Crew management suggestion

#1
(This post was last modified: 11-08-2020, 05:11 PM by furirkeeper.)

Hello, and thanks for a good game.
The basic idea behind crew management is good, there are however two things that make crew management more difficult than it needs to be:
1: The Schedule and Priority tabs works great when total crew is around 8. When having more than 8 crew it becomes cumbersome to get a good overview. I suggest scaling down the the space each crew member occupy in these tabs (the crew management).
2: Right now it is tedious to keep track of and make a good schedule for the crew. I suggest a new crew management tab that for each hour of the day specify the highest crew skill "at work" for each skill represented in the game and possibly also how many of that skill that is "at work". Right now this needs to be done manually by switching back and forth between schedule and priorities. With such an overview it would be easy to see if there is a gap in the schedule where some specific skill is not high enough.
For example a table like this showing the maximum skill per hour:
              00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Botany:   2   2   2   1   1   1   1   1   1   1   3   3   3   3   3   3   2   2   2   2   1   1   1   1
Mining:   1   1   1   1   1   2   2   2   2   2   2   2   2   2   2   1   1   1   1   1   1   1   1   1
There could be different view modes, i.e. max skill, min skill etc. As mentioned it could also be useful to see per hour how many that possess that highest skill per hour.
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