Wall Lights, Wall Power Nodes, Wall Thermal Regulators

#6

How about freeing the space in front of wall-mounted objects BUT, allowing repairs from the other side of the wall ? And then, if both sides of the wall are blocked by objects, just raise the warning that says 'no path for task'.

Would that be the same kind of messy code as making exceptions for undestructibles wall powernodes ? ( which would also break the game )

Role-playing wise, wouldn't it make sense to be able to reach the circuits of a lamp or heater by unscrewing the back panel rather than working directly in front of the device ?

Now let's be even crazier and imagine mounting lamps on the hull wall then blocking it with a desk : this could allow cramped rooms at the cost of sending crewmembers out in space to make repairs.

Any thoughts ?
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RE: Wall Lights, Wall Power Nodes, Wall Thermal Regulators - by mister_popo - 08-12-2020, 09:52 PM



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