DevBlog #9 - Christmas greetings! New screenshots and footage.

#57
(This post was last modified: 08-11-2017, 01:38 PM by Wsj3.)

Another thing, I feel that the mercenaries should move independently throughout the sector they are in and not just sit there b/c sometimes they spawn in black holes or electrical storms and they give me a quest and I can't do it b/c they die in the black hole(because of their low health which I feel needs to be higher)or I get stuck in the electrical storm b/c it emps me more than once( they should only be able to emp once) also I feel the mercenaries should only be able to use the brown ships which should have more models and the ones in the human ships need to be their own independent and friendly faction(who can't be hired to help you) also the human ships shouldn't just be alone, some could be in a fleet of two or three ships. Just a few ideas. Also the map should show what type of station is in the system like it could say bs for battle station or bp for the smaller longer stations which I have come to refer to as Qbattle platforms and I cannot the tiny ones battle sphere (bsp) or give them a different map bliph at least.

Also fighters need a buff and carriers need a de-buff carriers are too op compared to non carrier ships so either buff them up or debuff the carriers and buff fighters so the carrier could just rely on them like more health or less spawn time for fighters. This may be a crazy idea but add a ship with a lot of fighters but if one dies you need to pay to replace it.

Also fighters need to be faster

Wsj3
Another thing, I feel that the mercenaries should move independently throughout the sector they are in and not just sit there b/c sometimes they spawn in black holes or electrical storms and they give me a quest and I can't do it b/c they die in the black hole(because of their low health which I feel needs to be higher)or I get stuck in the electrical storm b/c it emps me more than once( they should only be able to emp once) also I feel the mercenaries should only be able to use the brown ships which should have more models and the ones in the human ships need to be their own independent and friendly faction(who can't be hired to help you) also the human ships shouldn't just be alone, some could be in a fleet of two or three ships. Just a few ideas. Also the map should show what type of station is in the system like it could say bs for battle station or bp for the smaller longer stations which I have come to refer to as Qbattle platforms and I cannot the tiny ones battle sphere (bsp) or give them a different map bliph at least.
Also fighters need a buff and carriers need a de-buff carriers are too op compared to non carrier ships so either buff them up or debuff the carriers and buff fighters so the carrier could just rely on them like more health or less spawn time for fighters. This may be a crazy idea but add a ship with a lot of fighters but if one dies you need to pay to replace it.
Also fighters need to be faster

Also you should be able to play as an alien and not just play with their ships or you should be able to be a mercenary.

Now let's talk about the colony ship missions, I hate them

Colony ships need more healtc

They need to at least have point defense b/c I've lost too many colony ships to fighters.

They shouldn't cost money I feel that I'd stupid and it isn't worth it.

They would be more realistic if you could find them moving independently in the sector and they ask you to escort them

They need a much bigger reward (them being one of the hardest missions in the game).
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RE: DevBlog #9 - Christmas greetings! New screenshots and footage. - by Wsj3 - 08-11-2017, 01:10 PM



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