Welcome Guest, Not a member yet?
Why not sign up today and start posting on our forums. |
Battlevoid: Harbinger Feature Requests
|
Thanks sliderpro! Many interesting suggestions there, much appreciated. We will think about how we want to develop the game further and how we can manage that. It's very complicated since every change affects the whole game and especially the balance of the game.
We will look through everything and then decide what the next bigger change to the game will be.
Some thoughts I had on the game.
The upgrade costs on the blue short range weapons are rather high, especially if you consider their limited usage compared to the red or green options. A good way to make the short range weapons a viable option is to make them cheaper to upgrade. As you put yourself in harms way for them to be useful the benefits should be bigger than currently. The "summons" are by far the most powerful option in the game as they offer both offense and defense. I would like to see this balanced out better to make builds without drones more viable. Perhaps their respawn rate should increase with certain upgrades. Consider a game speed option that speeds everything up. The game can sometimes be tedious due to its slow speed. More quest types, the escorting, clearing and nemesis get old. Especially because none of them really alter the way you play the game much, you're just going in a different direction. I would like to see actual allies that need help instead of just trader ships. Big scale battles where 6-10 ships fight eachother with bases. Bases should have different weapons that you could buy. Currently it's always the repair beam shield beam and the energy gun. Would be nice if it was more like a bazaar where you could also get some exotic weapons.
I want a big warship, new protonium cannon what can be equiped only on destroiders ships
yeah, maybe making the non carrier ships a bit faster than the carrier ships would make sense and help balance the game a bit...
as it stands right now, the non carrier ships are significantly less potent than even the most modest carrier. if the non carrier class could move quick enough to dodge enemy missiles from across the screen (so, not point blank, but from one of the sector subdivisions) that would increase their usability. currently, carriers are your best bet... OP, if you will.
And more from Kirad:
I want: survival mode campaign mode guns unlocked by leveling up new ship like a big warship protonium cannon what launches a big projectiles and only destroiders can equip it Closing the second thread. Keep em coming commanders!
Reinforcements will cost 40% less because they die at first traveling to new sector
|
Users browsing this thread: |
26 Guest(s) |