DevBlog #8 - First version of hyperspace!

(This post was last modified: 10-28-2016, 10:35 AM by VaylinArcher.)

Travelling through hyperspace should not damage you're ship. There shouldn't be any kind of friction or gravity in normal space that you would encounter. However, if you were to fly through a supernova or a nebula, then I could see having your ship vibrate or the hull being damaged. Flying to close to a star, planet, asteroid could pull you out of hyperspace.

I like the idea of navigational mistakes and pirate traps. Crew preparedness and experience should be a factor. During flight in hyperspace, maybe the crew gets some relaxation time, which would increase crew happines and energy levels.

Getting to a destination could possibly take multiple jumps. An experienced navigation officer would be better at getting the crew through uncharted space.

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RE: DevBlog #8 - First version of hyperspace! - by VaylinArcher - 10-28-2016, 10:22 AM

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