DevBlog #8 - First version of hyperspace!


I like a lot of the suggestions that I have seen for the various encounter scenarios I have seen in this thread.
The only thing I have to add would be during some of these combat / maintenance scenarios maybe have the possibility of various anomalies occurring while you are attempting to deal with the threat. These could be either a help or hinderance depending on the spawn location for the anomalies. Examples would be things like time distortions slowing crew / enemy combatants down. Localized electronics / weapons failures due to interference, and the possibility of randomly being teleported to different areas or maybe a portal like effect where there are fixed "short cut" points.

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RE: DevBlog #8 - First version of hyperspace! - by Exjet - 10-28-2016, 03:43 PM

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