Challenge games

#8

Here's the thing - loot frenzy is fundamental to an equipment based game. Diablo and all its clones proved that loot is a mechanic that can be foundational to a game successfully. A good loot system can feed the gambling urge, creating addicts to your game - developing veterans into word-of-mouth advertisers.

To have a loot system in place that is weak, or even worse, a system of loot drops that can only very rarely outperform what you make yourself, is a serious disservice to the game, and your business model.

As for overpowering things . . . how often do you see weapon drops that you can't build, and aren't common on enemy ships? I almost always see only one per game, and have at most obtained two - the shield-drain laser, and the celestial ion cannon - the gold orb shooting thingy. And every time, I use them for novelty, because energy cannons and projectile cannons outperform them.
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Messages In This Thread
Challenge games - by Lurkily - 11-08-2015, 01:14 AM
Challenge games - by AdmiralGeezer - 11-08-2015, 08:39 AM
Challenge games - by Lurkily - 11-08-2015, 07:50 PM
Challenge games - by AdmiralGeezer - 11-09-2015, 03:28 PM
Challenge games - by Lurkily - 11-11-2015, 04:28 AM
Challenge games - by Decados - 11-19-2015, 05:45 PM
Challenge games - by Fleet Admiral Hood - 11-19-2015, 08:51 PM
Challenge games - by Lurkily - 11-20-2015, 04:54 AM
Challenge games - by Lurkily - 11-20-2015, 05:03 AM
Challenge games - by Fleet Admiral Hood - 11-20-2015, 12:58 PM
Challenge games - by Draikan - 11-20-2015, 05:24 PM
Challenge games - by Lurkily - 11-21-2015, 12:21 PM
Challenge games - by Draikan - 11-21-2015, 06:30 PM
Challenge games - by Fleet Admiral Hood - 11-21-2015, 07:28 PM
Challenge games - by Lurkily - 11-22-2015, 04:10 AM
Challenge games - by Lurkily - 11-25-2015, 03:37 AM
Challenge games - by Forty In Red - 01-02-2016, 11:05 PM



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