Battlevoid: Harbinger Feature Requests

(This post was last modified: 08-25-2016, 07:03 AM by Ailab.)

Hello everybody!
My ideas are from the previous games (classic and first contact):
-the player can choose an equipment at the attacked ship, who "gets" the fire (missile and the others). This is good for - for example - to destroy the weapon or the cargo bays of the enemy's ship. Like in the "First contact". (Ahead at this way the player or the enemy can defuse the drive engines. Without that it can't escape.) (And - for example - engineers can repair this equipments, but until this time you can't use that)
-catch a ship with Marines
And I have a question: why is good, the fighters can return to the hangar

Messages In This Thread
RE: Battlestation: Harbinger Feature Requests - by Ailab - 08-24-2016, 05:08 PM

Users browsing this thread:
2 Guest(s)