DevBlog #17 - Let's expand our ship!



Space Haven is developed using the LibGDX game engine, although you could say that we have built our own engine on top of it during the years. It's based on Java. Additionally, we use Blender to render sprites from models our graphic artist creates. We then have our own development platform that we have built to allow us to make animations and other content.

The setting we use is probably quite far from being the easiest to learn and develop with, but since it was the one we started with and our main programmer has become so prominent with it, it makes sense for us. For you, I would recommend Unity, unless Java is something you really want to use as well.

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RE: DevBlog #17 - Let's expand our ship! - by AdmiralGeezer - 01-26-2018, 02:59 PM

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