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Extended Edition part 2/2 Mobile beta test!
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From a fine Commander elsewhere:
Love this game. Here are feedback on how to improve the game. Tried to not make too many game changing new feature requests. General: * Export Android save to Steam (and vise versa). * Get Steam version cheaper if you already payed for the Android version (and vise versa). Bugs: * If you minimize game when you have hull config open, and open again, the image of the ship gets scrambled. * Most of the times when you sell a mission item you donât get a warning. * Clicking on missions should center on middle of screen, not top right of it. * Sometimes fleed ships still show up as in sector (both on map and as arrow). * Sometimes in a fight a sector show as it has items even though it has not. That dissapears as soon as the fight is over. Mostly becuse you left a sector that had an item you left. * Sometimes center wrong when you get âDestroy this Shipâ. * Laser like weapons hitting a fleeing ship gets very long lines. Settings: * Option to remember speed settings. * Option to turn of move screen when alerting. * Option to remove autotraveling warning. Cosmetical: * When you choose ship in a new game, see a large hull config. * Double tap on map to move there. * Different lasers should have variating colors. * Scientist portrait looks off, does not fit the rest of the graphics. * Should not say âDestroy Shipâ if it is a base/station. Balancing: * Enemy should get back 20% health and 100% shield each turn (or something like that, depending on difficulty settings). * Less chance to find a superweapon early on. * Be able to find small shield boost. * Destroyed friendly should give scrap/upgrade points (more if it had alot of items). * A few missions have too little time, beacuse they are too far away. * Helping allies should have more turns (or maybe non combat count as half turns). * Less chance for enemy to move to a dangerous system alone. * More chance for an enemy to move to a friendly system (friendly to the opponent). * At later levels, get more rewards from missions. * Should not hyperspace into bases. * Laser like weapons should not massely overhit hit targets, but choose others. * Better versions of same weapon should cost more (better stats). New features: * Be able to find/buy better versions of drones/fighters/bombers. * Be able to find better version of the small slots. * x4 times speed. * In asteroid field: More asteroids, larger ones higher damage. Auto shoot at them if no other targets. * Exploding ship should do damage. * Debree from exploding ships/bases. They shoul damage those that get hit. Fighters and small weapons should try to shoot them down. * Set default who to target per slot. * Set default move type per drone slot: try to smash into warhead, avoid, normal. * Fighters should rotate around ship in asterod field to protect it. * Black Hole/EMP Storm should decrease most accurcy. * Teslacoil graphics should stay for a longer time (but less dmg per s). * Small ships should count as less reinforcement, and you could have 3 of them. * New types of missions. Like protect base from ongoing attacks for 5 rounds. Buy one item far away and get it back. * Space should be able to hold more than 4 items. Sometimes new items get lost if already full. * More variating levels. Sometimes with mixed rases. --- Nice with the export feature ![]() Glad you like my feedback. Here are a few more. Balance: * Add a delay after a drone is repspawned (so it hurts a bit to have them destroyed). Settings: * Option to remove flashes, from light speed jump and alike (destroys night vision, and can cause epilepsy). |
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