My First 2 hours of Sector Siege

#4

I think the inventory/cargo space option would be too clunky to be effective. This is a RTS in a bigger scale, with less roleplay style. In this game you don't have near as much "downtime" as Harbinger would suggest...thus no time to hang around salvaging random floating debris and trying to retrofit it.

You cannot keep ships from one sector to another but can use two different Reinforcement options as one-time helpers. You can start with up to SIX free ships! But it will cost ya!

Tech development is restarted between maps just like command and conquer or any other. Not doing so would pretty much ruin the entire research aspect of the game.
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RE: My First 2 hours of Sector Siege - by joe1512 - 10-26-2017, 09:32 PM



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