Battlevoid: Harbinger Feature Requests


First, thanks for the game.

Feature suggestion:
Second - I suggest to make survival mode.
I would try to be as detailed as possible. It should be like so:
there are 3 systems. I think they are "The enemy avantgarde", " the Moon" and "the Earth".
Last is "the capital", where enemy should not get, or, where the biggest space station is. Second is the just big space station + you. 1stnd is the system with factories + ridiculous amount of enemy defence fleet (so you wont be able to jump from your system away to the enemy, because you have to stay your ground, as the enemy will momentarily jump to your previous system, and even if you try to chase, they will get to the capital and its 100% game over).
So, as you may have guessed, each turn enemy ships will spawn to teleport to you. Why not jump all the fleet at once? because they are damn aliens and they underestimate you too much. After each attack, you can go all over the place and collect stuff. Also I suggest to increase destroyed ship rewards. More debris, damn it! It looks sooo cool. Also I suggest some REALLY big and hard-ass ships, like " The Carrier", "The (star) Destroyer" and such, IF you can get enough debree to afford them. Additional ship part is optional.

Also, this MAY be the foundation for multiplayer in future. You would need some server to house 2-5 players vs hordes of enemies, but daaamn it could be so much worth it and I hope things good enough to invest in something like that.
I think its like a Coruscant defence from Star Wars, if you watched. Or a Mass effect 3 if you played.

Defend the damn Earth from goddamn Alien scum!

Okay, thats for the big one.
And the smaller one is - can you pls add SOME sort of something, so we could add ships of our own, really? It doesnt look like it is very hard, but..after each play, rank goes up and we kinda quickly run out of ships...and if we could add our own collection on top of could be cool...or maybe some oversized turrets..or even enemy ships..
Cmon, game asks for it just so hard. Its not that I want to make star wars nod for the game..OOOPS I TOTALY WANT IT U DIDNT HEAR A THING.

Another thing to suggest is..khm. MAYBE its just me, but I think, that ships should be ~20-30% bigger. Oooor the drones and fighters should be ~50% smaller. Kinda no way that these missile bomber ships are THAT big.

The other thing would be to add rocket and missile drones for yourself. Maybe these rockets are hard on the cpu, but still, maybe fewer drones and stuff..

Just some thoughts:
The other thing is, that I think, your game uses too small gpu power and uses mostly cpu. MAYBE its just my firmware, but..kinda get the feeling. I just hope VULKAN api will come with 6.0 and you will have a chance to add more stuff without having to use nuclear power

Another thing which I just said is to add power generation. Generators power the shields beneath the armor, so there can be few choices: more shield/sec, more energy weapon power, more any weapon fire rate,more ship mobility and maybe something more. Preferably, each generator type will be some single speciality and maybe drawbacks. Simple slot to add it somewhere in the corner is required.

Another thing - I think, that las beams are a bit too underpowered vs shields. They have average range, nice accuracy, but without vs shield upgrades, laser beams will hardly deplete any shields later in the game, compared to las cannon, which does its job just ok without any upgrades. I get it, this is kinda a sometimes-I-fire-and-devastate-everything thing, but its kinda too weak without being just fully upgraded for a HOW MUCH COOLDOWN? 4-5 Seconds.

I see you tried to balance hull vs shield thing. Its 100% IMO, but I think that hull falls just TOO fast without shields. Especially vs gatlings, where 1 enemy gatling can just kill you in 10 seconds solo. Maybe you need to add a damage modifier, namely armor. Or just more hull. But I think armor is ok enough. Find armor schematics in space and manufacture it for yourself to reduce your movement even more and get more damage reduction in return. Maybe get 45% damage reduction at max with high movement penalty. Or just -X damage per shot taken. This will really balance long range vs short range.

More debris, pls. It looks so cool, yet so few pieces drop from enemy ships. I dont mean that value debris, but visual pieces.

Its just my wanting, but I would like a Titan beam, if that rings a bell. Its a fixed turret (no rotation) beam weapon with very high shield damage and high hull damage, but it has a long cooldown (consider it single fire weapon for fights) and you kinda need to aim and move your entire ship so that ship nose will point at the enemy and its kinda dodgeable, if enemy could take such punishment long enough to escape.

I hope you'd catch up on my stuff and wont simply forget it, I m kinda open to questions, so feel free to say anything.

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Battlestation: Harbinger Feature Requests - by Sliderpro - 08-20-2015, 08:38 AM

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