DevBlog #8 - First version of hyperspace!

#17

-- tentacle monsters
-- floating ship debree
-- floating islands
-- spaceship collisions
-- roadsigns
-- weather
-- slime / goo that one has to clean off afterwards
-- stange occurences that give buffs/debuffs (gold plated hull / charred hull)
-- visual annoyances to the player. fog, blur etc.
-- time loops, jumps, ticks, strange time phenomenons
-- interstellar pit stops
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RE: DevBlog #8 - First version of hyperspace! - by crimer - 10-29-2016, 12:03 AM



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