Sector Siege needs improvement

#18
(This post was last modified: 11-08-2017, 03:46 PM by Farwest.)

1) Upgrade system in Harbinger was great and fitting in its Roguelike fashion.
There is difference between Upgrade and Tech. Even in today's Military, governments try to upgrade their military arsenal, even though you have the research, you are unable to upgrade all your weapons, defence systems. Therefore, new and old weapons/machines might stay at your military warehouse at the same time. In every sector battle, upgrading all ship systems from scratch again could be not bad. (Though, if we are able to send our some selected upgraded ships to new sectors after the battle, that would be nicer)
But Tech, it is an intangible asset. Once you have the knowledge, you have it. You don't lose it easily except you lose your memory, so it is in your records, you can build better ships, do better things with that blueprint.

Suggestion: As this game is 4X-Strategy, what you research in Campaign mode, should continue "researched" in future battles, so we continue with researched techs. (This may require adding more Tech or creating a Tech tree, also maybe making Tech research a little slower. However, people may stay in battle more in order to research all techs, so picking research in Campaign Map Screen before battle could be better, once you finish the battle, your research could be completed.)

2) To make ship-capture worthwhile,
Suggestion: When we capture an Enemy ship (maybe a few times same ship type), we get the blueprint of that ship and then we can start to build that ship in any Campaign (so it can be rewarding to capture ships, especially interesting ones with exotic features). Therefore, we can try to beat the next campaign with better ship roster.

3) When we destroy a ship, seeing its marine bar still full at its last moment look weird. Let's say, when we attack a ship, it can get slight damage but if we hit the right spot (marine barracks), we destroy all its marines for example. During a battle with a ship, half of its marines or our marines die. This could be more realistic I believe.

4) New Content/Improvement to Core mechanics win against Exploit Loop Holes for me. Because I stopped playing after the first days but I purchased and did not refund, I still want to enjoy this game. Also not many people will find the loop holes (and even if we know the loop holes, we can endure not exploiting them); but without much content, lore, good mechanics, people won't play (or future customers won't buy due to negative reviews). I support AdmiralGeezer on adding new content and improvements, I give my vote on this.
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Messages In This Thread
Sector Siege needs improvement - by hunter - 10-27-2017, 11:53 AM
RE: Sector Siege needs improvement - by joe1512 - 10-27-2017, 03:46 PM
RE: Sector Siege needs improvement - by Perq - 11-03-2017, 09:08 AM
RE: Sector Siege needs improvement - by Perq - 11-03-2017, 01:14 PM
RE: Sector Siege needs improvement - by Perq - 11-03-2017, 02:16 PM
RE: Sector Siege needs improvement - by joe1512 - 11-03-2017, 08:13 PM
RE: Sector Siege needs improvement - by Perq - 11-04-2017, 08:59 AM
RE: Sector Siege needs improvement - by Fear - 11-04-2017, 04:38 PM
RE: Sector Siege needs improvement - by Perq - 11-05-2017, 12:19 AM
RE: Sector Siege needs improvement - by joe1512 - 11-06-2017, 04:33 PM
RE: Sector Siege needs improvement - by Farwest - 11-08-2017, 03:35 PM
RE: Sector Siege needs improvement - by joe1512 - 11-08-2017, 11:56 PM
RE: Sector Siege needs improvement - by Ailab - 11-10-2017, 04:49 PM
RE: Sector Siege needs improvement - by joe1512 - 11-10-2017, 06:36 PM
RE: Sector Siege needs improvement - by Ailab - 11-11-2017, 11:02 AM
RE: Sector Siege needs improvement - by joe1512 - 11-13-2017, 08:16 PM
RE: Sector Siege needs improvement - by joe1512 - 11-13-2017, 11:42 PM
RE: Sector Siege needs improvement - by joe1512 - 11-16-2017, 07:28 PM
RE: Sector Siege needs improvement - by joe1512 - 11-17-2017, 03:43 PM



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