Sector Siege needs improvement

#10

I believe BugByte does a great job of listening to feedback. However, I've seen a lot of dumb suggestions in the past for Harbinger. There is a lot of stuff that is not very feasible either.
Even things that I think sound reasonable, do not get implemented because as the Dev, they have a different perspective.

Example: The PD Bolter SUUUCKS. I thought...hey... lets give it a 0.5 sec fire rate and let it be a machine-gun type PD. Instead of the single shot/burst that all the other guns have, this one spams bullets like crazy. Way more overall firepower relative to PD laser. It would be much better against slow and big targets, but worse against faster and smaller targets. It would be different and useful.

While I have not heard specific response to this, I would imagine that it might not be feasible from a performance point of view. I figured..hey...the Vulcan cannon exists and fires fast right? But it is pretty rare because it kind of sucks. But having dozens of ships with multiple PD rapid fire weapons might be a problem. Maybe not, but I don't personally know.

Thus, I don't gripe and moan when one of my ideas are "ignored". They cannot reply to every single request and it might not be feasible. Or just not add all that much to the game. Or too much work, even though it seems trivial. Or cause balance issues. And so forth...


I did not really care for their implementation of the MarineCloner. I wanted the cloner to clone and auto-transfer marines to other ships when it gets close. But I could see the counter-arguments to doing it that way. Things I had not even thought of.
I am hoping they buff the ship so it is more useful as a standalone ship since its bonus is relatively minor. But I can see their point.
Reply


Messages In This Thread
Sector Siege needs improvement - by hunter - 10-27-2017, 11:53 AM
RE: Sector Siege needs improvement - by joe1512 - 10-27-2017, 03:46 PM
RE: Sector Siege needs improvement - by Perq - 11-03-2017, 09:08 AM
RE: Sector Siege needs improvement - by Perq - 11-03-2017, 01:14 PM
RE: Sector Siege needs improvement - by Perq - 11-03-2017, 02:16 PM
RE: Sector Siege needs improvement - by joe1512 - 11-03-2017, 08:13 PM
RE: Sector Siege needs improvement - by Perq - 11-04-2017, 08:59 AM
RE: Sector Siege needs improvement - by Fear - 11-04-2017, 04:38 PM
RE: Sector Siege needs improvement - by Perq - 11-05-2017, 12:19 AM
RE: Sector Siege needs improvement - by joe1512 - 11-06-2017, 04:33 PM
RE: Sector Siege needs improvement - by Farwest - 11-08-2017, 03:35 PM
RE: Sector Siege needs improvement - by joe1512 - 11-08-2017, 11:56 PM
RE: Sector Siege needs improvement - by Ailab - 11-10-2017, 04:49 PM
RE: Sector Siege needs improvement - by joe1512 - 11-10-2017, 06:36 PM
RE: Sector Siege needs improvement - by Ailab - 11-11-2017, 11:02 AM
RE: Sector Siege needs improvement - by joe1512 - 11-13-2017, 08:16 PM
RE: Sector Siege needs improvement - by joe1512 - 11-13-2017, 11:42 PM
RE: Sector Siege needs improvement - by joe1512 - 11-16-2017, 07:28 PM
RE: Sector Siege needs improvement - by joe1512 - 11-17-2017, 03:43 PM



Users browsing this thread:
1 Guest(s)