Been a enjoyable journey so far

#1

I bought the game 1 hour when it was released on May 21st.  Steam says I have over 255 hours played so far. To say that I've enjoyed the game is an under statement. I have encountered things/events/issues that I would like to ask players and developers alike about what I've seen.
The ship building facet of this game is what drew me to it and enjoy designing and building ships. I have played many play through all the way to Eden. My settings are Peaceful, No aliens, very common derelicts, and have modded the game to start with 20 crew members and lastly I use sandbox mode. I'm interested in building quickly and exploring and gathering additional crew members.  My play throughs have been varied with new crew members, anywhere from 2 to 11 with my average around 5-6 new crew members.
Question - I have found that the only ship that has a sleep chamber is the one with a long neck with a square hull design at the top. Has anyone else found sleep chambers in the small derelicts? I generally by-pass them in favor of the bigger derelicts since I'm looking for crew members
I like to hunt and kill pirates and will chase them till dead.  Because of limited hand movements because of RA I do not attempt to board the newly destroyed pirate ship and will wait until their oxygen is exhausted. If another faction ship is there, they will help fight which I don't mind but what happens next is perplexing if not frustrating.  Any faction ship that is there or arrives after I destroy the pirate ship will almost always send a shuttle over to the pirate ship. This is the frustrating part because 1 of 2 things happen. The first is the ship that sends over a shuttle will go back and forth. What it is doing is beyond me but every time it docks I'm thinking that it refills their oxygen levels in their airlocks which prolongs my salvaging the pirate ship. The other thing that happens alot is the shuttle goes over to the pirate ship and since the pirates are still alive, they take them prisoners which in turn makes the faction ship into a derelict. When exploring there are no bodies and when I get over to the pirate ship, the pirate crew and the faction crew are all dead.
Question - is there any plans to flesh out the interaction with other factions? I've tested this alot and can't find any meaningful reaction with other factions.  I've had pirate faction at -100 and all the other factions at 100 and the only thing currently I can do is trade, give a gift, or see vision. Seems this area of the game is still being worked on. I have even set the beginning settings to have a few factions as allies and that still does not open any additional options. Also, any plans of expanding the scope of amassing credits?  Because my ships are floating factories, I usually have a bunch of items to trade and will what I like to call "dumping". I've collected over 275k in credits.  Other than a big number, is there plans on using credits in any way like purchasing "blueprints" or "shells" of other faction ships to build from?
Question - I know other factions will board derelicts and seem to be salvaging supplies and will bump my shuttle off the airlock  which triggers me to want to attack them. Once I've explored the ship and can begin salvaging the other factions will depart as if my exploring now has claimed the ship.  Do other factions when boarding a derelict open a sleep chamber and release a crew member?
I could write a book but I will end this for now. One last thing please.  Too Bug Byte, to the developers, to the game designers - wow thank you, this is a really fun game and being early access is fairly free of bugs.  I can not wait to see what you have in store for the future of the game. Again, thank you very much.  Many kudos to you all.

Merkreus
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Been a enjoyable journey so far - by Merkreus - 06-10-2020, 05:11 PM
RE: Been a enjoyable journey so far - by Merkreus - 06-17-2020, 07:24 PM



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