The Good, Bad and Ugly

#1

The good: I want to thank the developers for a great game. Mechanics seem to work well such as shuttles arriving for away teams that are running low on oxygen. There are many additional examples of good game design.
The bad: Perhaps fuel extraction and usage could be tweeked a bit so that the entire experience isn't about mining for energy crystals.
The ugly: Please find a solution for abandoned player-owned craft. I spent alot of time and resources building a craft and had to leave the sector to find additional resources. Only to find, when returning, a generic pirate craft, player owned with a plethora of crew, instead of the craft I had constructed. I no longer have the craft that I had built and now have many more lives that I have to support. It is not worth the benefit of having the pirate turret, shield and scanner combo because there is no room to install gardens. This is very close to being game-breaking for me, but I can always load a saved game and just move on.
Anyways, overall a great game that is very engaging.
Thanks.
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Messages In This Thread
The Good, Bad and Ugly - by danzig70 - 09-22-2020, 12:57 AM
RE: The Good, Bad and Ugly - by AdmiralGeezer - 09-22-2020, 01:12 PM
RE: The Good, Bad and Ugly - by danzig70 - 09-23-2020, 07:01 PM
RE: The Good, Bad and Ugly - by danzig70 - 10-08-2020, 04:51 PM
RE: The Good, Bad and Ugly - by AdmiralGeezer - 10-09-2020, 08:01 AM



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