DevBlog #13 - Explosion mayhem!

#22

(05-10-2017, 12:02 PM)AdmiralGeezer Wrote: We use LibGDX engine so it could require quite a bit of work though.

Yeah, using LibGDX is going to be quite a limiting factor as it's based on Java. Did some research and there are a fair few blind alleys with no successes yet.
Will keep an ear out and watch that thread. (can't even do UWP which would be a start :S)
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Messages In This Thread
RE: DevBlog #13 - Explosion mayhem! - by joe1512 - 05-09-2017, 07:11 PM
RE: DevBlog #13 - Explosion mayhem! - by Barons - 05-09-2017, 07:29 PM
RE: DevBlog #13 - Explosion mayhem! - by Vol4Ever - 05-09-2017, 08:24 PM
RE: DevBlog #13 - Explosion mayhem! - by Barons - 05-09-2017, 09:06 PM
RE: DevBlog #13 - Explosion mayhem! - by DrugLS - 05-09-2017, 11:40 PM
RE: DevBlog #13 - Explosion mayhem! - by martyhsu - 05-09-2017, 11:47 PM
RE: DevBlog #13 - Explosion mayhem! - by vic450 - 05-10-2017, 12:59 AM
RE: DevBlog #13 - Explosion mayhem! - by m1k33 - 05-10-2017, 01:22 AM
RE: DevBlog #13 - Explosion mayhem! - by Faton - 05-10-2017, 06:31 AM
RE: DevBlog #13 - Explosion mayhem! - by simondarksidej - 05-11-2017, 08:08 PM
RE: DevBlog #13 - Explosion mayhem! - by ongspb - 05-12-2017, 06:53 PM
RE: DevBlog #13 - Explosion mayhem! - by Woltvint - 05-30-2017, 05:18 PM
RE: DevBlog #13 - Explosion mayhem! - by DARKKi - 06-01-2017, 12:07 PM
RE: DevBlog #13 - Explosion mayhem! - by Woltvint - 06-02-2017, 05:13 PM
RE: DevBlog #13 - Explosion mayhem! - by Arturius - 05-17-2018, 03:29 PM



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