Extended Edition Android Beta Test and Feedback!

#41

Has anyone beaten the game on Hard? on Medium? On easy? How many tries did it take? How was the difficulty throughout the 4 galaxies?
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#42

No as I play only on Hard difficulty. It's very challenging and I can barely reach the 2nd galaxy.
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#43

easy was easy,

normal had a few weird events during the first map due to building up my forces had to jump around to systems avoiding alot more then easy.

hard well i did say in 1 of my post that i experienced in the first few jumps from the start i meet ships that i could not take out with small amounts of upgrades and weapons. had to turn around keep jumping around take out 1 ship at a time and almost lost the first mission rewards by just a turn or 2.

Also it's possible to make a expert or another lvl for those that beat hard mode.

And at the same time add a button on the main page when clicked it will show the different difficulty s and the scores then having us to quit a game completely to check our scores.
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#44

also i noticed the scores don't load up to the main googleplay page for hard mode. if it is really uploaded i would be first in overall but dont think thats so easy.
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#45


Main point at the start is take out main objectives with turn limit. i used the best ship that has no hanger-bay port, 5 slots to build red weapons, by luck i always start with missile turrets. did not invest in blue weapons until all 5 slots of red weapons are filled with missile turrets. ones you get a chance to upgrade the turrets rate of fire, do so. don't waste resources on repairing your ship, always try to get to a friendly base to heal.

i don't directly jump in beside the enemy all the time as they will have near ranged weapons. For the start i purchase only red weapons, missile turrets that only cost 650 and has a long range so basically jumping in very near to enemy ships, not fighters are additional damage that could be avoided. And avoiding damage means lesser turns used to run back to base to heal or lesser resources used to repair ships on the spot.

1 other way to make your base safer is to hire mercenarys for just enough turns to fly to a fount line base and leave them there. this way it will make it safer for yourself if being chased by enemy ships all the way to your front line base.

Don't sell the enemy homing beacon away until you think that it is time to progress to the next map. at the start if you get the beacon, you could lure the enemy ships away from the next system you would like to go to easily but activating the beacon in your current cleared system then jump towards the next map. most of the time the enemy will not leave the system that the beacon was activated on until another beacon is activated and they detect it but for some maps, i noticed that they will leave but if they do it is in small groups or 2 to 3. Note that in hard mode not all ships in the enemy systems will leave their main bases ungraded even after activating multiple beacons. so you will still need to face the enemy head on.

Or you could do a hit and run on the main objective that i did most of the time but most of the time i end up with huge loses like both my escort ships get taken out before i could get the objective.

Priority if you CAN destroy an enemy base, not necessary it must be an objective, do so quick before it build more ships later while you hit smaller targets.

After taking out the main objectives with turn limits for completion, it is best to stay in the map to clear out systems of enemy control and ships. Get those extra scrap or upgrades before going to the next map.
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#46


Main point at the start is take out main objectives with turn limit. i used the best ship that has no hanger-bay port, 5 slots to build red weapons, by luck i always start with missile turrets. did not invest in blue weapons until all 5 slots of red weapons are filled with missile turrets. ones you get a chance to upgrade the turrets rate of fire, do so. don't waste resources on repairing your ship, always try to get to a friendly base to heal.

i don't directly jump in beside the enemy all the time as they will have near ranged weapons. For the start i purchase only red weapons, missile turrets that only cost 650 and has a long range so basically jumping in very near to enemy ships, not fighters are additional damage that could be avoided. And avoiding damage means lesser turns used to run back to base to heal or lesser resources used to repair ships on the spot.

1 other way to make your base safer is to hire mercenarys for just enough turns to fly to a fount line base and leave them there. this way it will make it safer for yourself if being chased by enemy ships all the way to your front line base.

Don't sell the enemy homing beacon away until you think that it is time to progress to the next map. at the start if you get the beacon, you could lure the enemy ships away from the next system you would like to go to easily but activating the beacon in your current cleared system then jump towards the next map. most of the time the enemy will not leave the system that the beacon was activated on until another beacon is activated and they detect it but for some maps, i noticed that they will leave but if they do it is in small groups or 2 to 3. Note that in hard mode not all ships in the enemy systems will leave their main bases ungraded even after activating multiple beacons. so you will still need to face the enemy head on.

Or you could do a hit and run on the main objective that i did most of the time but most of the time i end up with huge loses like both my escort ships get taken out before i could get the objective.

Priority if you CAN destroy an enemy base, not necessary it must be an objective, do so quick before it build more ships later while you hit smaller targets.

After taking out the main objectives with turn limits for completion, it is best to stay in the map to clear out systems of enemy control and ships. Get those extra scrap or upgrades before going to the next map. You maybe able to get those new weapons that was added. (tried the death ray and shield absorbers crazy damage) not all games will have even 1 new weapon drop but it's always good to go around clearing enemy for upgrades.
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#47

Sorry, come little late for the party but this looks amazing. I read all the posts here and i only had the same bugs that are reported here. Will be playing more in coming days Smile

Hard seems like ultimately hard for me at this time.
[Image: uwxrZMN.jpg][Image: 76561197990064356.png]
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#48

Also i somehow lost all my progress when my phone rebooted while playing. I had the lvl over highest to get all the ships. Any way there is to get those back without grinding?
[Image: uwxrZMN.jpg][Image: 76561197990064356.png]
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#49

We have updated the beta version today. Some bugs should be fixed now, like graphics scaling and fighters not flying out of map.

@DARKKi. No. But you can play on hard difficulty and die right away, that'll give you experience the fastest Smile
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#50

Yeah, i have it right next to me when watching series and just sending Nightingale's to their doom Big Grin

I was really awestruck first when i saw how different the game had became and what an overhaul it received, great work.
[Image: uwxrZMN.jpg][Image: 76561197990064356.png]
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