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		<title><![CDATA[Bugbyte Forums - Space Haven Gamedev blog]]></title>
		<link>http://bugbyte.fi/forums/</link>
		<description><![CDATA[Bugbyte Forums - http://bugbyte.fi/forums]]></description>
		<pubDate>Wed, 22 Apr 2026 09:47:55 +0000</pubDate>
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		<item>
			<title><![CDATA[DevBlog #43 - Space Haven Alpha 13.]]></title>
			<link>http://bugbyte.fi/forums/showthread.php?tid=714</link>
			<pubDate>Tue, 31 Aug 2021 13:40:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://bugbyte.fi/forums/member.php?action=profile&uid=4">AdmiralGeezer</a>]]></dc:creator>
			<guid isPermaLink="false">http://bugbyte.fi/forums/showthread.php?tid=714</guid>
			<description><![CDATA[See all about what is coming in Space Haven Alpha 13. Read a detailed update post on that below:<br />
<a href="https://steamcommunity.com/games/979110/announcements/detail/3008959154965651485" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/games/979110/...4965651485</a><br />
<br />
To anyone wondering, our Steam forums, Discord server and Reddit are the most active forums we have. I would like to keep this Bugbyte forum alive for the reason of having many dev blog posts from the past 5 years.<br />
Those can be fun to read. However, I cannot start copy-pasting and formatting those very lengthy posts, time is spent better redirecting to Steam and allocating time to the game.<br />
<br />
Steam is now our Main Hub for posting updates. Head on over there to see what's coming next!<br />
<br />
Steam: <a href="https://steamcommunity.com/app/979110/discussions/0/" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/app/979110/discussions/0/</a><br />
Discord: <a href="https://discord.gg/zx2AN4F" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/zx2AN4F</a><br />
Reddit: <a href="https://www.reddit.com/r/SpaceHaven/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/SpaceHaven/</a>]]></description>
			<content:encoded><![CDATA[See all about what is coming in Space Haven Alpha 13. Read a detailed update post on that below:<br />
<a href="https://steamcommunity.com/games/979110/announcements/detail/3008959154965651485" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/games/979110/...4965651485</a><br />
<br />
To anyone wondering, our Steam forums, Discord server and Reddit are the most active forums we have. I would like to keep this Bugbyte forum alive for the reason of having many dev blog posts from the past 5 years.<br />
Those can be fun to read. However, I cannot start copy-pasting and formatting those very lengthy posts, time is spent better redirecting to Steam and allocating time to the game.<br />
<br />
Steam is now our Main Hub for posting updates. Head on over there to see what's coming next!<br />
<br />
Steam: <a href="https://steamcommunity.com/app/979110/discussions/0/" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/app/979110/discussions/0/</a><br />
Discord: <a href="https://discord.gg/zx2AN4F" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/zx2AN4F</a><br />
Reddit: <a href="https://www.reddit.com/r/SpaceHaven/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/SpaceHaven/</a>]]></content:encoded>
		</item>
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			<title><![CDATA[DevBlog #42 - Space Haven Alpha 12.]]></title>
			<link>http://bugbyte.fi/forums/showthread.php?tid=713</link>
			<pubDate>Tue, 31 Aug 2021 13:38:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://bugbyte.fi/forums/member.php?action=profile&uid=4">AdmiralGeezer</a>]]></dc:creator>
			<guid isPermaLink="false">http://bugbyte.fi/forums/showthread.php?tid=713</guid>
			<description><![CDATA[See all about what is coming in Space Haven Alpha 12. Read a detailed update post on that below:<br />
<a href="https://steamcommunity.com/games/979110/announcements/detail/3051730031558610312" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/games/979110/...1558610312</a><br />
<br />
To anyone wondering, our Steam forums, Discord server and Reddit are the most active forums we have. I would like to keep this Bugbyte forum alive for the reason of having many dev blog posts from the past 5 years.<br />
Those can be fun to read. However, I cannot start copy-pasting and formatting those very lengthy posts, time is spent better redirecting to Steam and allocating time to the game.<br />
<br />
Steam is now our Main Hub for posting updates. Head on over there to see what's coming next!<br />
<br />
Steam: <a href="https://steamcommunity.com/app/979110/discussions/0/" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/app/979110/discussions/0/</a><br />
Discord: <a href="https://discord.gg/zx2AN4F" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/zx2AN4F</a><br />
Reddit: <a href="https://www.reddit.com/r/SpaceHaven/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/SpaceHaven/</a>]]></description>
			<content:encoded><![CDATA[See all about what is coming in Space Haven Alpha 12. Read a detailed update post on that below:<br />
<a href="https://steamcommunity.com/games/979110/announcements/detail/3051730031558610312" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/games/979110/...1558610312</a><br />
<br />
To anyone wondering, our Steam forums, Discord server and Reddit are the most active forums we have. I would like to keep this Bugbyte forum alive for the reason of having many dev blog posts from the past 5 years.<br />
Those can be fun to read. However, I cannot start copy-pasting and formatting those very lengthy posts, time is spent better redirecting to Steam and allocating time to the game.<br />
<br />
Steam is now our Main Hub for posting updates. Head on over there to see what's coming next!<br />
<br />
Steam: <a href="https://steamcommunity.com/app/979110/discussions/0/" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/app/979110/discussions/0/</a><br />
Discord: <a href="https://discord.gg/zx2AN4F" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/zx2AN4F</a><br />
Reddit: <a href="https://www.reddit.com/r/SpaceHaven/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/SpaceHaven/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DevBlog #41 - Space Haven Alpha 11.]]></title>
			<link>http://bugbyte.fi/forums/showthread.php?tid=698</link>
			<pubDate>Mon, 01 Feb 2021 10:33:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://bugbyte.fi/forums/member.php?action=profile&uid=4">AdmiralGeezer</a>]]></dc:creator>
			<guid isPermaLink="false">http://bugbyte.fi/forums/showthread.php?tid=698</guid>
			<description><![CDATA[See all about what is coming in Space Haven Alpha 11. Read a detailed update post on that below:<br />
<a href="https://store.steampowered.com/news/app/979110/view/3040460250852032968" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/news/app/...0852032968</a><br />
<br />
To anyone wondering, our Steam forums, Discord server and Reddit are the most active forums we have. I would like to keep this Bugbyte forum alive for the reason of having many dev blog posts from the past 5 years.<br />
Those can be fun to read. However, I cannot start copy-pasting and formatting those very lengthy posts, time is spent better redirecting to Steam and allocating time to the game.<br />
<br />
Steam is now our Main Hub for posting updates. Head on over there to see what's coming next!<br />
<br />
Steam: <a href="https://steamcommunity.com/app/979110/discussions/0/" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/app/979110/discussions/0/</a><br />
Discord: <a href="https://discord.gg/zx2AN4F" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/zx2AN4F</a><br />
Reddit: <a href="https://www.reddit.com/r/SpaceHaven/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/SpaceHaven/</a>]]></description>
			<content:encoded><![CDATA[See all about what is coming in Space Haven Alpha 11. Read a detailed update post on that below:<br />
<a href="https://store.steampowered.com/news/app/979110/view/3040460250852032968" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/news/app/...0852032968</a><br />
<br />
To anyone wondering, our Steam forums, Discord server and Reddit are the most active forums we have. I would like to keep this Bugbyte forum alive for the reason of having many dev blog posts from the past 5 years.<br />
Those can be fun to read. However, I cannot start copy-pasting and formatting those very lengthy posts, time is spent better redirecting to Steam and allocating time to the game.<br />
<br />
Steam is now our Main Hub for posting updates. Head on over there to see what's coming next!<br />
<br />
Steam: <a href="https://steamcommunity.com/app/979110/discussions/0/" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/app/979110/discussions/0/</a><br />
Discord: <a href="https://discord.gg/zx2AN4F" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/zx2AN4F</a><br />
Reddit: <a href="https://www.reddit.com/r/SpaceHaven/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/SpaceHaven/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DevBlog #40 - Space Haven Alpha 10 Released.]]></title>
			<link>http://bugbyte.fi/forums/showthread.php?tid=697</link>
			<pubDate>Mon, 01 Feb 2021 10:28:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://bugbyte.fi/forums/member.php?action=profile&uid=4">AdmiralGeezer</a>]]></dc:creator>
			<guid isPermaLink="false">http://bugbyte.fi/forums/showthread.php?tid=697</guid>
			<description><![CDATA[Alpha 10 was released months ago. I'm going to refer to our Steam update posts, since it takes an immense amount of time to try to copy-paste and format what's already on Steam.<br />
<br />
There's just too many forums to keep up to date <img src="http://bugbyte.fi/forums/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Detailed update post with screenshots and gifs can be found on Steam. See below:<br />
<a href="https://store.steampowered.com/news/app/979110/view/2942499350204731178" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/news/app/...0204731178</a><br />
<br />
To anyone wondering, our Steam forums, Discord server and Reddit are the most active forums we have. I would like to keep this Bugbyte forum alive for the reason of having many dev blog posts from the past 5 years.<br />
Those can be fun to read. However, I cannot start copy-pasting and formatting those very lengthy posts, time is spent better redirecting to Steam and allocating time to the game.<br />
<br />
Steam: <a href="https://steamcommunity.com/app/979110/discussions/0/" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/app/979110/discussions/0/</a><br />
Discord: <a href="https://discord.gg/zx2AN4F" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/zx2AN4F</a><br />
Reddit: <a href="https://www.reddit.com/r/SpaceHaven/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/SpaceHaven/</a>]]></description>
			<content:encoded><![CDATA[Alpha 10 was released months ago. I'm going to refer to our Steam update posts, since it takes an immense amount of time to try to copy-paste and format what's already on Steam.<br />
<br />
There's just too many forums to keep up to date <img src="http://bugbyte.fi/forums/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Detailed update post with screenshots and gifs can be found on Steam. See below:<br />
<a href="https://store.steampowered.com/news/app/979110/view/2942499350204731178" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/news/app/...0204731178</a><br />
<br />
To anyone wondering, our Steam forums, Discord server and Reddit are the most active forums we have. I would like to keep this Bugbyte forum alive for the reason of having many dev blog posts from the past 5 years.<br />
Those can be fun to read. However, I cannot start copy-pasting and formatting those very lengthy posts, time is spent better redirecting to Steam and allocating time to the game.<br />
<br />
Steam: <a href="https://steamcommunity.com/app/979110/discussions/0/" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/app/979110/discussions/0/</a><br />
Discord: <a href="https://discord.gg/zx2AN4F" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/zx2AN4F</a><br />
Reddit: <a href="https://www.reddit.com/r/SpaceHaven/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/SpaceHaven/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DevBlog #39 - Space Haven Alpha 9 Now Released!]]></title>
			<link>http://bugbyte.fi/forums/showthread.php?tid=672</link>
			<pubDate>Fri, 31 Jul 2020 12:09:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://bugbyte.fi/forums/member.php?action=profile&uid=4">AdmiralGeezer</a>]]></dc:creator>
			<guid isPermaLink="false">http://bugbyte.fi/forums/showthread.php?tid=672</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/020/996/5e6c97df7576fcce4581aa9bcc8cc10a_original.jpg?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196029&amp;frame=1&amp;s=5be28e96512283ac137d7533d3bc406c" alt="[Image: 5e6c97df7576fcce4581aa9bcc8cc10a_origina...33d3bc406c]" class="mycode_img" /></span></span><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Alpha 9 is now Released! Below is a recap of the new main features included in Alpha 9, along with a full list of patch notes.</span> Enjoy this new update and let us know if you stumble upon any big problems!</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Faction Interactions</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/020/999/0ffb9a973c4666f01c8c722a80c3e2a4_original.png?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196073&amp;frame=1&amp;s=b73651af6aca31bb1373ebd8c5c86d0e" alt="[Image: 0ffb9a973c4666f01c8c722a80c3e2a4_origina...d8c5c86d0e]" class="mycode_img" /></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">So far all the communication requests have come from the player, whether it is the want to trade or have a simple discussion otherwise. <span style="font-weight: bold;" class="mycode_b">We've spent some time and implemented these interactions further, allowing other factions to contact you in case there's something they need or want.</span><br />
 <br />
These additions will give more life to your encounters with other faction spaceships, as they can now signal their want to communicate with you too. <span style="font-weight: bold;" class="mycode_b">Currently other faction spaceships may contact you if you happen to have prisoners or refugees belonging to them, asking for the possibility to get them back. Sometimes they might need some resource and ask for it, or simply push their luck by asking for a gift.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Signaling</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/021/007/0d3ddb19a94160e8f2f631b5494bed0a_original.png?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196135&amp;frame=1&amp;s=d262b363ffa9f5a216bb3f5988c41081" alt="[Image: 0d3ddb19a94160e8f2f631b5494bed0a_origina...5988c41081]" class="mycode_img" /></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">A small problem with communicating is that it is tied to the operations console, and the player doesn't necessarily have someone there at all times.</span> This could make it problematic to establish a communication channel, or for the player to know some faction ship wants to communicate.<br />
 <br />
We decided to implement <span style="font-style: italic;" class="mycode_i">signaling</span> to help with this. Signaling can be seen as some form of Morse code signaling, <span style="font-weight: bold;" class="mycode_b">which allows spaceships to communicate simple intents, like "we want to communicate", "we want to surrender", "we want to establish a cease fire and communicate".</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Other spaceships can signal back their intent to accept or decline this request, <span style="font-weight: bold;" class="mycode_b">thus making both parties aware of communication intentions and to get a crew member to the operations console.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Distress state</span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">When a faction spaceship gets destroyed the crew members of that spaceship will look to evacuate and abandon their ship.</span> If there's another spaceship belonging to their faction, they will flee to that spaceship and continue their journey with their faction.<br />
 <br />
However, if there's no other spaceship belonging to their faction present in the sector, <span style="font-weight: bold;" class="mycode_b">they will look towards other faction spaceships with whom they are in a ally/neutral stance relationship wise.</span> They will seek out to ask for help and become a refugee in hopes of being reunited with their faction one day. Since they activate their distress beacon other factions are allowed to enter their spaceship and help them.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Refugees</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/021/017/152a8402cada2883bbd878f3d22b17b2_original.jpg?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196192&amp;frame=1&amp;s=509b377ab0dd3095bff2d2ecc7b1afb0" alt="[Image: 152a8402cada2883bbd878f3d22b17b2_origina...ecc7b1afb0]" class="mycode_img" /></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i"> There's a big hole in our ship, can we come with you?</span></span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">We've created a new character status in addition to the prisoner status, we're introducing the <span style="font-style: italic;" class="mycode_i">refugee</span> status. Refugees are crew members, <span style="font-weight: bold;" class="mycode_b">who have lost their home spaceship in a battle or otherwise, and are now looking to be reunited with one of their other faction spaceships somewhere in the galaxy.</span><br />
 <br />
If a pirate is with you in a sector bombarding a civilian spaceship and that spaceship gets destroyed, the civilians will want to reach out to you and ask for help. <span style="font-weight: bold;" class="mycode_b">You can then decide if you want to take them with you, offer them sanctuary and a chance to be reunited with another of their faction spaceships one day.</span><br />
 <br />
Refugees are willing to help in some way. <span style="font-weight: bold;" class="mycode_b">However, they do not work as long hours as your main crew members do during a day, as they want to save their strength. They are willing to help by carrying out logistics jobs, but are currently limited to that since they do not want to interfere with your crew and their specialized tasks you have set for them. Their priorities and schedules cannot be changed to keep a good balance.</span> They yearn to be reunited with their faction one day, and will grow restless with time if this doesn't happen.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Refugee Conditions, Mood and Satisfaction</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/021/022/324e03bb6c63cdc7a7e101f3029a9c13_original.jpg?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196212&amp;frame=1&amp;s=feb112b64aa000c9ce7ada86f476ef4e" alt="[Image: 324e03bb6c63cdc7a7e101f3029a9c13_origina...86f476ef4e]" class="mycode_img" /></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Keeping the refugees happy is important if you want to keep them working for you.</span> Keep them satisfied by creating a nice area for the refugees to spend time and sleep in, keep them well fed to increase their mood. <span style="font-weight: bold;" class="mycode_b">Refugees of a faction will react to seeing another member of their faction be a prisoner instead of a refugee.</span> This will have a negative effect on their mood and could lead to them refusing to work for you.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Lying, Suspicion and Scanning</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/021/039/c0e45ef708d0ff4fe6c9f73768272738_original.jpg?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196312&amp;frame=1&amp;s=5afd150cd0553ca9c30b2d24291525d3" alt="[Image: c0e45ef708d0ff4fe6c9f73768272738_origina...24291525d3]" class="mycode_img" /></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">One of the most important things for a faction are their crew members</span>, and once one is lost they usually want them back, unless it's that irritating Bob guy, whom nobody wants. (If your name is Bob please know we did not mean you but another Bob!)<br />
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When you encounter a faction spaceship they might contact you and ask if you've seen some of their lost crew members somewhere. <span style="font-weight: bold;" class="mycode_b">If you have some on board as refugees or prisoners, you will have the options to tell the truth or lie.</span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/021/040/2303741a2e32525b56b79089885660ca_original.jpg?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196328&amp;frame=1&amp;s=4fb2bd3a79bd56d225000be0c2a2c302" alt="[Image: 2303741a2e32525b56b79089885660ca_origina...e0c2a2c302]" class="mycode_img" /></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Civilians scan some random areas of your ship and find out you have some of their faction crew members as refugees.</span></span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Lying is not nice. <span style="font-weight: bold;" class="mycode_b">But hey, those refugees can be a good work force and you're not ready to give them up just yet.</span> When you lie the other party might grow suspicious, or just want to check to be sure. If this happens they might do a scan of one of your ships.<br />
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<span style="font-weight: bold;" class="mycode_b">They will randomly scan some parts of your ship revealing what's there, and if they happen to reveal a captive crew member belonging to them they will know you've lied.</span> You can expect to get a hail request after this with someone quite angry on the other side.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Relationships with Factions</span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">These new additions will give some first opportunities for your relationship towards another faction changing over time. <span style="font-weight: bold;" class="mycode_b">Your decisions to help or not to help will affect how the faction sees you</span>, and if you disregard calls for help often enough your relationship with a faction will dwindle to hostility.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Space Hazards</span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/021/046/c6623c4b846560a907624a0f4b45f6d6_original.png?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196355&amp;frame=1&amp;s=ce00f9f3113cb621ca00bd7727ee90d6" alt="[Image: c6623c4b846560a907624a0f4b45f6d6_origina...7727ee90d6]" class="mycode_img" /></span></span></div>
<ul class="mycode_list"><li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Solar Flares</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Micrometeoroids</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Siren Worlds</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Nebulae</span></span><br />
</li>
</ul>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><br />
 Space Hazards are represented with icons on top of sectors in the starmap. This will allow you to see what you are getting yourself in to =)</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Solar Flares</span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://i.imgur.com/473VWJQ.gif" alt="[Image: 473VWJQ.gif]" class="mycode_img" /></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Holy crap! What's going on here.</span></span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Solar flares overload your power nodes, possibly damaging them and cutting your power transfer short to a part of your ship. <span style="font-weight: bold;" class="mycode_b">Fires can also break out, which means it is important to have some crew members on board the ship at all times.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Micrometeoroids</span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://i.imgur.com/xPrT1Sv.gif" alt="[Image: xPrT1Sv.gif]" class="mycode_img" /></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Watch your head, Charley!</span></span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Micrometeoroids rain down on your ship constantly while you're in a sector where they are present. Shields will mitigate their negative effects to a degree as long as they stay up. <span style="font-weight: bold;" class="mycode_b">Mining pods can be struck by the meteoroids, causing a concussion condition for the crew member inside and possibly damaging the mining pod.</span><br />
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<span style="font-weight: bold;" class="mycode_b">Micro breaches</span><br />
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://i.imgur.com/UjAlw3y.gif" alt="[Image: UjAlw3y.gif]" class="mycode_img" /></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">We have also implemented so called micro breaches. <span style="font-weight: bold;" class="mycode_b">Micro breaches are smaller hull breaches, not fully tearing the hull open but causing small cracks which cause depressurization.</span> Micrometeoroids and certain turrets may cause these as they hit the ship hull. These micro hull breaches can be repaired by your crew members with their construction guns.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Siren Worlds</span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://i.imgur.com/g6ntnlN.gif" alt="[Image: g6ntnlN.gif]" class="mycode_img" /></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Jet has lost his mind, or really hates his bed.</span></span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Siren Worlds are peculiar planets whose strange signals mess with the mind. <span style="font-weight: bold;" class="mycode_b">These signals will periodically cause your crew members to act in a strange manner, ranging from aggressive behavior to staring at walls.</span> Be alert when staying in these sectors, as your crew members might do something you don't want them to do.<br />
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The signals from the Siren World may result in crew members getting conditions like the urge for destruction, effectively making them a saboteur starting fires on board your ship. <span style="font-weight: bold;" class="mycode_b">Other examples are insomnia and loss of appetite, causing tiredness and hunger among your crew members. Aggressive behavior might also occur and your crew members might start fighting each other.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Nebulae</span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://i.imgur.com/K8j3ExH.gif" alt="[Image: K8j3ExH.gif]" class="mycode_img" /></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">The fourth space hazard is the nebula. <span style="font-weight: bold;" class="mycode_b">An interstellar cloud of ionized gases, which has a draining effect on shields.</span> The nebula itself is not very dangerous, but it can lead to interesting and dangerous situations if ship-to-ship battles take place in a sector with a nebula.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Note on Space Hazards</span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The presence and frequency of the Space Hazards in the galaxy can be tweaked at will in the game customization menu, even individually.</span> This comes handy if these hazards are something that you don't find a desirable feature. Furthermore, at the moment there's nothing forcing the player to enter theses systems unless a pirate happens to be in the same system interrupting the player fleet.<br />
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Some of you our players have voiced concerns that the aim of the hazards is just to punish players. That's not the aim at all =) <span style="font-weight: bold;" class="mycode_b">The aim of the hazards is to create more variation to the stories emerging from the features in the game, more strategy to the starmap as one ponders the risk and the rewards of a sector, and interesting situations emerging within a sector with hazards impacting both your crew and the crew of other faction spaceships.</span><br />
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We've gotten feedback praising the new hazards, stating they add a ton to the game, but we've also gotten feedback that some of you might not enjoy these challenges, <span style="font-weight: bold;" class="mycode_b">which is why we made sure to allow for disabling the hazards individually simply by clicking a toggle in the game customization menu.</span> Alpha 9 contains other new features beyond the hazards, and this update is just one update among many to come. =)</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Crew fights</span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://i.imgur.com/qycXfcB.gif" alt="[Image: qycXfcB.gif]" class="mycode_img" /></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Crew members can now start fights among each other if they get irritated enough. <span style="font-weight: bold;" class="mycode_b">The chance for a fight to occur is based on various factors, such as overall mood and food status.</span> If the crew member has a low overall mood and is also hungry on top of that they are more prone to become really irritated at someone.<br />
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<span style="font-weight: bold;" class="mycode_b">Fighting causes some health damage, but crew members do not aim to kill each other.</span> However, this could happen in some very rare instances where one of the crew members just happens to have very low health to begin with when the fight starts. <span style="font-weight: bold;" class="mycode_b">Once they've let out enough steam they stop and go about their business.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Upcoming plans</span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><br />
<span style="font-weight: bold;" class="mycode_b">Summer is short in Finland and the three of us need a break after what has been a very stressful year.</span> We'll be taking some weeks off as a summer vacation and recharge our batteries for the upcoming Alpha 10 update.<br />
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<span style="font-weight: bold;" class="mycode_b">Don't worry, we'll stick around to ensure there are no game breaking bugs with Alpha 9! =)</span> After Alpha 9 looks stable we'll take that much needed break. We will return after the vacation and immediately start on Alpha 10, and we will post news of what's next with Alpha 10, once we have something to show!</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Full list of Patch Notes - Alpha 9</span></span></span></div><ul class="mycode_list"><li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Environment hazards Implemented - Solar flares, Micrometeoroids, Nebulae and Siren Worlds.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">New Faction Interactions Implemented - Signaling, NPC Hailing, Distress State and Refugees.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Signaling - Allows spaceships to communicate simple intents directly, like "we want to communicate", "we want to surrender", "we want to establish a cease fire and communicate".</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Distress state - Allows a spaceship and its crew to turn on a distress beacon and call for help.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Refugees - A new character status in addition to the prisoner status, saved crew members from destroyed spaceships who are looking to be reunited with their faction.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Suspicion - A new faction status, whereby another faction can be suspicious towards you that you are hiding something from them.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Implemented a lot of new communication dialogue related to the new faction interaction implementations.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">NPC spaceships now signal and hail the player at times, asking if the player has seen their crew members who sent out a distress call.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">The player can now try to lie in certain dialogue scenarios.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">NPC factions can now help each other in distress situations as well.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Solar flares - Overload your power nodes and may cause fires aboard your ships.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Micrometeoroids - Rain down on your ships and strike your mining pods. Shields mitigate to a degree.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Microbreaches - Small cracks which cause depressurization.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Siren Worlds - Peculiar planets whose strange signals mess with the mind.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Nebulae - An interstellar cloud of ionized gases, which has a draining effect on shields.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Added Space Hazards individually to the game customization screen - Tweak their presence and make them non-existent if you so desire.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Ability to set the resource amounts for derelicts added to the game customization screen.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Harsh game difficulty is now rebalanced to be harder.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Shuttles and miners can now become broken if hit by micrometeoroid.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Broken crafts can't work and leak oxygen.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Many Siren World character conditions added: Disorientation, Psychotic, Schizophrenia, Lost Appetite, Insomnia, Aggressivity, Urge to Destroy.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">New Character conditions and behavior possibilities: Committing suicide, poisoning, seeing a captive crew member.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Implemented an improved way to override crew member schedules for a set amount of hours, for situations needing quick action.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Crew member schedule overriding can be done by selecting a crew member and from the crew management screen.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Tweaked Character conditions.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Tweaked energium to energy rod ratio lower.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Rebalanced trading prices of resources.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Made the game log more selective of which conditions and events are listed.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Hangars can be paused/unpaused to prevent craft from doing work.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Crew members can fight each other if they get irritated enough.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Added additional information for grow beds, to easily see if conditions are optimal for plant growth.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Graphic assets Improvements and Polish: Toilet, Hypersleep chamber, Operations console, Power capacitor, Airlock, Assembler.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Fixed in-floor power node restrictions to a degree.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Tweaked the surrender trigger from bullet hits to function in a better way.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Added a scaling system to the presence of space hazards within star systems, giving the player a bit more time to build up a ship with necessary systems ready. Space Hazards can still be encountered early on, but it is much less likely than in later systems.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Added auto-toggling repair for micro-breaches, making crew members react to them more quickly. If auto-maintenance is toggled on (As it is by default) crew members will prioritize<br />
micro-breaches even during their free time and sleep.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Tweaked the solar flare event occurrence interval range to be a bit longer within a sector with a solar flare, this gives the player a bit more time to repair their ship before another<br />
solar flare hits.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Adjusted crew members with the Suicidal trait to not get a mental break so easily.</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Fixed bugs.</span></span><br />
</li>
</ul>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Community Highlights</span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/021/119/a6898d7c9bc9538f5c5e9c7bae83ed6d_original.jpg?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196827&amp;frame=1&amp;s=46c9c2f8b5c0b64012f5dcd78280c4aa" alt="[Image: a6898d7c9bc9538f5c5e9c7bae83ed6d_origina...d78280c4aa]" class="mycode_img" /></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Power of the sun by Invisieman</span></span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/021/121/114ffbc7912747d6b34d7e6afccfb95a_original.jpg?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196840&amp;frame=1&amp;s=e0a08b067d623efbfa4f8c480a6ba3c6" alt="[Image: 114ffbc7912747d6b34d7e6afccfb95a_origina...480a6ba3c6]" class="mycode_img" /></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Small and effective, by kerolefou</span></span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/021/124/e9d96f68334d458f8bf5171b2e5e507c_original.jpg?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196853&amp;frame=1&amp;s=f017760c14e911f1ee7f3b692a183905" alt="[Image: e9d96f68334d458f8bf5171b2e5e507c_origina...692a183905]" class="mycode_img" /></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Nice ship by TibiEtlgni</span></span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/021/126/451f4a2d0d1e0f11bb646e1778f88958_original.jpg?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196866&amp;frame=1&amp;s=66c6fa686803da241bd2928dc5cf9cda" alt="[Image: 451f4a2d0d1e0f11bb646e1778f88958_origina...8dc5cf9cda]" class="mycode_img" /></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">A familiar looking ship by Ungai</span></span></span></span></div>
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<span style="font-size: medium;" class="mycode_size">If you want a chance to get your own ship in the updates post them in our Discord server #screenshots-and-videos channel =)<br />
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 <span style="font-weight: bold;" class="mycode_b">Join Space Haven Discord:</span> <a href="http://discord.gg/spacehaven" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">http://discord.gg/spacehaven</span></a><br />
 <span style="font-weight: bold;" class="mycode_b">You can also post them on Steam:</span> <a href="https://steamcommunity.com/app/979110/screenshots/" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">https://steamcommunity.com/app/979110/screenshots/</span></a><br />
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 <span style="font-weight: bold;" class="mycode_b">Report bugs here:</span> <a href="https://steamcommunity.com/app/979110/discussions/4/" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">https://steamcommunity.com/app/979110/discussions/4/</span></a><br />
 <span style="font-weight: bold;" class="mycode_b">Discuss Space Haven here:</span> <a href="https://steamcommunity.com/app/979110/discussions/0/" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">https://steamcommunity.com/app/979110/discussions/0/</span></a><br />
 <span style="font-weight: bold;" class="mycode_b">Technical Support:</span> <a href="https://steamcommunity.com/app/979110/discussions/1/" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">https://steamcommunity.com/app/979110/discussions/1/</span></a><br />
 <span style="font-weight: bold;" class="mycode_b">Space Haven subreddit:</span> <a href="https://www.reddit.com/r/SpaceHaven/" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">https://www.reddit.com/r/SpaceHaven/</span></a><br />
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 <span style="font-weight: bold;" class="mycode_b">Thanks for reading and see you again in the next update!</span> We'll return after our summer break and will give information on Alpha 10 =)</span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/020/996/5e6c97df7576fcce4581aa9bcc8cc10a_original.jpg?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196029&amp;frame=1&amp;s=5be28e96512283ac137d7533d3bc406c" alt="[Image: 5e6c97df7576fcce4581aa9bcc8cc10a_origina...33d3bc406c]" class="mycode_img" /></span></span><br />
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Alpha 9 is now Released! Below is a recap of the new main features included in Alpha 9, along with a full list of patch notes.</span> Enjoy this new update and let us know if you stumble upon any big problems!</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Faction Interactions</span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/020/999/0ffb9a973c4666f01c8c722a80c3e2a4_original.png?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196073&amp;frame=1&amp;s=b73651af6aca31bb1373ebd8c5c86d0e" alt="[Image: 0ffb9a973c4666f01c8c722a80c3e2a4_origina...d8c5c86d0e]" class="mycode_img" /></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">So far all the communication requests have come from the player, whether it is the want to trade or have a simple discussion otherwise. <span style="font-weight: bold;" class="mycode_b">We've spent some time and implemented these interactions further, allowing other factions to contact you in case there's something they need or want.</span><br />
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These additions will give more life to your encounters with other faction spaceships, as they can now signal their want to communicate with you too. <span style="font-weight: bold;" class="mycode_b">Currently other faction spaceships may contact you if you happen to have prisoners or refugees belonging to them, asking for the possibility to get them back. Sometimes they might need some resource and ask for it, or simply push their luck by asking for a gift.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Signaling</span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/021/007/0d3ddb19a94160e8f2f631b5494bed0a_original.png?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196135&amp;frame=1&amp;s=d262b363ffa9f5a216bb3f5988c41081" alt="[Image: 0d3ddb19a94160e8f2f631b5494bed0a_origina...5988c41081]" class="mycode_img" /></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">A small problem with communicating is that it is tied to the operations console, and the player doesn't necessarily have someone there at all times.</span> This could make it problematic to establish a communication channel, or for the player to know some faction ship wants to communicate.<br />
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We decided to implement <span style="font-style: italic;" class="mycode_i">signaling</span> to help with this. Signaling can be seen as some form of Morse code signaling, <span style="font-weight: bold;" class="mycode_b">which allows spaceships to communicate simple intents, like "we want to communicate", "we want to surrender", "we want to establish a cease fire and communicate".</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Other spaceships can signal back their intent to accept or decline this request, <span style="font-weight: bold;" class="mycode_b">thus making both parties aware of communication intentions and to get a crew member to the operations console.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Distress state</span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">When a faction spaceship gets destroyed the crew members of that spaceship will look to evacuate and abandon their ship.</span> If there's another spaceship belonging to their faction, they will flee to that spaceship and continue their journey with their faction.<br />
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However, if there's no other spaceship belonging to their faction present in the sector, <span style="font-weight: bold;" class="mycode_b">they will look towards other faction spaceships with whom they are in a ally/neutral stance relationship wise.</span> They will seek out to ask for help and become a refugee in hopes of being reunited with their faction one day. Since they activate their distress beacon other factions are allowed to enter their spaceship and help them.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Refugees</span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/021/017/152a8402cada2883bbd878f3d22b17b2_original.jpg?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196192&amp;frame=1&amp;s=509b377ab0dd3095bff2d2ecc7b1afb0" alt="[Image: 152a8402cada2883bbd878f3d22b17b2_origina...ecc7b1afb0]" class="mycode_img" /></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i"> There's a big hole in our ship, can we come with you?</span></span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">We've created a new character status in addition to the prisoner status, we're introducing the <span style="font-style: italic;" class="mycode_i">refugee</span> status. Refugees are crew members, <span style="font-weight: bold;" class="mycode_b">who have lost their home spaceship in a battle or otherwise, and are now looking to be reunited with one of their other faction spaceships somewhere in the galaxy.</span><br />
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If a pirate is with you in a sector bombarding a civilian spaceship and that spaceship gets destroyed, the civilians will want to reach out to you and ask for help. <span style="font-weight: bold;" class="mycode_b">You can then decide if you want to take them with you, offer them sanctuary and a chance to be reunited with another of their faction spaceships one day.</span><br />
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Refugees are willing to help in some way. <span style="font-weight: bold;" class="mycode_b">However, they do not work as long hours as your main crew members do during a day, as they want to save their strength. They are willing to help by carrying out logistics jobs, but are currently limited to that since they do not want to interfere with your crew and their specialized tasks you have set for them. Their priorities and schedules cannot be changed to keep a good balance.</span> They yearn to be reunited with their faction one day, and will grow restless with time if this doesn't happen.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Refugee Conditions, Mood and Satisfaction</span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/021/022/324e03bb6c63cdc7a7e101f3029a9c13_original.jpg?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196212&amp;frame=1&amp;s=feb112b64aa000c9ce7ada86f476ef4e" alt="[Image: 324e03bb6c63cdc7a7e101f3029a9c13_origina...86f476ef4e]" class="mycode_img" /></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Keeping the refugees happy is important if you want to keep them working for you.</span> Keep them satisfied by creating a nice area for the refugees to spend time and sleep in, keep them well fed to increase their mood. <span style="font-weight: bold;" class="mycode_b">Refugees of a faction will react to seeing another member of their faction be a prisoner instead of a refugee.</span> This will have a negative effect on their mood and could lead to them refusing to work for you.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Lying, Suspicion and Scanning</span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/021/039/c0e45ef708d0ff4fe6c9f73768272738_original.jpg?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196312&amp;frame=1&amp;s=5afd150cd0553ca9c30b2d24291525d3" alt="[Image: c0e45ef708d0ff4fe6c9f73768272738_origina...24291525d3]" class="mycode_img" /></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">One of the most important things for a faction are their crew members</span>, and once one is lost they usually want them back, unless it's that irritating Bob guy, whom nobody wants. (If your name is Bob please know we did not mean you but another Bob!)<br />
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When you encounter a faction spaceship they might contact you and ask if you've seen some of their lost crew members somewhere. <span style="font-weight: bold;" class="mycode_b">If you have some on board as refugees or prisoners, you will have the options to tell the truth or lie.</span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/021/040/2303741a2e32525b56b79089885660ca_original.jpg?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196328&amp;frame=1&amp;s=4fb2bd3a79bd56d225000be0c2a2c302" alt="[Image: 2303741a2e32525b56b79089885660ca_origina...e0c2a2c302]" class="mycode_img" /></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Civilians scan some random areas of your ship and find out you have some of their faction crew members as refugees.</span></span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Lying is not nice. <span style="font-weight: bold;" class="mycode_b">But hey, those refugees can be a good work force and you're not ready to give them up just yet.</span> When you lie the other party might grow suspicious, or just want to check to be sure. If this happens they might do a scan of one of your ships.<br />
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<span style="font-weight: bold;" class="mycode_b">They will randomly scan some parts of your ship revealing what's there, and if they happen to reveal a captive crew member belonging to them they will know you've lied.</span> You can expect to get a hail request after this with someone quite angry on the other side.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Relationships with Factions</span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">These new additions will give some first opportunities for your relationship towards another faction changing over time. <span style="font-weight: bold;" class="mycode_b">Your decisions to help or not to help will affect how the faction sees you</span>, and if you disregard calls for help often enough your relationship with a faction will dwindle to hostility.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Space Hazards</span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/021/046/c6623c4b846560a907624a0f4b45f6d6_original.png?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196355&amp;frame=1&amp;s=ce00f9f3113cb621ca00bd7727ee90d6" alt="[Image: c6623c4b846560a907624a0f4b45f6d6_origina...7727ee90d6]" class="mycode_img" /></span></span></div>
<ul class="mycode_list"><li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Solar Flares</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Micrometeoroids</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Siren Worlds</span></span><br />
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</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Nebulae</span></span><br />
</li>
</ul>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><br />
 Space Hazards are represented with icons on top of sectors in the starmap. This will allow you to see what you are getting yourself in to =)</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Solar Flares</span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://i.imgur.com/473VWJQ.gif" alt="[Image: 473VWJQ.gif]" class="mycode_img" /></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Holy crap! What's going on here.</span></span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Solar flares overload your power nodes, possibly damaging them and cutting your power transfer short to a part of your ship. <span style="font-weight: bold;" class="mycode_b">Fires can also break out, which means it is important to have some crew members on board the ship at all times.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Micrometeoroids</span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://i.imgur.com/xPrT1Sv.gif" alt="[Image: xPrT1Sv.gif]" class="mycode_img" /></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Watch your head, Charley!</span></span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Micrometeoroids rain down on your ship constantly while you're in a sector where they are present. Shields will mitigate their negative effects to a degree as long as they stay up. <span style="font-weight: bold;" class="mycode_b">Mining pods can be struck by the meteoroids, causing a concussion condition for the crew member inside and possibly damaging the mining pod.</span><br />
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<span style="font-weight: bold;" class="mycode_b">Micro breaches</span><br />
</span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://i.imgur.com/UjAlw3y.gif" alt="[Image: UjAlw3y.gif]" class="mycode_img" /></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">We have also implemented so called micro breaches. <span style="font-weight: bold;" class="mycode_b">Micro breaches are smaller hull breaches, not fully tearing the hull open but causing small cracks which cause depressurization.</span> Micrometeoroids and certain turrets may cause these as they hit the ship hull. These micro hull breaches can be repaired by your crew members with their construction guns.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Siren Worlds</span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://i.imgur.com/g6ntnlN.gif" alt="[Image: g6ntnlN.gif]" class="mycode_img" /></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Jet has lost his mind, or really hates his bed.</span></span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Siren Worlds are peculiar planets whose strange signals mess with the mind. <span style="font-weight: bold;" class="mycode_b">These signals will periodically cause your crew members to act in a strange manner, ranging from aggressive behavior to staring at walls.</span> Be alert when staying in these sectors, as your crew members might do something you don't want them to do.<br />
 <br />
The signals from the Siren World may result in crew members getting conditions like the urge for destruction, effectively making them a saboteur starting fires on board your ship. <span style="font-weight: bold;" class="mycode_b">Other examples are insomnia and loss of appetite, causing tiredness and hunger among your crew members. Aggressive behavior might also occur and your crew members might start fighting each other.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Nebulae</span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://i.imgur.com/K8j3ExH.gif" alt="[Image: K8j3ExH.gif]" class="mycode_img" /></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">The fourth space hazard is the nebula. <span style="font-weight: bold;" class="mycode_b">An interstellar cloud of ionized gases, which has a draining effect on shields.</span> The nebula itself is not very dangerous, but it can lead to interesting and dangerous situations if ship-to-ship battles take place in a sector with a nebula.</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Note on Space Hazards</span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The presence and frequency of the Space Hazards in the galaxy can be tweaked at will in the game customization menu, even individually.</span> This comes handy if these hazards are something that you don't find a desirable feature. Furthermore, at the moment there's nothing forcing the player to enter theses systems unless a pirate happens to be in the same system interrupting the player fleet.<br />
 <br />
Some of you our players have voiced concerns that the aim of the hazards is just to punish players. That's not the aim at all =) <span style="font-weight: bold;" class="mycode_b">The aim of the hazards is to create more variation to the stories emerging from the features in the game, more strategy to the starmap as one ponders the risk and the rewards of a sector, and interesting situations emerging within a sector with hazards impacting both your crew and the crew of other faction spaceships.</span><br />
 <br />
We've gotten feedback praising the new hazards, stating they add a ton to the game, but we've also gotten feedback that some of you might not enjoy these challenges, <span style="font-weight: bold;" class="mycode_b">which is why we made sure to allow for disabling the hazards individually simply by clicking a toggle in the game customization menu.</span> Alpha 9 contains other new features beyond the hazards, and this update is just one update among many to come. =)</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Crew fights</span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://i.imgur.com/qycXfcB.gif" alt="[Image: qycXfcB.gif]" class="mycode_img" /></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Crew members can now start fights among each other if they get irritated enough. <span style="font-weight: bold;" class="mycode_b">The chance for a fight to occur is based on various factors, such as overall mood and food status.</span> If the crew member has a low overall mood and is also hungry on top of that they are more prone to become really irritated at someone.<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Fighting causes some health damage, but crew members do not aim to kill each other.</span> However, this could happen in some very rare instances where one of the crew members just happens to have very low health to begin with when the fight starts. <span style="font-weight: bold;" class="mycode_b">Once they've let out enough steam they stop and go about their business.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Upcoming plans</span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><br />
<span style="font-weight: bold;" class="mycode_b">Summer is short in Finland and the three of us need a break after what has been a very stressful year.</span> We'll be taking some weeks off as a summer vacation and recharge our batteries for the upcoming Alpha 10 update.<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Don't worry, we'll stick around to ensure there are no game breaking bugs with Alpha 9! =)</span> After Alpha 9 looks stable we'll take that much needed break. We will return after the vacation and immediately start on Alpha 10, and we will post news of what's next with Alpha 10, once we have something to show!</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Full list of Patch Notes - Alpha 9</span></span></span></div><ul class="mycode_list"><li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Environment hazards Implemented - Solar flares, Micrometeoroids, Nebulae and Siren Worlds.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">New Faction Interactions Implemented - Signaling, NPC Hailing, Distress State and Refugees.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Signaling - Allows spaceships to communicate simple intents directly, like "we want to communicate", "we want to surrender", "we want to establish a cease fire and communicate".</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Distress state - Allows a spaceship and its crew to turn on a distress beacon and call for help.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Refugees - A new character status in addition to the prisoner status, saved crew members from destroyed spaceships who are looking to be reunited with their faction.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Suspicion - A new faction status, whereby another faction can be suspicious towards you that you are hiding something from them.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Implemented a lot of new communication dialogue related to the new faction interaction implementations.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">NPC spaceships now signal and hail the player at times, asking if the player has seen their crew members who sent out a distress call.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">The player can now try to lie in certain dialogue scenarios.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">NPC factions can now help each other in distress situations as well.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Solar flares - Overload your power nodes and may cause fires aboard your ships.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Micrometeoroids - Rain down on your ships and strike your mining pods. Shields mitigate to a degree.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Microbreaches - Small cracks which cause depressurization.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Siren Worlds - Peculiar planets whose strange signals mess with the mind.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Nebulae - An interstellar cloud of ionized gases, which has a draining effect on shields.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Added Space Hazards individually to the game customization screen - Tweak their presence and make them non-existent if you so desire.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Ability to set the resource amounts for derelicts added to the game customization screen.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Harsh game difficulty is now rebalanced to be harder.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Shuttles and miners can now become broken if hit by micrometeoroid.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Broken crafts can't work and leak oxygen.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Many Siren World character conditions added: Disorientation, Psychotic, Schizophrenia, Lost Appetite, Insomnia, Aggressivity, Urge to Destroy.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">New Character conditions and behavior possibilities: Committing suicide, poisoning, seeing a captive crew member.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Implemented an improved way to override crew member schedules for a set amount of hours, for situations needing quick action.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Crew member schedule overriding can be done by selecting a crew member and from the crew management screen.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Tweaked Character conditions.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Tweaked energium to energy rod ratio lower.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Rebalanced trading prices of resources.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Made the game log more selective of which conditions and events are listed.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Hangars can be paused/unpaused to prevent craft from doing work.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Crew members can fight each other if they get irritated enough.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Added additional information for grow beds, to easily see if conditions are optimal for plant growth.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Graphic assets Improvements and Polish: Toilet, Hypersleep chamber, Operations console, Power capacitor, Airlock, Assembler.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Fixed in-floor power node restrictions to a degree.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Tweaked the surrender trigger from bullet hits to function in a better way.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Added a scaling system to the presence of space hazards within star systems, giving the player a bit more time to build up a ship with necessary systems ready. Space Hazards can still be encountered early on, but it is much less likely than in later systems.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Added auto-toggling repair for micro-breaches, making crew members react to them more quickly. If auto-maintenance is toggled on (As it is by default) crew members will prioritize<br />
micro-breaches even during their free time and sleep.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Tweaked the solar flare event occurrence interval range to be a bit longer within a sector with a solar flare, this gives the player a bit more time to repair their ship before another<br />
solar flare hits.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Adjusted crew members with the Suicidal trait to not get a mental break so easily.</span></span><br />
<br />
</li>
<li><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Fixed bugs.</span></span><br />
</li>
</ul>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Community Highlights</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/021/119/a6898d7c9bc9538f5c5e9c7bae83ed6d_original.jpg?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196827&amp;frame=1&amp;s=46c9c2f8b5c0b64012f5dcd78280c4aa" alt="[Image: a6898d7c9bc9538f5c5e9c7bae83ed6d_origina...d78280c4aa]" class="mycode_img" /></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Power of the sun by Invisieman</span></span></span></span></div>
 <br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/021/121/114ffbc7912747d6b34d7e6afccfb95a_original.jpg?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196840&amp;frame=1&amp;s=e0a08b067d623efbfa4f8c480a6ba3c6" alt="[Image: 114ffbc7912747d6b34d7e6afccfb95a_origina...480a6ba3c6]" class="mycode_img" /></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Small and effective, by kerolefou</span></span></span></span></div>
 <br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/021/124/e9d96f68334d458f8bf5171b2e5e507c_original.jpg?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196853&amp;frame=1&amp;s=f017760c14e911f1ee7f3b692a183905" alt="[Image: e9d96f68334d458f8bf5171b2e5e507c_origina...692a183905]" class="mycode_img" /></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Nice ship by TibiEtlgni</span></span></span></span></div>
 <br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://ksr-ugc.imgix.net/assets/030/021/126/451f4a2d0d1e0f11bb646e1778f88958_original.jpg?ixlib=rb-2.1.0&amp;auto=compress%2Cformat&amp;q=1&amp;w=700&amp;fit=max&amp;v=1596196866&amp;frame=1&amp;s=66c6fa686803da241bd2928dc5cf9cda" alt="[Image: 451f4a2d0d1e0f11bb646e1778f88958_origina...8dc5cf9cda]" class="mycode_img" /></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">A familiar looking ship by Ungai</span></span></span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size">If you want a chance to get your own ship in the updates post them in our Discord server #screenshots-and-videos channel =)<br />
 <br />
 <span style="font-weight: bold;" class="mycode_b">Join Space Haven Discord:</span> <a href="http://discord.gg/spacehaven" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">http://discord.gg/spacehaven</span></a><br />
 <span style="font-weight: bold;" class="mycode_b">You can also post them on Steam:</span> <a href="https://steamcommunity.com/app/979110/screenshots/" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">https://steamcommunity.com/app/979110/screenshots/</span></a><br />
 <br />
 <span style="font-weight: bold;" class="mycode_b">Report bugs here:</span> <a href="https://steamcommunity.com/app/979110/discussions/4/" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">https://steamcommunity.com/app/979110/discussions/4/</span></a><br />
 <span style="font-weight: bold;" class="mycode_b">Discuss Space Haven here:</span> <a href="https://steamcommunity.com/app/979110/discussions/0/" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">https://steamcommunity.com/app/979110/discussions/0/</span></a><br />
 <span style="font-weight: bold;" class="mycode_b">Technical Support:</span> <a href="https://steamcommunity.com/app/979110/discussions/1/" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">https://steamcommunity.com/app/979110/discussions/1/</span></a><br />
 <span style="font-weight: bold;" class="mycode_b">Space Haven subreddit:</span> <a href="https://www.reddit.com/r/SpaceHaven/" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">https://www.reddit.com/r/SpaceHaven/</span></a><br />
 <br />
 <span style="font-weight: bold;" class="mycode_b">Thanks for reading and see you again in the next update!</span> We'll return after our summer break and will give information on Alpha 10 =)</span>]]></content:encoded>
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		<item>
			<title><![CDATA[DevBlog #38 - Space Haven Early Access Release and Alpha 9 Progress Report.]]></title>
			<link>http://bugbyte.fi/forums/showthread.php?tid=666</link>
			<pubDate>Mon, 06 Jul 2020 13:00:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://bugbyte.fi/forums/member.php?action=profile&uid=4">AdmiralGeezer</a>]]></dc:creator>
			<guid isPermaLink="false">http://bugbyte.fi/forums/showthread.php?tid=666</guid>
			<description><![CDATA[<img src="https://ksr-ugc.imgix.net/assets/029/720/292/2506754bd2187d8a1b69cb9a2451d5a3_original.jpg?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594038075&amp;auto=format&amp;frame=1&amp;q=92&amp;s=7a2718210fb99598c4a1549f77859f0e" alt="[Image: 2506754bd2187d8a1b69cb9a2451d5a3_origina...9f77859f0e]" class="mycode_img" /><br />
<br />
We're super happy with how the Early Access release has gone. <span style="font-weight: bold;" class="mycode_b">It has been a very stressful time, with the release day being especially stressful. </span>Things always seem to happen at the last moment, we found some bugs and got frantic, there were some obstacles and panic moments but it all worked out in the end.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Space Haven soared like a rocket at release and was within the top three global top sellers within an hour of release. It stayed there for all of its first day, and within top 10 probably the first week.</span> All in all the game is definitely a success and we're so happy to finally succeed well enough to stabilize our indie company after 8 years of constant financial struggle.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">We want to thank you for being there with us and for all the support we have received. It means a ton to us and the Kickstarter success enabled us to take the game to a point it needed to be at Early Access release.</span> Space Haven is now released as Early Access and we're so relieved to see the game getting a good response from players. It has been a lot of hard work, many years of hard work.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">With many updates already pushed for Alpha 8 in the past 6 weeks we have now had some time to start on a new Alpha iteration!</span> Here's an update on what we've been working on for the upcoming Alpha 9 so far.<br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/079/c6623c4b846560a907624a0f4b45f6d6_original.png?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036023&amp;auto=format&amp;frame=1&amp;lossless=true&amp;s=07bb16be1e42181cbdd757fb38139591" alt="[Image: c6623c4b846560a907624a0f4b45f6d6_origina...fb38139591]" class="mycode_img" /><br />
<br />
We've been working on the first new features for the upcoming Alpha 9 update, and it is time to show what we've been able to produce so far! <span style="font-weight: bold;" class="mycode_b">We're introducing Space Hazards and since one of the hazards affect crew members directly we found a good opportunity to add some new implementations towards adding a bit more depth to characters as well.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Space Hazards we're currently working on:</span><br />
<ul class="mycode_list"><li>Solar Flares<br />
</li>
<li>Micrometeoroids<br />
</li>
<li>Siren Worlds<br />
</li>
</ul>
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/085/02f6f8e51d685c19492c9b27ef148686_original.png?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036100&amp;auto=format&amp;frame=1&amp;lossless=true&amp;s=9e7f0559d3b408e5f6e395dc1ca4a054" alt="[Image: 02f6f8e51d685c19492c9b27ef148686_origina...dc1ca4a054]" class="mycode_img" /><br />
<br />
Space Hazards are represented with icons on top of sectors in the starmap. This will allow you to see what you are getting yourself in to =)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Solar Flares</span><br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/098/ea43aaae6cf7972d33a536fd619cad17_original.gif?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036238&amp;auto=format&amp;gif-q=50&amp;q=92&amp;s=e98543631992e815c941ad4843c895d7" alt="[Image: ea43aaae6cf7972d33a536fd619cad17_origina...4843c895d7]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">Holy crap! What's going on here.</span><br />
<br />
Solar flares overload your power nodes, possibly damaging them and cutting your power transfer short to a part of your ship. <span style="font-weight: bold;" class="mycode_b">Fires can also break out, which means it is important to have some crew members on board the ship at all times.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Micrometeoroids</span><br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/104/2851bf0c3a7d14db45cbb4a9c63bc464_original.gif?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036307&amp;auto=format&amp;gif-q=50&amp;q=92&amp;s=7165c7cbe3b3e24782de03d8f095872d" alt="[Image: 2851bf0c3a7d14db45cbb4a9c63bc464_origina...d8f095872d]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">Watch your head, Charley!</span><br />
<br />
Micrometeoroids rain down on your ship constantly while you're in a sector where they are present. Shields will mitigate their negative effects to a degree as long as they stay up. <span style="font-weight: bold;" class="mycode_b">Mining pods can be struck by the meteoroids, causing a concussion condition for the crew member inside and possibly damaging the mining pod.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Micro breaches</span><br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/111/faa781bda7af4a52a064953b993a85c9_original.gif?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036346&amp;auto=format&amp;gif-q=50&amp;q=92&amp;s=edad932a6da1db98892fdadd75a65df1" alt="[Image: faa781bda7af4a52a064953b993a85c9_origina...dd75a65df1]" class="mycode_img" /><br />
<br />
We have also implemented so called micro breaches. <span style="font-weight: bold;" class="mycode_b">Micro breaches are smaller hull breaches, not fully tearing the hull open but causing small cracks which cause depressurization.</span> Micrometeoroids and certain turrets may cause these as they hit the ship hull. These micro hull breaches can be repaired by your crew members with their construction guns.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Siren Worlds</span><br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/117/b42f0708b48957dcb8f07eabc53a0f00_original.gif?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036422&amp;auto=format&amp;gif-q=50&amp;q=92&amp;s=a6b7a951c171ac42a123b5730af1ea2a" alt="[Image: b42f0708b48957dcb8f07eabc53a0f00_origina...730af1ea2a]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">Jet has lost his mind, or really hates his bed.</span><br />
<br />
Siren Worlds are peculiar planets whose strange signals mess with the mind. <span style="font-weight: bold;" class="mycode_b">These signals will periodically cause your crew members to act in a strange manner, ranging from aggressive behavior to staring at walls.</span> Be alert when staying in these sectors, as your crew members might do something you don't want them to do.<br />
<br />
The signals from the Siren World may result in crew members getting conditions like the urge for destruction, effectively making them a saboteur starting fires on board your ship. <span style="font-weight: bold;" class="mycode_b">Other examples are insomnia and loss of appetite, causing tiredness and hunger among your crew members. Aggressive behavior might also occur and your crew members might start fighting each other.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Crew fights</span><br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/123/168ab7eb3eae9c38cc588b31973b2c46_original.gif?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036460&amp;auto=format&amp;gif-q=50&amp;q=92&amp;s=8ee865af3fe58de2da6c680c958a135c" alt="[Image: 168ab7eb3eae9c38cc588b31973b2c46_origina...0c958a135c]" class="mycode_img" /><br />
<br />
Crew members can now start fights among each other if they get irritated enough. <span style="font-weight: bold;" class="mycode_b">The chance for a fight to occur is based on various factors, such as overall mood and food status. If the crew member has a low overall mood and is also hungry on top of that they are more prone to become really irritated at someone.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fighting causes some health damage, but crew members do not aim to kill each other.</span> However, this could happen in some very rare instances where one of the crew members just happens to have very low health to begin with when the fight starts. Once they've let out enough steam they stop and go about their business.<br />
<br />
As you can see not only does the implementations for the Siren World effects result in some cool new events, they also enable us to add a bit more depth to the crew members.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Final notes</span><br />
<br />
This is the stuff we've been working on for Alpha 9 so far. <span style="font-weight: bold;" class="mycode_b">However, even if there's graphical representation of new features it doesn't always mean they are completely implemented and ready to go.</span> Additionally, we still have some more features we want to include in Alpha 9 and will update you on the progress in a few weeks again!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stay tuned for the next update and check out the community highlights below!</span><br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/138/87d3ce012e2efabbcca7999f1838d260_original.jpg?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036676&amp;auto=format&amp;frame=1&amp;q=92&amp;s=4b1cf23a32df433b7fba46734b809dc0" alt="[Image: 87d3ce012e2efabbcca7999f1838d260_origina...734b809dc0]" class="mycode_img" /><br />
Mean looking ship by cameronsabin82<br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/147/d59a2a34a80fe0f1aad89abe38013c71_original.jpg?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036717&amp;auto=format&amp;frame=1&amp;q=92&amp;s=e297287b828ff61fa4e9417fc6bda853" alt="[Image: d59a2a34a80fe0f1aad89abe38013c71_origina...7fc6bda853]" class="mycode_img" /><br />
New Hope MK II by Dae<br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/150/c4f703a4d6f84dd444c44a11e6d7bceb_original.jpg?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036742&amp;auto=format&amp;frame=1&amp;q=92&amp;s=77fbed42cc469cb54be5d044f3f82404" alt="[Image: c4f703a4d6f84dd444c44a11e6d7bceb_origina...44f3f82404]" class="mycode_img" /><br />
SSV Normandy SR-1 by LocoOne85<br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/154/12d4b1f64afa71deb84561cf6a3a69f2_original.jpg?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036770&amp;auto=format&amp;frame=1&amp;q=92&amp;s=427f78a49ad384a702ecd5c397f580e4" alt="[Image: 12d4b1f64afa71deb84561cf6a3a69f2_origina...c397f580e4]" class="mycode_img" /><br />
Fleet by Kreistor<br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/156/5dc9cdc95496c39dfdb43756721557bd_original.jpg?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036792&amp;auto=format&amp;frame=1&amp;q=92&amp;s=8dee2baff37f30956523c84be7cc44b3" alt="[Image: 5dc9cdc95496c39dfdb43756721557bd_origina...4be7cc44b3]" class="mycode_img" /><br />
Fan art by Becca. Neat looking mining pod!<br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/158/646e5fad0ff93507ea94f18cfef3e7a6_original.jpg?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036818&amp;auto=format&amp;frame=1&amp;q=92&amp;s=48b59727b0befd5ba723538ab194c822" alt="[Image: 646e5fad0ff93507ea94f18cfef3e7a6_origina...8ab194c822]" class="mycode_img" /><br />
You entered the wrong ship, Pirates! Fan art by Lulu Skorobogatov<br />
<br />
If you want a chance to get your own ship in the updates post them in our Discord server #screenshots-and-videos channel, or on Steam! =)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Join Space Haven Discord:</span> <a href="http://discord.gg/spacehaven" target="_blank" rel="noopener" class="mycode_url">http://discord.gg/spacehaven</a><br />
<span style="font-weight: bold;" class="mycode_b">Technical Support:</span> <a href="https://steamcommunity.com/app/979110/discussions/1/" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/app/979110/discussions/1/</a><br />
<span style="font-weight: bold;" class="mycode_b">Space Haven subreddit:</span> <a href="https://www.reddit.com/r/SpaceHaven/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/SpaceHaven/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Thanks for reading and see you again in the next update!</span>]]></description>
			<content:encoded><![CDATA[<img src="https://ksr-ugc.imgix.net/assets/029/720/292/2506754bd2187d8a1b69cb9a2451d5a3_original.jpg?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594038075&amp;auto=format&amp;frame=1&amp;q=92&amp;s=7a2718210fb99598c4a1549f77859f0e" alt="[Image: 2506754bd2187d8a1b69cb9a2451d5a3_origina...9f77859f0e]" class="mycode_img" /><br />
<br />
We're super happy with how the Early Access release has gone. <span style="font-weight: bold;" class="mycode_b">It has been a very stressful time, with the release day being especially stressful. </span>Things always seem to happen at the last moment, we found some bugs and got frantic, there were some obstacles and panic moments but it all worked out in the end.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Space Haven soared like a rocket at release and was within the top three global top sellers within an hour of release. It stayed there for all of its first day, and within top 10 probably the first week.</span> All in all the game is definitely a success and we're so happy to finally succeed well enough to stabilize our indie company after 8 years of constant financial struggle.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">We want to thank you for being there with us and for all the support we have received. It means a ton to us and the Kickstarter success enabled us to take the game to a point it needed to be at Early Access release.</span> Space Haven is now released as Early Access and we're so relieved to see the game getting a good response from players. It has been a lot of hard work, many years of hard work.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">With many updates already pushed for Alpha 8 in the past 6 weeks we have now had some time to start on a new Alpha iteration!</span> Here's an update on what we've been working on for the upcoming Alpha 9 so far.<br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/079/c6623c4b846560a907624a0f4b45f6d6_original.png?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036023&amp;auto=format&amp;frame=1&amp;lossless=true&amp;s=07bb16be1e42181cbdd757fb38139591" alt="[Image: c6623c4b846560a907624a0f4b45f6d6_origina...fb38139591]" class="mycode_img" /><br />
<br />
We've been working on the first new features for the upcoming Alpha 9 update, and it is time to show what we've been able to produce so far! <span style="font-weight: bold;" class="mycode_b">We're introducing Space Hazards and since one of the hazards affect crew members directly we found a good opportunity to add some new implementations towards adding a bit more depth to characters as well.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Space Hazards we're currently working on:</span><br />
<ul class="mycode_list"><li>Solar Flares<br />
</li>
<li>Micrometeoroids<br />
</li>
<li>Siren Worlds<br />
</li>
</ul>
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/085/02f6f8e51d685c19492c9b27ef148686_original.png?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036100&amp;auto=format&amp;frame=1&amp;lossless=true&amp;s=9e7f0559d3b408e5f6e395dc1ca4a054" alt="[Image: 02f6f8e51d685c19492c9b27ef148686_origina...dc1ca4a054]" class="mycode_img" /><br />
<br />
Space Hazards are represented with icons on top of sectors in the starmap. This will allow you to see what you are getting yourself in to =)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Solar Flares</span><br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/098/ea43aaae6cf7972d33a536fd619cad17_original.gif?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036238&amp;auto=format&amp;gif-q=50&amp;q=92&amp;s=e98543631992e815c941ad4843c895d7" alt="[Image: ea43aaae6cf7972d33a536fd619cad17_origina...4843c895d7]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">Holy crap! What's going on here.</span><br />
<br />
Solar flares overload your power nodes, possibly damaging them and cutting your power transfer short to a part of your ship. <span style="font-weight: bold;" class="mycode_b">Fires can also break out, which means it is important to have some crew members on board the ship at all times.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Micrometeoroids</span><br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/104/2851bf0c3a7d14db45cbb4a9c63bc464_original.gif?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036307&amp;auto=format&amp;gif-q=50&amp;q=92&amp;s=7165c7cbe3b3e24782de03d8f095872d" alt="[Image: 2851bf0c3a7d14db45cbb4a9c63bc464_origina...d8f095872d]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">Watch your head, Charley!</span><br />
<br />
Micrometeoroids rain down on your ship constantly while you're in a sector where they are present. Shields will mitigate their negative effects to a degree as long as they stay up. <span style="font-weight: bold;" class="mycode_b">Mining pods can be struck by the meteoroids, causing a concussion condition for the crew member inside and possibly damaging the mining pod.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Micro breaches</span><br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/111/faa781bda7af4a52a064953b993a85c9_original.gif?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036346&amp;auto=format&amp;gif-q=50&amp;q=92&amp;s=edad932a6da1db98892fdadd75a65df1" alt="[Image: faa781bda7af4a52a064953b993a85c9_origina...dd75a65df1]" class="mycode_img" /><br />
<br />
We have also implemented so called micro breaches. <span style="font-weight: bold;" class="mycode_b">Micro breaches are smaller hull breaches, not fully tearing the hull open but causing small cracks which cause depressurization.</span> Micrometeoroids and certain turrets may cause these as they hit the ship hull. These micro hull breaches can be repaired by your crew members with their construction guns.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Siren Worlds</span><br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/117/b42f0708b48957dcb8f07eabc53a0f00_original.gif?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036422&amp;auto=format&amp;gif-q=50&amp;q=92&amp;s=a6b7a951c171ac42a123b5730af1ea2a" alt="[Image: b42f0708b48957dcb8f07eabc53a0f00_origina...730af1ea2a]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">Jet has lost his mind, or really hates his bed.</span><br />
<br />
Siren Worlds are peculiar planets whose strange signals mess with the mind. <span style="font-weight: bold;" class="mycode_b">These signals will periodically cause your crew members to act in a strange manner, ranging from aggressive behavior to staring at walls.</span> Be alert when staying in these sectors, as your crew members might do something you don't want them to do.<br />
<br />
The signals from the Siren World may result in crew members getting conditions like the urge for destruction, effectively making them a saboteur starting fires on board your ship. <span style="font-weight: bold;" class="mycode_b">Other examples are insomnia and loss of appetite, causing tiredness and hunger among your crew members. Aggressive behavior might also occur and your crew members might start fighting each other.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Crew fights</span><br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/123/168ab7eb3eae9c38cc588b31973b2c46_original.gif?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036460&amp;auto=format&amp;gif-q=50&amp;q=92&amp;s=8ee865af3fe58de2da6c680c958a135c" alt="[Image: 168ab7eb3eae9c38cc588b31973b2c46_origina...0c958a135c]" class="mycode_img" /><br />
<br />
Crew members can now start fights among each other if they get irritated enough. <span style="font-weight: bold;" class="mycode_b">The chance for a fight to occur is based on various factors, such as overall mood and food status. If the crew member has a low overall mood and is also hungry on top of that they are more prone to become really irritated at someone.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fighting causes some health damage, but crew members do not aim to kill each other.</span> However, this could happen in some very rare instances where one of the crew members just happens to have very low health to begin with when the fight starts. Once they've let out enough steam they stop and go about their business.<br />
<br />
As you can see not only does the implementations for the Siren World effects result in some cool new events, they also enable us to add a bit more depth to the crew members.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Final notes</span><br />
<br />
This is the stuff we've been working on for Alpha 9 so far. <span style="font-weight: bold;" class="mycode_b">However, even if there's graphical representation of new features it doesn't always mean they are completely implemented and ready to go.</span> Additionally, we still have some more features we want to include in Alpha 9 and will update you on the progress in a few weeks again!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stay tuned for the next update and check out the community highlights below!</span><br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/138/87d3ce012e2efabbcca7999f1838d260_original.jpg?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036676&amp;auto=format&amp;frame=1&amp;q=92&amp;s=4b1cf23a32df433b7fba46734b809dc0" alt="[Image: 87d3ce012e2efabbcca7999f1838d260_origina...734b809dc0]" class="mycode_img" /><br />
Mean looking ship by cameronsabin82<br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/147/d59a2a34a80fe0f1aad89abe38013c71_original.jpg?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036717&amp;auto=format&amp;frame=1&amp;q=92&amp;s=e297287b828ff61fa4e9417fc6bda853" alt="[Image: d59a2a34a80fe0f1aad89abe38013c71_origina...7fc6bda853]" class="mycode_img" /><br />
New Hope MK II by Dae<br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/150/c4f703a4d6f84dd444c44a11e6d7bceb_original.jpg?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036742&amp;auto=format&amp;frame=1&amp;q=92&amp;s=77fbed42cc469cb54be5d044f3f82404" alt="[Image: c4f703a4d6f84dd444c44a11e6d7bceb_origina...44f3f82404]" class="mycode_img" /><br />
SSV Normandy SR-1 by LocoOne85<br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/154/12d4b1f64afa71deb84561cf6a3a69f2_original.jpg?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036770&amp;auto=format&amp;frame=1&amp;q=92&amp;s=427f78a49ad384a702ecd5c397f580e4" alt="[Image: 12d4b1f64afa71deb84561cf6a3a69f2_origina...c397f580e4]" class="mycode_img" /><br />
Fleet by Kreistor<br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/156/5dc9cdc95496c39dfdb43756721557bd_original.jpg?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036792&amp;auto=format&amp;frame=1&amp;q=92&amp;s=8dee2baff37f30956523c84be7cc44b3" alt="[Image: 5dc9cdc95496c39dfdb43756721557bd_origina...4be7cc44b3]" class="mycode_img" /><br />
Fan art by Becca. Neat looking mining pod!<br />
<br />
<img src="https://ksr-ugc.imgix.net/assets/029/720/158/646e5fad0ff93507ea94f18cfef3e7a6_original.jpg?ixlib=rb-2.1.0&amp;w=700&amp;fit=max&amp;v=1594036818&amp;auto=format&amp;frame=1&amp;q=92&amp;s=48b59727b0befd5ba723538ab194c822" alt="[Image: 646e5fad0ff93507ea94f18cfef3e7a6_origina...8ab194c822]" class="mycode_img" /><br />
You entered the wrong ship, Pirates! Fan art by Lulu Skorobogatov<br />
<br />
If you want a chance to get your own ship in the updates post them in our Discord server #screenshots-and-videos channel, or on Steam! =)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Join Space Haven Discord:</span> <a href="http://discord.gg/spacehaven" target="_blank" rel="noopener" class="mycode_url">http://discord.gg/spacehaven</a><br />
<span style="font-weight: bold;" class="mycode_b">Technical Support:</span> <a href="https://steamcommunity.com/app/979110/discussions/1/" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/app/979110/discussions/1/</a><br />
<span style="font-weight: bold;" class="mycode_b">Space Haven subreddit:</span> <a href="https://www.reddit.com/r/SpaceHaven/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/SpaceHaven/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Thanks for reading and see you again in the next update!</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DevBlog #37 - Space Haven STEAM/GOG Early Access Release Thursday May 21st.]]></title>
			<link>http://bugbyte.fi/forums/showthread.php?tid=605</link>
			<pubDate>Fri, 08 May 2020 12:57:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://bugbyte.fi/forums/member.php?action=profile&uid=4">AdmiralGeezer</a>]]></dc:creator>
			<guid isPermaLink="false">http://bugbyte.fi/forums/showthread.php?tid=605</guid>
			<description><![CDATA[<img src="https://i.imgur.com/HOe69vt.jpg" alt="[Image: HOe69vt.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Bzzt...bzt.. This is Bugbyte mission control. Houston, we don't have a problem, we have a date. Repeat, we have a date! <span style="font-weight: bold;" class="mycode_b">We have a Steam/GOG Early Access release date!</span> Bzzt...Bzt... Over and out. <span style="font-weight: bold;" class="mycode_b">Space Haven will be released on Steam and GOG as Early Access on Thursday 21st of May.</span> Let's make this rocket launch a successful one together!</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Story time. <span style="font-weight: bold;" class="mycode_b">We recently attended a small game dev gathering here in Turku, Finland.</span> When asked to introduce ourselves we eagerly told our story, and how Space Haven was looking very promising to be our best game yet. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">We continued on to say one of our game dev related dreams out loud, which would be to have the number one spot in the "global top sellers" list on Steam. <span style="font-weight: bold;" class="mycode_b">One of the attendees burst out laughing, thinking it was a joke. Well, to be honest. We didn't mean that Space Haven would stay up there forever, even a minute would be a dream come true for us =)</span> It's honestly a dream we have and they say it's good to have goals in life! </span><br />
<br />
<img src="https://i.imgur.com/jShDgY2.png" alt="[Image: jShDgY2.png]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">"I have a dream... That one day... For one minute... Space Haven would be the number one top seller on the "Global Top Sellers" - list on Steam"</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">It is once again time to rally up, Backers! <span style="font-weight: bold;" class="mycode_b">Let's make Space Haven soar through the skies and reach the number #1 on the Global Top Sellers list, even if just for a minute! =)</span> This would be something to tell our grand kids about.</span><br />
<br />
<img src="https://i.imgur.com/DJNnyn3.png" alt="[Image: DJNnyn3.png]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What can I do to help?</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Start beating the Space Drums,</span> tell your friends and family, yell it out in every Discord channel and forum you can <span style="font-weight: bold;" class="mycode_b">and tell them to Wishlist Space Haven on Steam:</span> <a href="https://store.steampowered.com/app/979110/Space_Haven/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/979110/Space_Haven/</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Tell your favorite streamer to contact us at:</span> support@bugbyte.fi - Let's invade YouTube and Twitch!</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Be there with us on launch day Thursday May 21st,</span> and help new players with their questions if you can! =) </span><br />
</li>
</ul>
<br />
<div class="iframe-container">
<iframe width="560" height="315" src="//www.youtube.com/embed/x4mmW0h4tlM" frameborder="0" allowfullscreen></iframe><br />
</div>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">This is how Space Haven looks now</span></span><br />
<br />
<img src="https://i.imgur.com/YLnfwnz.jpg" alt="[Image: YLnfwnz.jpg]" class="mycode_img" /><br />
<img src="https://i.imgur.com/iCH424V.jpg" alt="[Image: iCH424V.jpg]" class="mycode_img" /><br />
<img src="https://i.imgur.com/I2Qdf2A.jpg" alt="[Image: I2Qdf2A.jpg]" class="mycode_img" /><br />
<img src="https://i.imgur.com/y2JMWKH.jpg" alt="[Image: y2JMWKH.jpg]" class="mycode_img" /><br />
<img src="https://i.imgur.com/GhgEVpX.jpg" alt="[Image: GhgEVpX.jpg]" class="mycode_img" /><br />
<br />
<a href="https://store.steampowered.com/app/979110/Space_Haven/" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/D7zkxNW.png" alt="[Image: D7zkxNW.png]" class="mycode_img" /></a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Wishlist the game on Steam and/or GOG!</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFC95F;" class="mycode_color">Wishlist on STEAM -></span> <a href="https://store.steampowered.com/app/979110/Space_Haven/" target="_blank" rel="noopener" class="mycode_url">CLICK HERE</a></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFC95F;" class="mycode_color">Wishlist on GOG -></span> <a href="https://www.gog.com/game/space_haven" target="_blank" rel="noopener" class="mycode_url">CLICK HERE</a></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Read Previous Dev Blog Entries:</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFC95F;" class="mycode_color">Space Haven Alpha 6 - The Ship-to-Ship Battles Update. -></span> <a href="http://bugbyte.fi/forums/showthread.php?tid=593" target="_blank" rel="noopener" class="mycode_url">CLICK HERE</a></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFC95F;" class="mycode_color">Space Haven Alpha 7 - Advanced Game Customization and Localization. -> </span><a href="http://bugbyte.fi/forums/showthread.php?tid=600" target="_blank" rel="noopener" class="mycode_url">CLICK HERE</a></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFC95F;" class="mycode_color">Space Haven Alpha 8 - The Build Menu Overhaul. -></span> <a href="http://bugbyte.fi/forums/showthread.php?tid=603" target="_blank" rel="noopener" class="mycode_url">CLICK HERE</a></span><br />
<br />
<img src="https://i.imgur.com/pXq1Uwr.jpg" alt="[Image: pXq1Uwr.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><br />
We love to hear from you guys so don't hesitate to come have a chat with us =) You can connect with us from through the channels below:</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Discord: <a href="http://discord.gg/spacehaven" target="_blank" rel="noopener" class="mycode_url">http://discord.gg/spacehaven</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Reddit: <a href="https://www.reddit.com/r/SpaceHaven/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/SpaceHaven/</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Twitter: <a href="https://twitter.com/SpaceHavenGame" target="_blank" rel="noopener" class="mycode_url">https://twitter.com/SpaceHavenGame</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Instagram: <a href="https://www.instagram.com/spacehavengame/" target="_blank" rel="noopener" class="mycode_url">https://www.instagram.com/spacehavengame/</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Facebook: <a href="https://www.facebook.com/BugbyteGames/" target="_blank" rel="noopener" class="mycode_url">https://www.facebook.com/BugbyteGames/</a></span> <br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Thanks for reading and we will keep you posted of the release =)</span></span>]]></description>
			<content:encoded><![CDATA[<img src="https://i.imgur.com/HOe69vt.jpg" alt="[Image: HOe69vt.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Bzzt...bzt.. This is Bugbyte mission control. Houston, we don't have a problem, we have a date. Repeat, we have a date! <span style="font-weight: bold;" class="mycode_b">We have a Steam/GOG Early Access release date!</span> Bzzt...Bzt... Over and out. <span style="font-weight: bold;" class="mycode_b">Space Haven will be released on Steam and GOG as Early Access on Thursday 21st of May.</span> Let's make this rocket launch a successful one together!</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Story time. <span style="font-weight: bold;" class="mycode_b">We recently attended a small game dev gathering here in Turku, Finland.</span> When asked to introduce ourselves we eagerly told our story, and how Space Haven was looking very promising to be our best game yet. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">We continued on to say one of our game dev related dreams out loud, which would be to have the number one spot in the "global top sellers" list on Steam. <span style="font-weight: bold;" class="mycode_b">One of the attendees burst out laughing, thinking it was a joke. Well, to be honest. We didn't mean that Space Haven would stay up there forever, even a minute would be a dream come true for us =)</span> It's honestly a dream we have and they say it's good to have goals in life! </span><br />
<br />
<img src="https://i.imgur.com/jShDgY2.png" alt="[Image: jShDgY2.png]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">"I have a dream... That one day... For one minute... Space Haven would be the number one top seller on the "Global Top Sellers" - list on Steam"</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">It is once again time to rally up, Backers! <span style="font-weight: bold;" class="mycode_b">Let's make Space Haven soar through the skies and reach the number #1 on the Global Top Sellers list, even if just for a minute! =)</span> This would be something to tell our grand kids about.</span><br />
<br />
<img src="https://i.imgur.com/DJNnyn3.png" alt="[Image: DJNnyn3.png]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What can I do to help?</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Start beating the Space Drums,</span> tell your friends and family, yell it out in every Discord channel and forum you can <span style="font-weight: bold;" class="mycode_b">and tell them to Wishlist Space Haven on Steam:</span> <a href="https://store.steampowered.com/app/979110/Space_Haven/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/979110/Space_Haven/</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Tell your favorite streamer to contact us at:</span> support@bugbyte.fi - Let's invade YouTube and Twitch!</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Be there with us on launch day Thursday May 21st,</span> and help new players with their questions if you can! =) </span><br />
</li>
</ul>
<br />
<div class="iframe-container">
<iframe width="560" height="315" src="//www.youtube.com/embed/x4mmW0h4tlM" frameborder="0" allowfullscreen></iframe><br />
</div>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">This is how Space Haven looks now</span></span><br />
<br />
<img src="https://i.imgur.com/YLnfwnz.jpg" alt="[Image: YLnfwnz.jpg]" class="mycode_img" /><br />
<img src="https://i.imgur.com/iCH424V.jpg" alt="[Image: iCH424V.jpg]" class="mycode_img" /><br />
<img src="https://i.imgur.com/I2Qdf2A.jpg" alt="[Image: I2Qdf2A.jpg]" class="mycode_img" /><br />
<img src="https://i.imgur.com/y2JMWKH.jpg" alt="[Image: y2JMWKH.jpg]" class="mycode_img" /><br />
<img src="https://i.imgur.com/GhgEVpX.jpg" alt="[Image: GhgEVpX.jpg]" class="mycode_img" /><br />
<br />
<a href="https://store.steampowered.com/app/979110/Space_Haven/" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/D7zkxNW.png" alt="[Image: D7zkxNW.png]" class="mycode_img" /></a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Wishlist the game on Steam and/or GOG!</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFC95F;" class="mycode_color">Wishlist on STEAM -></span> <a href="https://store.steampowered.com/app/979110/Space_Haven/" target="_blank" rel="noopener" class="mycode_url">CLICK HERE</a></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFC95F;" class="mycode_color">Wishlist on GOG -></span> <a href="https://www.gog.com/game/space_haven" target="_blank" rel="noopener" class="mycode_url">CLICK HERE</a></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Read Previous Dev Blog Entries:</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFC95F;" class="mycode_color">Space Haven Alpha 6 - The Ship-to-Ship Battles Update. -></span> <a href="http://bugbyte.fi/forums/showthread.php?tid=593" target="_blank" rel="noopener" class="mycode_url">CLICK HERE</a></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFC95F;" class="mycode_color">Space Haven Alpha 7 - Advanced Game Customization and Localization. -> </span><a href="http://bugbyte.fi/forums/showthread.php?tid=600" target="_blank" rel="noopener" class="mycode_url">CLICK HERE</a></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFC95F;" class="mycode_color">Space Haven Alpha 8 - The Build Menu Overhaul. -></span> <a href="http://bugbyte.fi/forums/showthread.php?tid=603" target="_blank" rel="noopener" class="mycode_url">CLICK HERE</a></span><br />
<br />
<img src="https://i.imgur.com/pXq1Uwr.jpg" alt="[Image: pXq1Uwr.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><br />
We love to hear from you guys so don't hesitate to come have a chat with us =) You can connect with us from through the channels below:</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Discord: <a href="http://discord.gg/spacehaven" target="_blank" rel="noopener" class="mycode_url">http://discord.gg/spacehaven</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Reddit: <a href="https://www.reddit.com/r/SpaceHaven/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/SpaceHaven/</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Twitter: <a href="https://twitter.com/SpaceHavenGame" target="_blank" rel="noopener" class="mycode_url">https://twitter.com/SpaceHavenGame</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Instagram: <a href="https://www.instagram.com/spacehavengame/" target="_blank" rel="noopener" class="mycode_url">https://www.instagram.com/spacehavengame/</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Facebook: <a href="https://www.facebook.com/BugbyteGames/" target="_blank" rel="noopener" class="mycode_url">https://www.facebook.com/BugbyteGames/</a></span> <br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Thanks for reading and we will keep you posted of the release =)</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DevBlog #36 - Space Haven Alpha 8 - The Build Menu Overhaul.]]></title>
			<link>http://bugbyte.fi/forums/showthread.php?tid=603</link>
			<pubDate>Tue, 28 Apr 2020 15:34:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://bugbyte.fi/forums/member.php?action=profile&uid=4">AdmiralGeezer</a>]]></dc:creator>
			<guid isPermaLink="false">http://bugbyte.fi/forums/showthread.php?tid=603</guid>
			<description><![CDATA[<img src="https://i.imgur.com/SlfUuNf.png" alt="[Image: SlfUuNf.png]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Alpha 8 comes as a smaller update focused on the Build Menu.</span> We've spent a few weeks improving it and making it easier to use, easier to find facilities and utilizing different resolutions in a better way.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">For those who have been playing the Alpha for some time already it might take a little time to get accustomed to the new build menu, <span style="font-weight: bold;" class="mycode_b">but once that happens you should notice it is much improved to the previous version =)</span></span><br />
<br />
<img src="https://i.imgur.com/SVzPyyF.png" alt="[Image: SVzPyyF.png]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">We've also worked hard on improving the translations, and hope to receive more feedback on them on our Discord server. </span>We have set-up a channel for each language and there are instructions on how to report possible issues with the translations: <a href="https://discord.gg/zx2AN4F" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/zx2AN4F</a></span><br />
<br />
<img src="https://i.imgur.com/eDrz6P3.jpg" alt="[Image: eDrz6P3.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">STEAM/GOG Early Access Release</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">We are preparing for the official Early Access release. We do not have a date yet, as we need to sort out some tasks and find a good window for the release all things considered</span>, it could be before summer but it might end up being after the summer in fall as well. Once we are certain of a date we will announce it, so stay tuned for news on that =)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Interview with the composer of Space Haven</span></span><br />
<br />
<div class="iframe-container">
<iframe width="560" height="315" src="//www.youtube.com/embed/x4mmW0h4tlM" frameborder="0" allowfullscreen></iframe><br />
</div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Solid Content sat down and did an interview with the music composer for Space Haven</span>, watch some neat game play, listen to some music and hear some cool things about making music for Space Haven!</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Patch Notes for Alpha 8:</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Alpha 8 - Saves from Alpha 7 should work.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Build Menu overhaul - Improved and polished the Build Menu.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Polished translations.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">You can now bind shields, scanners, and turrets to groups.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Modified the abandoned mining station to have storages close to the airlock.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Added missing characters for some languages.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Fixed a bug which stopped NPC ships from jumping away.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Fixed bugs.</span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size">Thanks for reading and stay tuned for more news to come!</span>]]></description>
			<content:encoded><![CDATA[<img src="https://i.imgur.com/SlfUuNf.png" alt="[Image: SlfUuNf.png]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Alpha 8 comes as a smaller update focused on the Build Menu.</span> We've spent a few weeks improving it and making it easier to use, easier to find facilities and utilizing different resolutions in a better way.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">For those who have been playing the Alpha for some time already it might take a little time to get accustomed to the new build menu, <span style="font-weight: bold;" class="mycode_b">but once that happens you should notice it is much improved to the previous version =)</span></span><br />
<br />
<img src="https://i.imgur.com/SVzPyyF.png" alt="[Image: SVzPyyF.png]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">We've also worked hard on improving the translations, and hope to receive more feedback on them on our Discord server. </span>We have set-up a channel for each language and there are instructions on how to report possible issues with the translations: <a href="https://discord.gg/zx2AN4F" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/zx2AN4F</a></span><br />
<br />
<img src="https://i.imgur.com/eDrz6P3.jpg" alt="[Image: eDrz6P3.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">STEAM/GOG Early Access Release</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">We are preparing for the official Early Access release. We do not have a date yet, as we need to sort out some tasks and find a good window for the release all things considered</span>, it could be before summer but it might end up being after the summer in fall as well. Once we are certain of a date we will announce it, so stay tuned for news on that =)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Interview with the composer of Space Haven</span></span><br />
<br />
<div class="iframe-container">
<iframe width="560" height="315" src="//www.youtube.com/embed/x4mmW0h4tlM" frameborder="0" allowfullscreen></iframe><br />
</div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Solid Content sat down and did an interview with the music composer for Space Haven</span>, watch some neat game play, listen to some music and hear some cool things about making music for Space Haven!</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Patch Notes for Alpha 8:</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Alpha 8 - Saves from Alpha 7 should work.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Build Menu overhaul - Improved and polished the Build Menu.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Polished translations.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">You can now bind shields, scanners, and turrets to groups.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Modified the abandoned mining station to have storages close to the airlock.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Added missing characters for some languages.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Fixed a bug which stopped NPC ships from jumping away.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Fixed bugs.</span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size">Thanks for reading and stay tuned for more news to come!</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DevBlog #35 - Space Haven Alpha 7 - Advanced Game Customization and Localization.]]></title>
			<link>http://bugbyte.fi/forums/showthread.php?tid=600</link>
			<pubDate>Fri, 10 Apr 2020 12:34:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://bugbyte.fi/forums/member.php?action=profile&uid=4">AdmiralGeezer</a>]]></dc:creator>
			<guid isPermaLink="false">http://bugbyte.fi/forums/showthread.php?tid=600</guid>
			<description><![CDATA[<img src="https://i.imgur.com/A7P5tow.gif" alt="[Image: A7P5tow.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">So, we find ourselves in midst of a pandemic. <span style="font-weight: bold;" class="mycode_b">Never would we have believed that we and the world would find ourselves in such a situation as the Steam early access release of Space Haven closes in.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">We truly hope you are safe out there. So far we have managed to continue on as before, our small 3 person indie team has not been infected. <span style="font-weight: bold;" class="mycode_b">We've stayed healthy and focused our energy on Space Haven, and as a result there's lots of new features we want to show you. =)</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Advanced Game Customization</span></span><br />
<br />
<img src="https://i.imgur.com/rr8f3tZ.jpg" alt="[Image: rr8f3tZ.jpg]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">Many knobs and levers to emphasize your beloved features in the game.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">We have created difficulty levels for the game,  and the possibility to customize your playthrough if you want to. <span style="font-weight: bold;" class="mycode_b">It is a type of creative mode, where you get to specify what resources you start with, what kind of asteroids or derelict ships are found in the start sector and so on. This can be tweaked on a galaxy level too, meaning if you want a galaxy full of resources you can create that for yourself.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">For players wanting to forget the challenge and just build in peace we added <span style="font-weight: bold;" class="mycode_b">a sandbox mode, which will enable you to spawn resources at your will.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">New features:</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Advanced Game Customization</span> - Customize your playthrough with regards to resources, asteroids, derelict ships, alien presence and so on. Emphasize your beloved features.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Sandbox mode</span> - A sandbox category has been added to the build menu, allowing you to spawn resources and possible other items at will.</span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Crew Selection Screen and Customization</span></span><br />
<br />
<img src="https://i.imgur.com/r4Bwscu.jpg" alt="[Image: r4Bwscu.jpg]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">You can now customize the colors of your crew outfits.</span><br />
<img src="https://i.imgur.com/K33OgxX.jpg" alt="[Image: K33OgxX.jpg]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">A crew selection menu has been added to the game!</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Another new addition is the crew selection screen, where you will be able to decide who you will take with on your journey through space.</span> Many want to leave Earth and hop on your crew, in hopes of finding a better place to live. You need to decide who you take with, and what kind of colors their shirt and pants have.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">New features:</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Crew selection menu</span> - Choose who you take with as part of your starting crew as you venture out to find a new home among the stars.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Customize crew outfits</span> - Choose the colors of your crew member outfits. Everyone can have a purple shirt, or yellow, or something completely different!</span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Starmap improvements</span></span><br />
<br />
<img src="https://i.imgur.com/yo8K9GN.jpg" alt="[Image: yo8K9GN.jpg]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><br />
<span style="font-weight: bold;" class="mycode_b">We've added a fog of war to the starmap, which reveals the next destinations but no further than that.</span> This allows for some surprises with how the other faction spaceships move around in the starmap, it also adds to the feeling of exploration when traveling in the galaxy. We also had a little time to tweak some of the space backgrounds within sectors.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">New features:</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Starmap fog of war</span> - Pirates might catch you by surprise now!</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Polished backgrounds</span> - At least some of the backgrounds will look a bit better =)</span><br />
</li>
</ul>
<br />
<img src="https://i.imgur.com/vhFHViv.jpg" alt="[Image: vhFHViv.jpg]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">Special derelict ships, so called claimable derelicts, can now be claimed and added to your fleet.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Claimable derelict ships</span> - These are special derelict ships which can be claimed and added to your fleet. Go explore them and once all creatures lurking in the shadows have been cleared out <span style="font-weight: bold;" class="mycode_b">this special derelict ship can be captured and added to your fleet.</span> However, it might require a substantial amount of repairs and resources to make it capable of hyperspace travel.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Additionally, all the factions in the game now have some new ships in their fleet,</span> so you will meet more than just the little scale spaceships later on in the galaxy.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">New features:</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Claimable derelict ships</span> - These special derelict spaceships can be claimed and added to your fleet.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">New faction spaceships</span> - Added some bigger ships for the various factions in the game.</span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Space Haven - Now available in 12 languages</span></span><br />
<br />
<img src="https://i.imgur.com/mg5FmSs.jpg" alt="[Image: mg5FmSs.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">We've spent a lot of time to make Space Haven available in other languages besides English. <span style="font-weight: bold;" class="mycode_b">We hired a team of professional translators for the job, and they have just finished their initial translations of texts in the game.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Space Haven is localized to the following languages:</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">ENGLISH</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">GERMAN</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">FRENCH</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">CASTILIAN-SPANISH</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">ITALIAN</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">RUSSIAN</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">SIMPLIFIED-CHINESE</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">JAPANESE</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">KOREAN</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">CZECH</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">POLISH</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">PORTUGUESE-BRAZIL</span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Steam Early Access</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">We're preparing for a Steam Early Access release, but we do not have a date yet. We want to release this year. <span style="font-weight: bold;" class="mycode_b">However, times are very uncertain, and so many factors play into a successful official release. If one of us three becomes ill it could seriously affect any set release date we would have.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The game build needs to be ready, void of any game breaking bugs. The translations need to be checked and in good enough shape. <span style="font-weight: bold;" class="mycode_b">Our current plan is to make a decision around a month before release, and once we have it clear to ourselves we will notify you =)</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Thanks for reading and see you in the next update!</span></span><br />
<br />
<img src="https://i.imgur.com/40xFkCW.gif" alt="[Image: 40xFkCW.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFC95F;" class="mycode_color">P.S. Read also our dev blog on the Alpha 6 - The Ship-to-Ship Battles Update if you missed it:</span></span> <span style="font-size: medium;" class="mycode_size"><a href="http://bugbyte.fi/forums/showthread.php?tid=593" target="_blank" rel="noopener" class="mycode_url">http://bugbyte.fi/forums/showthread.php?tid=593</a></span>]]></description>
			<content:encoded><![CDATA[<img src="https://i.imgur.com/A7P5tow.gif" alt="[Image: A7P5tow.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">So, we find ourselves in midst of a pandemic. <span style="font-weight: bold;" class="mycode_b">Never would we have believed that we and the world would find ourselves in such a situation as the Steam early access release of Space Haven closes in.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">We truly hope you are safe out there. So far we have managed to continue on as before, our small 3 person indie team has not been infected. <span style="font-weight: bold;" class="mycode_b">We've stayed healthy and focused our energy on Space Haven, and as a result there's lots of new features we want to show you. =)</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Advanced Game Customization</span></span><br />
<br />
<img src="https://i.imgur.com/rr8f3tZ.jpg" alt="[Image: rr8f3tZ.jpg]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">Many knobs and levers to emphasize your beloved features in the game.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">We have created difficulty levels for the game,  and the possibility to customize your playthrough if you want to. <span style="font-weight: bold;" class="mycode_b">It is a type of creative mode, where you get to specify what resources you start with, what kind of asteroids or derelict ships are found in the start sector and so on. This can be tweaked on a galaxy level too, meaning if you want a galaxy full of resources you can create that for yourself.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">For players wanting to forget the challenge and just build in peace we added <span style="font-weight: bold;" class="mycode_b">a sandbox mode, which will enable you to spawn resources at your will.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">New features:</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Advanced Game Customization</span> - Customize your playthrough with regards to resources, asteroids, derelict ships, alien presence and so on. Emphasize your beloved features.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Sandbox mode</span> - A sandbox category has been added to the build menu, allowing you to spawn resources and possible other items at will.</span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Crew Selection Screen and Customization</span></span><br />
<br />
<img src="https://i.imgur.com/r4Bwscu.jpg" alt="[Image: r4Bwscu.jpg]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">You can now customize the colors of your crew outfits.</span><br />
<img src="https://i.imgur.com/K33OgxX.jpg" alt="[Image: K33OgxX.jpg]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">A crew selection menu has been added to the game!</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Another new addition is the crew selection screen, where you will be able to decide who you will take with on your journey through space.</span> Many want to leave Earth and hop on your crew, in hopes of finding a better place to live. You need to decide who you take with, and what kind of colors their shirt and pants have.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">New features:</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Crew selection menu</span> - Choose who you take with as part of your starting crew as you venture out to find a new home among the stars.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Customize crew outfits</span> - Choose the colors of your crew member outfits. Everyone can have a purple shirt, or yellow, or something completely different!</span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Starmap improvements</span></span><br />
<br />
<img src="https://i.imgur.com/yo8K9GN.jpg" alt="[Image: yo8K9GN.jpg]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><br />
<span style="font-weight: bold;" class="mycode_b">We've added a fog of war to the starmap, which reveals the next destinations but no further than that.</span> This allows for some surprises with how the other faction spaceships move around in the starmap, it also adds to the feeling of exploration when traveling in the galaxy. We also had a little time to tweak some of the space backgrounds within sectors.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">New features:</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Starmap fog of war</span> - Pirates might catch you by surprise now!</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Polished backgrounds</span> - At least some of the backgrounds will look a bit better =)</span><br />
</li>
</ul>
<br />
<img src="https://i.imgur.com/vhFHViv.jpg" alt="[Image: vhFHViv.jpg]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">Special derelict ships, so called claimable derelicts, can now be claimed and added to your fleet.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Claimable derelict ships</span> - These are special derelict ships which can be claimed and added to your fleet. Go explore them and once all creatures lurking in the shadows have been cleared out <span style="font-weight: bold;" class="mycode_b">this special derelict ship can be captured and added to your fleet.</span> However, it might require a substantial amount of repairs and resources to make it capable of hyperspace travel.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Additionally, all the factions in the game now have some new ships in their fleet,</span> so you will meet more than just the little scale spaceships later on in the galaxy.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">New features:</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Claimable derelict ships</span> - These special derelict spaceships can be claimed and added to your fleet.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">New faction spaceships</span> - Added some bigger ships for the various factions in the game.</span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Space Haven - Now available in 12 languages</span></span><br />
<br />
<img src="https://i.imgur.com/mg5FmSs.jpg" alt="[Image: mg5FmSs.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">We've spent a lot of time to make Space Haven available in other languages besides English. <span style="font-weight: bold;" class="mycode_b">We hired a team of professional translators for the job, and they have just finished their initial translations of texts in the game.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Space Haven is localized to the following languages:</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">ENGLISH</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">GERMAN</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">FRENCH</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">CASTILIAN-SPANISH</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">ITALIAN</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">RUSSIAN</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">SIMPLIFIED-CHINESE</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">JAPANESE</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">KOREAN</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">CZECH</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">POLISH</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">PORTUGUESE-BRAZIL</span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Steam Early Access</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">We're preparing for a Steam Early Access release, but we do not have a date yet. We want to release this year. <span style="font-weight: bold;" class="mycode_b">However, times are very uncertain, and so many factors play into a successful official release. If one of us three becomes ill it could seriously affect any set release date we would have.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The game build needs to be ready, void of any game breaking bugs. The translations need to be checked and in good enough shape. <span style="font-weight: bold;" class="mycode_b">Our current plan is to make a decision around a month before release, and once we have it clear to ourselves we will notify you =)</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Thanks for reading and see you in the next update!</span></span><br />
<br />
<img src="https://i.imgur.com/40xFkCW.gif" alt="[Image: 40xFkCW.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFC95F;" class="mycode_color">P.S. Read also our dev blog on the Alpha 6 - The Ship-to-Ship Battles Update if you missed it:</span></span> <span style="font-size: medium;" class="mycode_size"><a href="http://bugbyte.fi/forums/showthread.php?tid=593" target="_blank" rel="noopener" class="mycode_url">http://bugbyte.fi/forums/showthread.php?tid=593</a></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DevBlog #34 - Space Haven Alpha 6 - The Ship-to-Ship Battles Update.]]></title>
			<link>http://bugbyte.fi/forums/showthread.php?tid=593</link>
			<pubDate>Thu, 13 Feb 2020 12:21:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://bugbyte.fi/forums/member.php?action=profile&uid=4">AdmiralGeezer</a>]]></dc:creator>
			<guid isPermaLink="false">http://bugbyte.fi/forums/showthread.php?tid=593</guid>
			<description><![CDATA[<img src="https://i.imgur.com/40xFkCW.gif" alt="[Image: 40xFkCW.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Is it a bird? Is it a plane? No! <span style="font-weight: bold;" class="mycode_b">It is the thunderous roar from a spaceship turret.</span> Space Haven Alpha 6 is the biggest update to date and brings ship-to-ship battles with it, along with a bunch of smaller feature additions, improvements and bug fixes.</span><br />
<br />
<img src="https://i.imgur.com/yu0Vf8a.gif" alt="[Image: yu0Vf8a.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Developing support for ship-to-ship battles was challenging design wise, <span style="font-weight: bold;" class="mycode_b">but we're really happy with how it turned out and how it further supports the core of the game.</span> The new additions enables you to build a proper bridge for your spaceship consisting of many console modules.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Note!</span> There's only one turret at the moment, but our focus was to implement the base and make ship-to-ship battles fully functional. <span style="font-weight: bold;" class="mycode_b">We will be adding more with time.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Spaceship Bridge</span></span><br />
<br />
<img src="https://i.imgur.com/mrcbnEa.jpg" alt="[Image: mrcbnEa.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">It's now possible to build a proper bridge for your spaceship,</span> with 3 new console modules introduced making the total amount of console modules 4. <span style="font-weight: bold;" class="mycode_b">Each console is specialized in controlling a certain aspect of the defense and attack systems.</span> The consoles are:</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Operations Console</span></span><br />
<br />
<img src="https://i.imgur.com/kmATT56.gif" alt="[Image: kmATT56.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">The operations console is used to <span style="font-weight: bold;" class="mycode_b">hail other spaceships and communicate with their crew.</span> It is also used to control scanner modules. Needs crew member to operate.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Weapons Console</span></span><br />
<br />
<img src="https://i.imgur.com/jvIuC1d.gif" alt="[Image: jvIuC1d.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">The weapons console is used to <span style="font-weight: bold;" class="mycode_b">control the various turrets of the spaceship.</span> One console is capable of controlling all turrets in the spaceship, as long as a crew member is stationed at the console.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Shields Console</span></span><br />
<br />
<img src="https://i.imgur.com/Xw6Paau.gif" alt="[Image: Xw6Paau.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Shield modules form a continually <span style="font-weight: bold;" class="mycode_b">regenerating protective energy shield around the ship,</span> and use power to recharge. Shield generators are controlled by the shields console seen above.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Navigations Console</span></span><br />
<br />
<img src="https://i.imgur.com/OXXiuQ4.gif" alt="[Image: OXXiuQ4.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">This navigation console combined with a hyperdrive <span style="font-weight: bold;" class="mycode_b">enables the spaceship to hyperjump between solar system areas.</span> Needs a crew member to operate.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Ship-to-Ship Battle Mechanics</span></span><br />
<br />
<img src="https://i.imgur.com/lA3fjQ7.gif" alt="[Image: lA3fjQ7.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">A ship's overall health is divided into hull stability and shield strength</span>, which can be strengthened with hull stabilizers and shield modules respectively. Power will also play a part, as attack and defense systems will be more prone to consume larger amounts of power.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Various turrets will have their own specifications regarding hull stability damage and shield damage, in addition to these special properties can be added. <span style="font-weight: bold;" class="mycode_b">Examples of special properties could be a turret with projectiles causing internal fires, another turret may act much like an EMP turret shutting down power within an area.</span></span><br />
<br />
<img src="https://i.imgur.com/EBvyumC.gif" alt="[Image: EBvyumC.gif]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">A Hull Stabilizer reinforces the spaceship's frame, strengthening it and generally improving structural integrity. Multiple Stabilizers can work in unison to bolster the hull far beyond its normal limits.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">A ship's hull is not generally penetrated until the hull stability is lost</span>, at which point the hull stabilizers will be overloaded and explode, along with other hull integrated elements like turrets, shield modules, hangars and more inevitably causing the whole ship to explode to a good degree. <span style="font-weight: bold;" class="mycode_b">It's still possible to save the crew and the ship after this, but generally a scenario like this is devastating.</span> Roof elements, like turrets shields and scanners, can be targeted and destroyed individually.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">All so called system modules reserve system points when built</span>, if you want to build a ship with more hull stability you will have to sacrifice on some other front, like fire power or shield strength. Larger ships will have more system points to spend on system modules. <span style="font-weight: bold;" class="mycode_b">There will not be a wide selection of turrets in the beginning, but with time more turrets will be added to the game.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Scanning</span></span><br />
<br />
<img src="https://i.imgur.com/QthGaYM.gif" alt="[Image: QthGaYM.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Feeling curious and want to see what's going on in other faction spaceships currently in the sector? <span style="font-weight: bold;" class="mycode_b">Build a scanner and you're able to peek in.</span> The scanner will come in handy when trying to determine whether this is a crew you want to mess with, or where to direct your more powerful special turrets.</span><br />
<br />
<img src="https://i.imgur.com/WLU5MjD.gif" alt="[Image: WLU5MjD.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">"<span style="font-weight: bold;" class="mycode_b">Seems Jemima and Lisette are playing Fatman Returns in co-operative mode.</span> Others are probably sleeping. This is our chance to do a sneak attack and steal their space food."</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">New Music</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">We've kept Paul very busy and had him produce 4 new music tracks for the game for this update. <span style="font-weight: bold;" class="mycode_b">You can listen to one of the new tracks above, this one is named "Memories".</span>  The soundtrack has come a long way, <span style="font-weight: bold;" class="mycode_b">now with 12 in-game main tracks plus some additional tracks for things like exploring derelict ships and crew combat. That's well over 30 minutes of excellent music!</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Space Haven Official Wiki</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">We've been working on a wiki/guide for Space Haven, filling it up with information and tips. <span style="font-weight: bold;" class="mycode_b">We hope it will be of help for new players to get answers if something is unclear.</span> We will keep adding information with time as we find out which things are hard to understand. You can check out the wiki below:</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><a href="http://bugbyte.fi/spacehaven/wiki" target="_blank" rel="noopener" class="mycode_url">http://bugbyte.fi/spacehaven/wiki</a></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">How to Update</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">If you're an Alpha backer or higher you can now update the game either through the in-game update mechanism or through the Bugbyte redeem site:</span></span><br />
<br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Method 1:</span> You can use the in-game update mechanism. Launch the game and go to main menu and click Update! (You need to be logged in to Cloud with your account you used to redeem your Reward Code)</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Method 2:</span> Navigate to the Bugbyte redeem site and log-in with your account (Created when you redeemed the Reward Code) to grab the newest build: <a href="http://bugbyte.fi/redeem" target="_blank" rel="noopener" class="mycode_url">http://bugbyte.fi/redeem</a></span> <br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size">We will most likely be Quick Patching the game in the coming days, so be sure to check out the in-game news section frequently.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">If you're not an Alpha tier backer don't worry, we are once again one step closer to Steam Early Access</span>, which is when we will send out access also to Crew Member backers!</span><br />
<br />
<img src="https://imgur.com/pXq1Uwr.jpg" alt="[Image: pXq1Uwr.jpg]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><br />
We love to hear from you guys so don't hesitate to come have a chat with us =) You can connect with us from through the channels below:</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Discord: <a href="http://discord.gg/spacehaven" target="_blank" rel="noopener" class="mycode_url">http://discord.gg/spacehaven</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Reddit: <a href="https://www.reddit.com/r/SpaceHaven/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/SpaceHaven/</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Twitter: <a href="https://twitter.com/SpaceHavenGame" target="_blank" rel="noopener" class="mycode_url">https://twitter.com/SpaceHavenGame</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Instagram: <a href="https://www.instagram.com/spacehavengame/" target="_blank" rel="noopener" class="mycode_url">https://www.instagram.com/spacehavengame/</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Facebook: <a href="https://www.facebook.com/BugbyteGames/" target="_blank" rel="noopener" class="mycode_url">https://www.facebook.com/BugbyteGames/</a></span> <br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size">We also have our mailing list which is great for keeping up to date with important news: <a href="http://bugbyte.fi/register" target="_blank" rel="noopener" class="mycode_url">http://bugbyte.fi/register</a></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Need help with something? Send us an e-mail and we'll help you at: support@bugbyte.fi</span><br />
<br />
<img src="https://i.imgur.com/uH1okBW.png" alt="[Image: uH1okBW.png]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Wishlist on Steam!</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Be sure to wishlist Space Haven on <a href="https://store.steampowered.com/app/979110/Space_Haven/" target="_blank" rel="noopener" class="mycode_url">Steam</a> and <a href="https://www.gog.com/game/space_haven" target="_blank" rel="noopener" class="mycode_url">GOG</a>, to be notified of release =)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Full list of patch notes</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Saved games are not supported from alpha 5 and previous versions.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Ship-to-Ship battles implemented.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Modified and implemented new features to the User Interface to support ship-to-ship battles.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Implemented various ship-to-ship battle effects, such as explosions and shield effects.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">3 new consoles to build: Weapons console, Shields console and Operations console.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">New Facilities to build: Energy Turret, Shield Generator, Hull Stabilizer, Scanner and Solar Panel.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Added a new source of power, the solar panel, with efficiency based on the distance from the star system sun.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">4 New in-game music tracks added.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Modified and created some new ships for the factions you encounter.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Smaller improvements to the user interface and various in-game texts.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Balanced power generators.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Improved power view mode.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Added adjustable area range setting to power nodes.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Added in-floor power node.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Gas scrubber now produces carbon over time.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Increased certain starting resources slightly in scenario 01 and 02.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Autosave interval time is now 5 minutes in real time.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Added Hide UI keybind, for taking nice screenshots without the UI.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Help menu added with a link button to the Space Haven Official Wiki/Guide.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Scrapper renamed to Recycler.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Life Support renamed to Oxygen Generator.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Core renamed to Power Generator.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Tweaked default crew priority settings.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Rebalanced Optronics Fabricator, Cell Fuser, Advanced Assembler, Chemical refinery production lines.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Added a jobs associated with this facility tab for facilities, allowing manual assign when needed.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Tweaked traits to include things like surrender rate. A hero will be unlikely to surrender.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Fixed a bug where sector content was not updated when entering a new sector.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Fixed a bug where the resolution could not be bigger than 5280 pixels wide.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Fixed renaming crew member to change the name in the top list also.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Many other bug fixes.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<img src="https://i.imgur.com/40xFkCW.gif" alt="[Image: 40xFkCW.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Is it a bird? Is it a plane? No! <span style="font-weight: bold;" class="mycode_b">It is the thunderous roar from a spaceship turret.</span> Space Haven Alpha 6 is the biggest update to date and brings ship-to-ship battles with it, along with a bunch of smaller feature additions, improvements and bug fixes.</span><br />
<br />
<img src="https://i.imgur.com/yu0Vf8a.gif" alt="[Image: yu0Vf8a.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Developing support for ship-to-ship battles was challenging design wise, <span style="font-weight: bold;" class="mycode_b">but we're really happy with how it turned out and how it further supports the core of the game.</span> The new additions enables you to build a proper bridge for your spaceship consisting of many console modules.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Note!</span> There's only one turret at the moment, but our focus was to implement the base and make ship-to-ship battles fully functional. <span style="font-weight: bold;" class="mycode_b">We will be adding more with time.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Spaceship Bridge</span></span><br />
<br />
<img src="https://i.imgur.com/mrcbnEa.jpg" alt="[Image: mrcbnEa.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">It's now possible to build a proper bridge for your spaceship,</span> with 3 new console modules introduced making the total amount of console modules 4. <span style="font-weight: bold;" class="mycode_b">Each console is specialized in controlling a certain aspect of the defense and attack systems.</span> The consoles are:</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Operations Console</span></span><br />
<br />
<img src="https://i.imgur.com/kmATT56.gif" alt="[Image: kmATT56.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">The operations console is used to <span style="font-weight: bold;" class="mycode_b">hail other spaceships and communicate with their crew.</span> It is also used to control scanner modules. Needs crew member to operate.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Weapons Console</span></span><br />
<br />
<img src="https://i.imgur.com/jvIuC1d.gif" alt="[Image: jvIuC1d.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">The weapons console is used to <span style="font-weight: bold;" class="mycode_b">control the various turrets of the spaceship.</span> One console is capable of controlling all turrets in the spaceship, as long as a crew member is stationed at the console.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Shields Console</span></span><br />
<br />
<img src="https://i.imgur.com/Xw6Paau.gif" alt="[Image: Xw6Paau.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Shield modules form a continually <span style="font-weight: bold;" class="mycode_b">regenerating protective energy shield around the ship,</span> and use power to recharge. Shield generators are controlled by the shields console seen above.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Navigations Console</span></span><br />
<br />
<img src="https://i.imgur.com/OXXiuQ4.gif" alt="[Image: OXXiuQ4.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">This navigation console combined with a hyperdrive <span style="font-weight: bold;" class="mycode_b">enables the spaceship to hyperjump between solar system areas.</span> Needs a crew member to operate.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Ship-to-Ship Battle Mechanics</span></span><br />
<br />
<img src="https://i.imgur.com/lA3fjQ7.gif" alt="[Image: lA3fjQ7.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">A ship's overall health is divided into hull stability and shield strength</span>, which can be strengthened with hull stabilizers and shield modules respectively. Power will also play a part, as attack and defense systems will be more prone to consume larger amounts of power.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Various turrets will have their own specifications regarding hull stability damage and shield damage, in addition to these special properties can be added. <span style="font-weight: bold;" class="mycode_b">Examples of special properties could be a turret with projectiles causing internal fires, another turret may act much like an EMP turret shutting down power within an area.</span></span><br />
<br />
<img src="https://i.imgur.com/EBvyumC.gif" alt="[Image: EBvyumC.gif]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">A Hull Stabilizer reinforces the spaceship's frame, strengthening it and generally improving structural integrity. Multiple Stabilizers can work in unison to bolster the hull far beyond its normal limits.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">A ship's hull is not generally penetrated until the hull stability is lost</span>, at which point the hull stabilizers will be overloaded and explode, along with other hull integrated elements like turrets, shield modules, hangars and more inevitably causing the whole ship to explode to a good degree. <span style="font-weight: bold;" class="mycode_b">It's still possible to save the crew and the ship after this, but generally a scenario like this is devastating.</span> Roof elements, like turrets shields and scanners, can be targeted and destroyed individually.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">All so called system modules reserve system points when built</span>, if you want to build a ship with more hull stability you will have to sacrifice on some other front, like fire power or shield strength. Larger ships will have more system points to spend on system modules. <span style="font-weight: bold;" class="mycode_b">There will not be a wide selection of turrets in the beginning, but with time more turrets will be added to the game.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Scanning</span></span><br />
<br />
<img src="https://i.imgur.com/QthGaYM.gif" alt="[Image: QthGaYM.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Feeling curious and want to see what's going on in other faction spaceships currently in the sector? <span style="font-weight: bold;" class="mycode_b">Build a scanner and you're able to peek in.</span> The scanner will come in handy when trying to determine whether this is a crew you want to mess with, or where to direct your more powerful special turrets.</span><br />
<br />
<img src="https://i.imgur.com/WLU5MjD.gif" alt="[Image: WLU5MjD.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">"<span style="font-weight: bold;" class="mycode_b">Seems Jemima and Lisette are playing Fatman Returns in co-operative mode.</span> Others are probably sleeping. This is our chance to do a sneak attack and steal their space food."</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">New Music</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">We've kept Paul very busy and had him produce 4 new music tracks for the game for this update. <span style="font-weight: bold;" class="mycode_b">You can listen to one of the new tracks above, this one is named "Memories".</span>  The soundtrack has come a long way, <span style="font-weight: bold;" class="mycode_b">now with 12 in-game main tracks plus some additional tracks for things like exploring derelict ships and crew combat. That's well over 30 minutes of excellent music!</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Space Haven Official Wiki</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">We've been working on a wiki/guide for Space Haven, filling it up with information and tips. <span style="font-weight: bold;" class="mycode_b">We hope it will be of help for new players to get answers if something is unclear.</span> We will keep adding information with time as we find out which things are hard to understand. You can check out the wiki below:</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><a href="http://bugbyte.fi/spacehaven/wiki" target="_blank" rel="noopener" class="mycode_url">http://bugbyte.fi/spacehaven/wiki</a></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">How to Update</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">If you're an Alpha backer or higher you can now update the game either through the in-game update mechanism or through the Bugbyte redeem site:</span></span><br />
<br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Method 1:</span> You can use the in-game update mechanism. Launch the game and go to main menu and click Update! (You need to be logged in to Cloud with your account you used to redeem your Reward Code)</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Method 2:</span> Navigate to the Bugbyte redeem site and log-in with your account (Created when you redeemed the Reward Code) to grab the newest build: <a href="http://bugbyte.fi/redeem" target="_blank" rel="noopener" class="mycode_url">http://bugbyte.fi/redeem</a></span> <br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size">We will most likely be Quick Patching the game in the coming days, so be sure to check out the in-game news section frequently.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">If you're not an Alpha tier backer don't worry, we are once again one step closer to Steam Early Access</span>, which is when we will send out access also to Crew Member backers!</span><br />
<br />
<img src="https://imgur.com/pXq1Uwr.jpg" alt="[Image: pXq1Uwr.jpg]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><br />
We love to hear from you guys so don't hesitate to come have a chat with us =) You can connect with us from through the channels below:</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Discord: <a href="http://discord.gg/spacehaven" target="_blank" rel="noopener" class="mycode_url">http://discord.gg/spacehaven</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Reddit: <a href="https://www.reddit.com/r/SpaceHaven/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/SpaceHaven/</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Twitter: <a href="https://twitter.com/SpaceHavenGame" target="_blank" rel="noopener" class="mycode_url">https://twitter.com/SpaceHavenGame</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Instagram: <a href="https://www.instagram.com/spacehavengame/" target="_blank" rel="noopener" class="mycode_url">https://www.instagram.com/spacehavengame/</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Facebook: <a href="https://www.facebook.com/BugbyteGames/" target="_blank" rel="noopener" class="mycode_url">https://www.facebook.com/BugbyteGames/</a></span> <br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size">We also have our mailing list which is great for keeping up to date with important news: <a href="http://bugbyte.fi/register" target="_blank" rel="noopener" class="mycode_url">http://bugbyte.fi/register</a></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Need help with something? Send us an e-mail and we'll help you at: support@bugbyte.fi</span><br />
<br />
<img src="https://i.imgur.com/uH1okBW.png" alt="[Image: uH1okBW.png]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Wishlist on Steam!</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Be sure to wishlist Space Haven on <a href="https://store.steampowered.com/app/979110/Space_Haven/" target="_blank" rel="noopener" class="mycode_url">Steam</a> and <a href="https://www.gog.com/game/space_haven" target="_blank" rel="noopener" class="mycode_url">GOG</a>, to be notified of release =)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Full list of patch notes</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Saved games are not supported from alpha 5 and previous versions.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Ship-to-Ship battles implemented.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Modified and implemented new features to the User Interface to support ship-to-ship battles.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Implemented various ship-to-ship battle effects, such as explosions and shield effects.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">3 new consoles to build: Weapons console, Shields console and Operations console.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">New Facilities to build: Energy Turret, Shield Generator, Hull Stabilizer, Scanner and Solar Panel.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Added a new source of power, the solar panel, with efficiency based on the distance from the star system sun.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">4 New in-game music tracks added.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Modified and created some new ships for the factions you encounter.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Smaller improvements to the user interface and various in-game texts.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Balanced power generators.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Improved power view mode.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Added adjustable area range setting to power nodes.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Added in-floor power node.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Gas scrubber now produces carbon over time.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Increased certain starting resources slightly in scenario 01 and 02.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Autosave interval time is now 5 minutes in real time.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Added Hide UI keybind, for taking nice screenshots without the UI.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Help menu added with a link button to the Space Haven Official Wiki/Guide.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Scrapper renamed to Recycler.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Life Support renamed to Oxygen Generator.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Core renamed to Power Generator.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Tweaked default crew priority settings.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Rebalanced Optronics Fabricator, Cell Fuser, Advanced Assembler, Chemical refinery production lines.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Added a jobs associated with this facility tab for facilities, allowing manual assign when needed.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Tweaked traits to include things like surrender rate. A hero will be unlikely to surrender.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Fixed a bug where sector content was not updated when entering a new sector.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Fixed a bug where the resolution could not be bigger than 5280 pixels wide.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Fixed renaming crew member to change the name in the top list also.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Many other bug fixes.</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DevBlog #33 - Merry Christmas and Happy New Year 2020!]]></title>
			<link>http://bugbyte.fi/forums/showthread.php?tid=587</link>
			<pubDate>Thu, 19 Dec 2019 12:38:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://bugbyte.fi/forums/member.php?action=profile&uid=4">AdmiralGeezer</a>]]></dc:creator>
			<guid isPermaLink="false">http://bugbyte.fi/forums/showthread.php?tid=587</guid>
			<description><![CDATA[<img src="https://i.imgur.com/eZW4siF.png" alt="[Image: eZW4siF.png]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><br />
<span style="font-weight: bold;" class="mycode_b">Spacefarer.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">We've arrived at the end of the year and it's once again time to head out to take a little break and celebrate Christmas and New Year replenishing our strength for the coming year, <span style="font-weight: bold;" class="mycode_b">2020.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">This year was special to us. <span style="font-weight: bold;" class="mycode_b">It's hard to fathom that it has already been well over 7 years since we started on our journey to create games.</span> A lot has happened in that time, a lot of hardships and disappointments, but also successes that kept us alive to fight another day. We're very grateful to still be alive as an indie studio to this day.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Being a game developer is wonderful because you get to bring fantasies to life, and create experiences and emotions for others playing your creation.</span> If you were to ask what brings a game developer great joy it's usually seeing players talk and react to your game. In a positive way of course =) Seeing someone bash your creation can feel devastating and demoralizing, but the best way to react is to try to understand what's wrong and improve from there.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">We never intended or planned for Space Haven to be such a long project, just some odd months more and we're at the 4 year mark. 4 years! <span style="font-weight: bold;" class="mycode_b">A lot can happen in 4 years, like suddenly having to wear glasses to see.</span> So what happened? Well, the usual thing happened. <span style="font-weight: bold;" class="mycode_b">We envisioned a game, started creating it and as the years rolled by we realized we weren't building a house, we were building a very big castle.</span> And castles take a lot of time to build!</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">If we've had spent less time on Space Haven then Space Haven would not be the game it is today, it would be an entirely different game.</span> And very likely not as enjoyable. See, that's what happens when you work on a game. You realize it needs more, that it's not yet enough. So you keep working on it, crafting it day by day hoping one day it's something special. Like a big castle ready to house many people.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">It's been amazing to see the power of a supporting community. <span style="font-weight: bold;" class="mycode_b">Just when we thought our castle would remain unfinished as nothing but a solid foundation for something magnificent, you came to our aid with your wheel barrows and shovels!</span> You gave us the means to continue crafting our castle that is Space Haven. One of our game developer dreams was to have a successful Kickstarter one day, one of those Kickstarters that make other game developers use it as an example of what's possible. <span style="font-weight: bold;" class="mycode_b">It happened, and you made it possible =)</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Thank you from the bottom of our hearts for making one of our game developer dreams come true.</span> Thank you for supporting us and enabling us to continue crafting Space Haven, the big castle we want to share with you. 2020 is going to be yet another big year, hopefully you are with us then too!</span><br />
<br />
<img src="https://i.imgur.com/UiBzEy2.jpg" width="1280" height="720" alt="[Image: UiBzEy2.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Now for some more merry news. <span style="font-weight: bold;" class="mycode_b">As mentioned previously we decided to participate in the Yogscast Jingle Jam with one of our previous games, Battlevoid: Harbinger. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">In return, the Yogscast promised to give Space Haven a go in their Jingle Jam streams and show it to their community. <span style="font-weight: bold;" class="mycode_b">(NOTE! Space Haven is not part of the bundle)</span> It was so exciting watching them play, they seemed to love the game and have a lot of fun with it. <span style="font-weight: bold;" class="mycode_b">If you missed it don't worry, you can watch the whole video of them playing below:</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><a href="https://www.twitch.tv/videos/523095593?t=0h21m9s" target="_blank" rel="noopener" class="mycode_url">https://www.twitch.tv/videos/523095593?t=0h21m9s</a></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Our goal is to officially release Space Haven as a solid Early Access version next year (PC/Mac/Linux)</span>, once we feel we are ready and find a good time frame. We will of course notify you closer to release. <span style="font-weight: bold;" class="mycode_b">This means that right as the game is officially released you beloved backers, who are still waiting to play, will also get access.</span> Once in Early Access, we will continue hammering away on the game update by update.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">If you want to do something in a merry Christmas spirit to help us you can simply <span style="font-weight: bold;" class="mycode_b">share the Yogscast video with a friend, or let your favorite streamer know that Space Haven is starting to become really solid and they should totally play it =) </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Merry Christmas and a Happy New Year! See you in 2020 =)</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">- The Bugbyte Team</span></span>]]></description>
			<content:encoded><![CDATA[<img src="https://i.imgur.com/eZW4siF.png" alt="[Image: eZW4siF.png]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><br />
<span style="font-weight: bold;" class="mycode_b">Spacefarer.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">We've arrived at the end of the year and it's once again time to head out to take a little break and celebrate Christmas and New Year replenishing our strength for the coming year, <span style="font-weight: bold;" class="mycode_b">2020.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">This year was special to us. <span style="font-weight: bold;" class="mycode_b">It's hard to fathom that it has already been well over 7 years since we started on our journey to create games.</span> A lot has happened in that time, a lot of hardships and disappointments, but also successes that kept us alive to fight another day. We're very grateful to still be alive as an indie studio to this day.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Being a game developer is wonderful because you get to bring fantasies to life, and create experiences and emotions for others playing your creation.</span> If you were to ask what brings a game developer great joy it's usually seeing players talk and react to your game. In a positive way of course =) Seeing someone bash your creation can feel devastating and demoralizing, but the best way to react is to try to understand what's wrong and improve from there.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">We never intended or planned for Space Haven to be such a long project, just some odd months more and we're at the 4 year mark. 4 years! <span style="font-weight: bold;" class="mycode_b">A lot can happen in 4 years, like suddenly having to wear glasses to see.</span> So what happened? Well, the usual thing happened. <span style="font-weight: bold;" class="mycode_b">We envisioned a game, started creating it and as the years rolled by we realized we weren't building a house, we were building a very big castle.</span> And castles take a lot of time to build!</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">If we've had spent less time on Space Haven then Space Haven would not be the game it is today, it would be an entirely different game.</span> And very likely not as enjoyable. See, that's what happens when you work on a game. You realize it needs more, that it's not yet enough. So you keep working on it, crafting it day by day hoping one day it's something special. Like a big castle ready to house many people.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">It's been amazing to see the power of a supporting community. <span style="font-weight: bold;" class="mycode_b">Just when we thought our castle would remain unfinished as nothing but a solid foundation for something magnificent, you came to our aid with your wheel barrows and shovels!</span> You gave us the means to continue crafting our castle that is Space Haven. One of our game developer dreams was to have a successful Kickstarter one day, one of those Kickstarters that make other game developers use it as an example of what's possible. <span style="font-weight: bold;" class="mycode_b">It happened, and you made it possible =)</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Thank you from the bottom of our hearts for making one of our game developer dreams come true.</span> Thank you for supporting us and enabling us to continue crafting Space Haven, the big castle we want to share with you. 2020 is going to be yet another big year, hopefully you are with us then too!</span><br />
<br />
<img src="https://i.imgur.com/UiBzEy2.jpg" width="1280" height="720" alt="[Image: UiBzEy2.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Now for some more merry news. <span style="font-weight: bold;" class="mycode_b">As mentioned previously we decided to participate in the Yogscast Jingle Jam with one of our previous games, Battlevoid: Harbinger. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">In return, the Yogscast promised to give Space Haven a go in their Jingle Jam streams and show it to their community. <span style="font-weight: bold;" class="mycode_b">(NOTE! Space Haven is not part of the bundle)</span> It was so exciting watching them play, they seemed to love the game and have a lot of fun with it. <span style="font-weight: bold;" class="mycode_b">If you missed it don't worry, you can watch the whole video of them playing below:</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><a href="https://www.twitch.tv/videos/523095593?t=0h21m9s" target="_blank" rel="noopener" class="mycode_url">https://www.twitch.tv/videos/523095593?t=0h21m9s</a></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Our goal is to officially release Space Haven as a solid Early Access version next year (PC/Mac/Linux)</span>, once we feel we are ready and find a good time frame. We will of course notify you closer to release. <span style="font-weight: bold;" class="mycode_b">This means that right as the game is officially released you beloved backers, who are still waiting to play, will also get access.</span> Once in Early Access, we will continue hammering away on the game update by update.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">If you want to do something in a merry Christmas spirit to help us you can simply <span style="font-weight: bold;" class="mycode_b">share the Yogscast video with a friend, or let your favorite streamer know that Space Haven is starting to become really solid and they should totally play it =) </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Merry Christmas and a Happy New Year! See you in 2020 =)</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">- The Bugbyte Team</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DevBlog #32 - Space Haven Alpha 5 - The Cool UI Update.]]></title>
			<link>http://bugbyte.fi/forums/showthread.php?tid=585</link>
			<pubDate>Wed, 27 Nov 2019 13:43:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://bugbyte.fi/forums/member.php?action=profile&uid=4">AdmiralGeezer</a>]]></dc:creator>
			<guid isPermaLink="false">http://bugbyte.fi/forums/showthread.php?tid=585</guid>
			<description><![CDATA[<div class="iframe-container">
<iframe width="560" height="315" src="//www.youtube.com/embed/3lZlEXy4rE8" frameborder="0" allowfullscreen></iframe><br />
</div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Greetings, Spacefarers.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Christmas is closing in and so is the Yogscast Jingle Jam! <span style="font-weight: bold;" class="mycode_b">We have decided to join the Jingle Jam Bundle this year, with one of our older games Battlevoid: Harbinger. All the proceeds of the bundle go to charity!</span> We try to do something charitable every year, even if it something small. Part of the fun of having some success is the ability to give back! =)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Additionally, the Yogscast crew has promised to play Space Haven in their stream, and we're really excited to see that. <span style="font-weight: bold;" class="mycode_b">This will be a great opportunity for you to see the current state of Space Haven, and do check out their Jingle Jam streams throughout the whole of December!</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">We've been working on improving the user-interface the past month, to support you on your journey through space.</span> Step-by-step the UI is improving, making everything more intuitive and valuable information more accessible.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Yogscast plan on covering Space Haven on the 14th sometime between 11am-2pm GMT, be sure to tune in and watch them play then!</span></span><br />
<br />
<img src="https://i.imgur.com/ylmfm5Q.jpg" alt="[Image: ylmfm5Q.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Moving things around, improving and adding some stuff and sprinkling it with some new features. Above is a screenshot of how the UI looks now.</span> We've rearranged things a bit to allow for the possibility to show more resources in the top bar with a customizable window. Crew members are also shown at the top and how many are shown can be customized. We've added a development progress bar to the main menu, giving a very rough estimate of when a next update could arrive.</span><br />
<br />
<img src="https://i.imgur.com/4hLCJuh.jpg" alt="[Image: 4hLCJuh.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Customizable resource window in the top bar of the user interface.</span> You can play with your own desired setting. If you want to see a lot of resources on the screen at all times you can keep the resource window large. If you don't, just keep it small =)</span><br />
<br />
<img src="https://i.imgur.com/nD05ZHv.jpg" alt="[Image: nD05ZHv.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Crew members are now shown at the top part of the user interface. <span style="font-weight: bold;" class="mycode_b">You can also customize how many crew members you want to see at a time with a drop-down list.</span> Various elements, such as mineable asteroids, derelict ships and spaceships belonging to other factions are shown in their own part of the UI.</span><br />
<br />
<img src="https://i.imgur.com/UB8mhxI.gif" alt="[Image: UB8mhxI.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Spaceships and stations now have roofs! And you can see them.</span> This is the beginnings for being able to add cool stuff on the roof, like turrets, shields and solar panels.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Some other cool new UI features:</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Big notifications for important events.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">A much requested even faster game speed option.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">The game clock has also been refined.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">The game clock has also been refined.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Bind objects to groups using ctrl+(0-9).</span><br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Furthermore, we added a log to the game, giving that nice little touch to creating a story.</span> Want to know that Pete got the "shat pants" condition? No? Well, you will know anyway.</span><br />
<br />
<img src="https://i.imgur.com/DDhWG4G.gif" alt="[Image: DDhWG4G.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">We have also started working on ship-to-ship combat, which is also why the UI needed some redesigning to be able to support and show valuable information related to ship-to-ship battles. <span style="font-weight: bold;" class="mycode_b">Christmas is closing in fast, we're not sure if we can manage a beginnings of ship-to-ship combat update before it but we will try. We will see how it goes =)</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">How to Update</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">If you're an Alpha backer or higher you can now update the game either through the in-game update mechanism or through the Bugbyte redeem site: <br />
</span><ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Method 1: You can use the in-game update mechanism. Launch the game and go to main menu and click Update! (You need to be logged in to Cloud with your account you used to redeem your Reward Code)</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Method 2: Navigate to the Bugbyte redeem site and log-in with your account (Created when you redeemed the Reward Code) to grab the newest build: <a href="http://bugbyte.fi/redeem" target="_blank" rel="noopener" class="mycode_url">http://bugbyte.fi/redeem</a> </span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size">We will most likely be Quick Patching the game in the coming days, so be sure to check out the in-game news section frequently.</span><br />
<span style="font-size: medium;" class="mycode_size"><br />
If you're not an Alpha tier backer don't worry, we are once again one step closer to Steam Early Access, which is when we will send out access also to Crew Member backers!</span><br />
<br />
<img src="https://imgur.com/pXq1Uwr.jpg" alt="[Image: pXq1Uwr.jpg]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><br />
We love to hear from you guys so don't hesitate to come have a chat with us =) You can connect with us from through the channels below:</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Discord: <a href="http://discord.gg/spacehaven" target="_blank" rel="noopener" class="mycode_url">http://discord.gg/spacehaven</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Reddit: <a href="https://www.reddit.com/r/SpaceHaven/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/SpaceHaven/</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Twitter: <a href="https://twitter.com/SpaceHavenGame" target="_blank" rel="noopener" class="mycode_url">https://twitter.com/SpaceHavenGame</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Instagram: <a href="https://www.instagram.com/spacehavengame/" target="_blank" rel="noopener" class="mycode_url">https://www.instagram.com/spacehavengame/</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Facebook: <a href="https://www.facebook.com/BugbyteGames/" target="_blank" rel="noopener" class="mycode_url">https://www.facebook.com/BugbyteGames/</a></span> <br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size">We also have our mailing list which is great for keeping up to date with important news: <a href="http://bugbyte.fi/register" target="_blank" rel="noopener" class="mycode_url">http://bugbyte.fi/register</a></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Need help with something? Send us an e-mail and we'll help you at: support@bugbyte.fi</span><br />
<br />
<img src="https://i.imgur.com/uH1okBW.png" alt="[Image: uH1okBW.png]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Wishlist on Steam!</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Be sure to wishlist Space Haven on <a href="https://store.steampowered.com/app/979110/Space_Haven/" target="_blank" rel="noopener" class="mycode_url">Steam</a> and <a href="https://www.gog.com/game/space_haven" target="_blank" rel="noopener" class="mycode_url">GOG</a>, to be notified of release =)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Full list of patch notes</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">User interface updated.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Spaceships now have roofs! And you can see them.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Tweaked default surrender rate from 10% to 0%.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Improved notification texts.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">New upcoming version feature in main menu.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Names in credits are now alphabetical.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Improved construct job placement, builders will no longer wall themselves in a corner so easily. </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Removed "set default trade" on airlocks and added "allow trade" instead. You can now have many airlocks and do multiple trades if possible (npc needs multiple airlocks or different ships).</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">A new community section in the main menu of the game.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Start resources increased for the sandbox scenario.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Derelict ships are now less populated by the big alien creature, relieving the frustration which was caused by them spawning too frequently.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">You can now bind to groups using ctrl+(0-9).</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">There is now an even faster speed setting. Shortcut keys for speed renamed to accommodate for this change.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Fixed a bug with saving sectors.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Fixed a crash when a trait had a missing text.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Fixed bugs.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<div class="iframe-container">
<iframe width="560" height="315" src="//www.youtube.com/embed/3lZlEXy4rE8" frameborder="0" allowfullscreen></iframe><br />
</div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Greetings, Spacefarers.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Christmas is closing in and so is the Yogscast Jingle Jam! <span style="font-weight: bold;" class="mycode_b">We have decided to join the Jingle Jam Bundle this year, with one of our older games Battlevoid: Harbinger. All the proceeds of the bundle go to charity!</span> We try to do something charitable every year, even if it something small. Part of the fun of having some success is the ability to give back! =)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Additionally, the Yogscast crew has promised to play Space Haven in their stream, and we're really excited to see that. <span style="font-weight: bold;" class="mycode_b">This will be a great opportunity for you to see the current state of Space Haven, and do check out their Jingle Jam streams throughout the whole of December!</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">We've been working on improving the user-interface the past month, to support you on your journey through space.</span> Step-by-step the UI is improving, making everything more intuitive and valuable information more accessible.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Yogscast plan on covering Space Haven on the 14th sometime between 11am-2pm GMT, be sure to tune in and watch them play then!</span></span><br />
<br />
<img src="https://i.imgur.com/ylmfm5Q.jpg" alt="[Image: ylmfm5Q.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Moving things around, improving and adding some stuff and sprinkling it with some new features. Above is a screenshot of how the UI looks now.</span> We've rearranged things a bit to allow for the possibility to show more resources in the top bar with a customizable window. Crew members are also shown at the top and how many are shown can be customized. We've added a development progress bar to the main menu, giving a very rough estimate of when a next update could arrive.</span><br />
<br />
<img src="https://i.imgur.com/4hLCJuh.jpg" alt="[Image: 4hLCJuh.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Customizable resource window in the top bar of the user interface.</span> You can play with your own desired setting. If you want to see a lot of resources on the screen at all times you can keep the resource window large. If you don't, just keep it small =)</span><br />
<br />
<img src="https://i.imgur.com/nD05ZHv.jpg" alt="[Image: nD05ZHv.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Crew members are now shown at the top part of the user interface. <span style="font-weight: bold;" class="mycode_b">You can also customize how many crew members you want to see at a time with a drop-down list.</span> Various elements, such as mineable asteroids, derelict ships and spaceships belonging to other factions are shown in their own part of the UI.</span><br />
<br />
<img src="https://i.imgur.com/UB8mhxI.gif" alt="[Image: UB8mhxI.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Spaceships and stations now have roofs! And you can see them.</span> This is the beginnings for being able to add cool stuff on the roof, like turrets, shields and solar panels.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Some other cool new UI features:</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Big notifications for important events.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">A much requested even faster game speed option.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">The game clock has also been refined.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">The game clock has also been refined.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Bind objects to groups using ctrl+(0-9).</span><br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Furthermore, we added a log to the game, giving that nice little touch to creating a story.</span> Want to know that Pete got the "shat pants" condition? No? Well, you will know anyway.</span><br />
<br />
<img src="https://i.imgur.com/DDhWG4G.gif" alt="[Image: DDhWG4G.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">We have also started working on ship-to-ship combat, which is also why the UI needed some redesigning to be able to support and show valuable information related to ship-to-ship battles. <span style="font-weight: bold;" class="mycode_b">Christmas is closing in fast, we're not sure if we can manage a beginnings of ship-to-ship combat update before it but we will try. We will see how it goes =)</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">How to Update</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">If you're an Alpha backer or higher you can now update the game either through the in-game update mechanism or through the Bugbyte redeem site: <br />
</span><ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Method 1: You can use the in-game update mechanism. Launch the game and go to main menu and click Update! (You need to be logged in to Cloud with your account you used to redeem your Reward Code)</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Method 2: Navigate to the Bugbyte redeem site and log-in with your account (Created when you redeemed the Reward Code) to grab the newest build: <a href="http://bugbyte.fi/redeem" target="_blank" rel="noopener" class="mycode_url">http://bugbyte.fi/redeem</a> </span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size">We will most likely be Quick Patching the game in the coming days, so be sure to check out the in-game news section frequently.</span><br />
<span style="font-size: medium;" class="mycode_size"><br />
If you're not an Alpha tier backer don't worry, we are once again one step closer to Steam Early Access, which is when we will send out access also to Crew Member backers!</span><br />
<br />
<img src="https://imgur.com/pXq1Uwr.jpg" alt="[Image: pXq1Uwr.jpg]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><br />
We love to hear from you guys so don't hesitate to come have a chat with us =) You can connect with us from through the channels below:</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Discord: <a href="http://discord.gg/spacehaven" target="_blank" rel="noopener" class="mycode_url">http://discord.gg/spacehaven</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Reddit: <a href="https://www.reddit.com/r/SpaceHaven/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/SpaceHaven/</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Twitter: <a href="https://twitter.com/SpaceHavenGame" target="_blank" rel="noopener" class="mycode_url">https://twitter.com/SpaceHavenGame</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Instagram: <a href="https://www.instagram.com/spacehavengame/" target="_blank" rel="noopener" class="mycode_url">https://www.instagram.com/spacehavengame/</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Facebook: <a href="https://www.facebook.com/BugbyteGames/" target="_blank" rel="noopener" class="mycode_url">https://www.facebook.com/BugbyteGames/</a></span> <br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size">We also have our mailing list which is great for keeping up to date with important news: <a href="http://bugbyte.fi/register" target="_blank" rel="noopener" class="mycode_url">http://bugbyte.fi/register</a></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Need help with something? Send us an e-mail and we'll help you at: support@bugbyte.fi</span><br />
<br />
<img src="https://i.imgur.com/uH1okBW.png" alt="[Image: uH1okBW.png]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Wishlist on Steam!</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Be sure to wishlist Space Haven on <a href="https://store.steampowered.com/app/979110/Space_Haven/" target="_blank" rel="noopener" class="mycode_url">Steam</a> and <a href="https://www.gog.com/game/space_haven" target="_blank" rel="noopener" class="mycode_url">GOG</a>, to be notified of release =)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Full list of patch notes</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">User interface updated.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Spaceships now have roofs! And you can see them.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Tweaked default surrender rate from 10% to 0%.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Improved notification texts.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">New upcoming version feature in main menu.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Names in credits are now alphabetical.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Improved construct job placement, builders will no longer wall themselves in a corner so easily. </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Removed "set default trade" on airlocks and added "allow trade" instead. You can now have many airlocks and do multiple trades if possible (npc needs multiple airlocks or different ships).</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">A new community section in the main menu of the game.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Start resources increased for the sandbox scenario.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Derelict ships are now less populated by the big alien creature, relieving the frustration which was caused by them spawning too frequently.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">You can now bind to groups using ctrl+(0-9).</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">There is now an even faster speed setting. Shortcut keys for speed renamed to accommodate for this change.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Fixed a bug with saving sectors.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Fixed a crash when a trait had a missing text.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Fixed bugs.</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DevBlog #31 - Space Haven Alpha 4 - The Big Mixed Bag Of Goodies Update.]]></title>
			<link>http://bugbyte.fi/forums/showthread.php?tid=575</link>
			<pubDate>Thu, 10 Oct 2019 14:23:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://bugbyte.fi/forums/member.php?action=profile&uid=4">AdmiralGeezer</a>]]></dc:creator>
			<guid isPermaLink="false">http://bugbyte.fi/forums/showthread.php?tid=575</guid>
			<description><![CDATA[<img src="https://imgur.com/rPFbAgX.jpg" alt="[Image: rPFbAgX.jpg]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Girl. You walked into the wrong ship. Now show our Captain Pedro some respect or you gun' get it!</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Greetings, Spacefarers.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Time flies when you are working on something cool and we believe this is the most exciting update for Space Haven so far!</span> This big mixed bag of goodies update has it all, the biggest feature updates include:</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">A new alien and the alien behavior implemented further. </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Hailing and communicating with other factions, with faction relationships, settlements and more.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Boarding with the ability to surrender, take prisoners and demand ransoms implemented.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">A tool to create your own prison areas aboard your ships and take prisoners of your own.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">AI behavior and user interface improvements.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Medical beds now functional with doctors capable of tending to and patching up injured patients.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Graphical additions and general improvements.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">A ton of bug fixes and many more smaller feature implementations and improvements. See full list of patch notes at the bottom of this post.</span><br />
</li>
</ul>
<br />
<img src="https://imgur.com/yFEPBgt.gif" alt="[Image: yFEPBgt.gif]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">This new alien is capable of charging and knocking down your crew members. It also transforms incapacitated crew members to cocoons and drags them to the alien lair.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">We added a new alien to the game. <span style="font-weight: bold;" class="mycode_b">This specimen is capable of charging forward like a squid in water, by using it's tentacles to create a forward motion force.</span> This allows it to quickly cover a lot of distance and even ram a crew member or other target. </span><br />
<br />
<img src="https://imgur.com/KhmowrP.gif" alt="[Image: KhmowrP.gif]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">The alien does its thing on a incapacitated crew member.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Once a crew member has been incapacitated this alien is capable of transforming them to an alien cocoon.</span> This locks the crew member into a paralyzed state, optimal for the alien to transport them.</span><br />
<br />
<img src="https://imgur.com/TmqGH0J.gif" alt="[Image: TmqGH0J.gif]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Holy shit, those are some big eggs! They don't look like the kind you boil in the morning. We need to get the hell out of here.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The new alien will eventually drag the cocoon to the alien lair and plaster the poor captured crew member to a wall.</span> It's up to you to decide if you want to try to rescue the poor souls.</span><br />
<br />
<img src="https://imgur.com/rqBAXhf.jpg" alt="[Image: rqBAXhf.jpg]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">You can now hail and communicate with other factions.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">You can now hail and communicate with other factions.</span> Communication is currently done from the bridge module, and once both parties are ready to receive each others transmissions a communications window will pop up to allow you to interact with the other party.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">We've also implemented faction relationships, discussion mood, power balance between fleets, the ability to surrender, agree to cease fire and pay settlements.</span> This same interaction system works also for interactions with characters you meet or capture.</span><br />
<br />
<img src="https://imgur.com/jDf7g9g.gif" alt="[Image: jDf7g9g.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">All factions are now capable of attacking not only you, but also each other.</span> Pirates may attack you and take all your crew members captive, then demand a settlement for setting you free. <span style="font-weight: bold;" class="mycode_b">You are able to do the same for any other faction group you meet.</span> Pirates may also attack civilians or any other faction, and the factions can make their own settlements between each other.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">A character may give up and surrender to the enemy in the heat of combat,</span> the chance for this rises with every wound the character sustains. When a character has surrendered you can no longer draft or control them.</span><br />
<br />
<img src="https://imgur.com/GC3EPCa.gif" alt="[Image: GC3EPCa.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">We've created a new tool to enable you to create a prison of your own desire.</span> Build a room or many rooms to be used as a prison with more or less comfort. <span style="font-weight: bold;" class="mycode_b">Prisoners would probably appreciate a Kitchen and a toilet would be good too, but neither of these are requirements.</span> It's up to you to decide how comfortable you want your prisoners to be, and if you want them to stay alive or not.</span><br />
<br />
<img src="https://imgur.com/SWShcoy.gif" alt="[Image: SWShcoy.gif]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Medical beds are now functional and will help crew members heal from their wounds and Doctors can patch up more serious cases.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Inevitably, all this fighting causes wounds and injuries for your crew members. We've made medical beds functional and linked them to the Doctor skill. <span style="font-weight: bold;" class="mycode_b">Medical beds use IV fluids to help patients heal and give the patient nutrients while resting, and Doctors will use medical supplies to operate on patients and patch up open wounds.</span></span><br />
<br />
<img src="https://imgur.com/BUeCWWD.jpg" alt="[Image: BUeCWWD.jpg]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size">Laurie's open wound was patched up by a doctor. She's doing good but feeling a little lonely in the med bay all by herself.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The character conditions system allows us to create injuries, wounds and open wounds. An open wound might cause a crew member to bleed to death.</span> It can heal by itself if the crew member is lucky, but bringing the individual to a medical bed and having a Doctor patch them up will close wound and thus prevent the character from bleeding to death.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">How to Update</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">If you're an Alpha backer or higher you can now update the game either through the in-game update mechanism or through the Bugbyte redeem site: <br />
</span><ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Method 1: You can use the in-game update mechanism. Launch the game and go to main menu and click Update! (You need to be logged in to Cloud with your account you used to redeem your Reward Code)</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Method 2: Navigate to the Bugbyte redeem site and log-in with your account (Created when you redeemed the Reward Code) to grab the newest build: <a href="http://bugbyte.fi/redeem" target="_blank" rel="noopener" class="mycode_url">http://bugbyte.fi/redeem</a> </span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size">We will most likely be Quick Patching the game in the coming days, so be sure to check out the in-game news section frequently.</span><br />
<span style="font-size: medium;" class="mycode_size"><br />
If you're not an Alpha tier backer don't worry, we are once again one step closer to Steam Early Access, which is when we will send out access also to Crew Member backers!</span><br />
<br />
<img src="https://imgur.com/pXq1Uwr.jpg" alt="[Image: pXq1Uwr.jpg]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><br />
We love to hear from you guys so don't hesitate to come have a chat with us =) You can connect with us from through the channels below:</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Discord: <a href="http://discord.gg/spacehaven" target="_blank" rel="noopener" class="mycode_url">http://discord.gg/spacehaven</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Reddit: <a href="https://www.reddit.com/r/SpaceHaven/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/SpaceHaven/</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Twitter: <a href="https://twitter.com/SpaceHavenGame" target="_blank" rel="noopener" class="mycode_url">https://twitter.com/SpaceHavenGame</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Instagram: <a href="https://www.instagram.com/spacehavengame/" target="_blank" rel="noopener" class="mycode_url">https://www.instagram.com/spacehavengame/</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Facebook: <a href="https://www.facebook.com/BugbyteGames/" target="_blank" rel="noopener" class="mycode_url">https://www.facebook.com/BugbyteGames/</a></span> <br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size">We also have our mailing list which is great for keeping up to date with important news: <a href="http://bugbyte.fi/register" target="_blank" rel="noopener" class="mycode_url">http://bugbyte.fi/register</a></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Need help with something? Send us an e-mail and we'll help you at: support@bugbyte.fi</span><br />
<br />
<img src="https://i.imgur.com/uH1okBW.png" alt="[Image: uH1okBW.png]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Wishlist on Steam!</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Be sure to wishlist Space Haven on <a href="https://store.steampowered.com/app/979110/Space_Haven/" target="_blank" rel="noopener" class="mycode_url">Steam</a> and <a href="https://www.gog.com/game/space_haven" target="_blank" rel="noopener" class="mycode_url">GOG</a>, to be notified of release =)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Full list of patch notes</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Alpha 4 - New Features Implemented (NOTE! Saved games are not supported from Alpha 3.)</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">New alien added and alien behavior implemented further. Aliens can now incapacitate your crew members and drag them to their lair to be cocooned to walls.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Medical bed functionality implemented, along with tending to patients.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Medical supplies added. Injured crew members laying in medical beds need IV fluid as food.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Implemented Doctor skill. Doctors can patch up open wounds, this requires medical supplies.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Crew might now need medical bed if they get the open wound condition.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Implemented communication with other factions. Ability to hail other factions and negotiate. </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Implemented the ability to surrender, agree to cease fire and pay settlements.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Implemented faction relationships, discussion mood and power balance when interacting with a faction.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">New Surrender rate added for crew members. Some will be more prone to surrender than others during fights.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Engine mass limit lifted to 1600 from 1200.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Starting resources for scenario 01 and 02 buffed slightly for ice in asteroids, food, tech blocks and energy blocks.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Created some new ships for many of the factions instead of just one default ship for everyone.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">"Scanning" in systems menu has been renamed to "Comms".</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Logistics can now be turned off for facilities, meaning that new resources will not be delivered to the facility.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Improved the functionality of character conditions.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Trade is now required as a permission to be able to trade with a faction.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Only drafted characters can lock doors in combat mode.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Added prisoner area permission tool to build menu. Implemented also support for possible other area permissions.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Improved and added new user interface notifications and information texts for various menus.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">When selecting a blueprint the lower left information menu will show which resources are still missing.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">When checking a refinery the information will state if you have needed resources stored.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Fixed many bugs.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<img src="https://imgur.com/rPFbAgX.jpg" alt="[Image: rPFbAgX.jpg]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Girl. You walked into the wrong ship. Now show our Captain Pedro some respect or you gun' get it!</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Greetings, Spacefarers.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Time flies when you are working on something cool and we believe this is the most exciting update for Space Haven so far!</span> This big mixed bag of goodies update has it all, the biggest feature updates include:</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">A new alien and the alien behavior implemented further. </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Hailing and communicating with other factions, with faction relationships, settlements and more.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Boarding with the ability to surrender, take prisoners and demand ransoms implemented.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">A tool to create your own prison areas aboard your ships and take prisoners of your own.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">AI behavior and user interface improvements.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Medical beds now functional with doctors capable of tending to and patching up injured patients.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Graphical additions and general improvements.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">A ton of bug fixes and many more smaller feature implementations and improvements. See full list of patch notes at the bottom of this post.</span><br />
</li>
</ul>
<br />
<img src="https://imgur.com/yFEPBgt.gif" alt="[Image: yFEPBgt.gif]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">This new alien is capable of charging and knocking down your crew members. It also transforms incapacitated crew members to cocoons and drags them to the alien lair.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">We added a new alien to the game. <span style="font-weight: bold;" class="mycode_b">This specimen is capable of charging forward like a squid in water, by using it's tentacles to create a forward motion force.</span> This allows it to quickly cover a lot of distance and even ram a crew member or other target. </span><br />
<br />
<img src="https://imgur.com/KhmowrP.gif" alt="[Image: KhmowrP.gif]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">The alien does its thing on a incapacitated crew member.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Once a crew member has been incapacitated this alien is capable of transforming them to an alien cocoon.</span> This locks the crew member into a paralyzed state, optimal for the alien to transport them.</span><br />
<br />
<img src="https://imgur.com/TmqGH0J.gif" alt="[Image: TmqGH0J.gif]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Holy shit, those are some big eggs! They don't look like the kind you boil in the morning. We need to get the hell out of here.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The new alien will eventually drag the cocoon to the alien lair and plaster the poor captured crew member to a wall.</span> It's up to you to decide if you want to try to rescue the poor souls.</span><br />
<br />
<img src="https://imgur.com/rqBAXhf.jpg" alt="[Image: rqBAXhf.jpg]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">You can now hail and communicate with other factions.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">You can now hail and communicate with other factions.</span> Communication is currently done from the bridge module, and once both parties are ready to receive each others transmissions a communications window will pop up to allow you to interact with the other party.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">We've also implemented faction relationships, discussion mood, power balance between fleets, the ability to surrender, agree to cease fire and pay settlements.</span> This same interaction system works also for interactions with characters you meet or capture.</span><br />
<br />
<img src="https://imgur.com/jDf7g9g.gif" alt="[Image: jDf7g9g.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">All factions are now capable of attacking not only you, but also each other.</span> Pirates may attack you and take all your crew members captive, then demand a settlement for setting you free. <span style="font-weight: bold;" class="mycode_b">You are able to do the same for any other faction group you meet.</span> Pirates may also attack civilians or any other faction, and the factions can make their own settlements between each other.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">A character may give up and surrender to the enemy in the heat of combat,</span> the chance for this rises with every wound the character sustains. When a character has surrendered you can no longer draft or control them.</span><br />
<br />
<img src="https://imgur.com/GC3EPCa.gif" alt="[Image: GC3EPCa.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">We've created a new tool to enable you to create a prison of your own desire.</span> Build a room or many rooms to be used as a prison with more or less comfort. <span style="font-weight: bold;" class="mycode_b">Prisoners would probably appreciate a Kitchen and a toilet would be good too, but neither of these are requirements.</span> It's up to you to decide how comfortable you want your prisoners to be, and if you want them to stay alive or not.</span><br />
<br />
<img src="https://imgur.com/SWShcoy.gif" alt="[Image: SWShcoy.gif]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Medical beds are now functional and will help crew members heal from their wounds and Doctors can patch up more serious cases.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Inevitably, all this fighting causes wounds and injuries for your crew members. We've made medical beds functional and linked them to the Doctor skill. <span style="font-weight: bold;" class="mycode_b">Medical beds use IV fluids to help patients heal and give the patient nutrients while resting, and Doctors will use medical supplies to operate on patients and patch up open wounds.</span></span><br />
<br />
<img src="https://imgur.com/BUeCWWD.jpg" alt="[Image: BUeCWWD.jpg]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size">Laurie's open wound was patched up by a doctor. She's doing good but feeling a little lonely in the med bay all by herself.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The character conditions system allows us to create injuries, wounds and open wounds. An open wound might cause a crew member to bleed to death.</span> It can heal by itself if the crew member is lucky, but bringing the individual to a medical bed and having a Doctor patch them up will close wound and thus prevent the character from bleeding to death.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">How to Update</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">If you're an Alpha backer or higher you can now update the game either through the in-game update mechanism or through the Bugbyte redeem site: <br />
</span><ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Method 1: You can use the in-game update mechanism. Launch the game and go to main menu and click Update! (You need to be logged in to Cloud with your account you used to redeem your Reward Code)</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Method 2: Navigate to the Bugbyte redeem site and log-in with your account (Created when you redeemed the Reward Code) to grab the newest build: <a href="http://bugbyte.fi/redeem" target="_blank" rel="noopener" class="mycode_url">http://bugbyte.fi/redeem</a> </span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size">We will most likely be Quick Patching the game in the coming days, so be sure to check out the in-game news section frequently.</span><br />
<span style="font-size: medium;" class="mycode_size"><br />
If you're not an Alpha tier backer don't worry, we are once again one step closer to Steam Early Access, which is when we will send out access also to Crew Member backers!</span><br />
<br />
<img src="https://imgur.com/pXq1Uwr.jpg" alt="[Image: pXq1Uwr.jpg]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><br />
We love to hear from you guys so don't hesitate to come have a chat with us =) You can connect with us from through the channels below:</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Discord: <a href="http://discord.gg/spacehaven" target="_blank" rel="noopener" class="mycode_url">http://discord.gg/spacehaven</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Reddit: <a href="https://www.reddit.com/r/SpaceHaven/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/SpaceHaven/</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Twitter: <a href="https://twitter.com/SpaceHavenGame" target="_blank" rel="noopener" class="mycode_url">https://twitter.com/SpaceHavenGame</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Instagram: <a href="https://www.instagram.com/spacehavengame/" target="_blank" rel="noopener" class="mycode_url">https://www.instagram.com/spacehavengame/</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Facebook: <a href="https://www.facebook.com/BugbyteGames/" target="_blank" rel="noopener" class="mycode_url">https://www.facebook.com/BugbyteGames/</a></span> <br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size">We also have our mailing list which is great for keeping up to date with important news: <a href="http://bugbyte.fi/register" target="_blank" rel="noopener" class="mycode_url">http://bugbyte.fi/register</a></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Need help with something? Send us an e-mail and we'll help you at: support@bugbyte.fi</span><br />
<br />
<img src="https://i.imgur.com/uH1okBW.png" alt="[Image: uH1okBW.png]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Wishlist on Steam!</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Be sure to wishlist Space Haven on <a href="https://store.steampowered.com/app/979110/Space_Haven/" target="_blank" rel="noopener" class="mycode_url">Steam</a> and <a href="https://www.gog.com/game/space_haven" target="_blank" rel="noopener" class="mycode_url">GOG</a>, to be notified of release =)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Full list of patch notes</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Alpha 4 - New Features Implemented (NOTE! Saved games are not supported from Alpha 3.)</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">New alien added and alien behavior implemented further. Aliens can now incapacitate your crew members and drag them to their lair to be cocooned to walls.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Medical bed functionality implemented, along with tending to patients.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Medical supplies added. Injured crew members laying in medical beds need IV fluid as food.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Implemented Doctor skill. Doctors can patch up open wounds, this requires medical supplies.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Crew might now need medical bed if they get the open wound condition.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Implemented communication with other factions. Ability to hail other factions and negotiate. </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Implemented the ability to surrender, agree to cease fire and pay settlements.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Implemented faction relationships, discussion mood and power balance when interacting with a faction.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">New Surrender rate added for crew members. Some will be more prone to surrender than others during fights.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Engine mass limit lifted to 1600 from 1200.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Starting resources for scenario 01 and 02 buffed slightly for ice in asteroids, food, tech blocks and energy blocks.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Created some new ships for many of the factions instead of just one default ship for everyone.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">"Scanning" in systems menu has been renamed to "Comms".</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Logistics can now be turned off for facilities, meaning that new resources will not be delivered to the facility.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Improved the functionality of character conditions.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Trade is now required as a permission to be able to trade with a faction.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Only drafted characters can lock doors in combat mode.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Added prisoner area permission tool to build menu. Implemented also support for possible other area permissions.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Improved and added new user interface notifications and information texts for various menus.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">When selecting a blueprint the lower left information menu will show which resources are still missing.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">When checking a refinery the information will state if you have needed resources stored.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Fixed many bugs.</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DevBlog #30 - Listen to Space Haven main menu music now released as a full single.]]></title>
			<link>http://bugbyte.fi/forums/showthread.php?tid=571</link>
			<pubDate>Fri, 23 Aug 2019 12:41:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://bugbyte.fi/forums/member.php?action=profile&uid=4">AdmiralGeezer</a>]]></dc:creator>
			<guid isPermaLink="false">http://bugbyte.fi/forums/showthread.php?tid=571</guid>
			<description><![CDATA[<div class="iframe-container">
<iframe width="560" height="315" src="//www.youtube.com/embed/MA2b1tpzgAs" frameborder="0" allowfullscreen></iframe><br />
</div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">"Honestly I could sit on the main menu screen and listen to that 30 seconds over and over."</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">"I really love the Music, especially that one , playing at main menu. I dont wanna play game, i could listen to that song for hours!"</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">"Wanted to give you a shout out for the music in this game. It's been a long time since ive just stopped and just listened to the sound track of a game. 10\10"</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The Space Haven main menu music is now released as a full version single! =) When you started playing the Alpha version of Space Haven you seemed to fall in love with the music playing in the main menu. At the time  it was only a 30 seconds long piece, with vocals from our composers girlfriend. We decided to build further on the song and gave our composer a task to make it a full single. You can listen to the result above! Have a listen and give it a thumbs up on YouTube! =)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Mark it on your playlist for study sessions or other events benefiting from a chill vibe =)</span><br />
<br />
<img src="https://i.imgur.com/5RZMt8g.jpg" alt="[Image: 5RZMt8g.jpg]" class="mycode_img" /><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Bandcamp: <a href="https://paulzimmermann.bandcamp.com/track/to-the-moon-feat-scalefin" target="_blank" rel="noopener" class="mycode_url">https://paulzimmermann.bandcamp.com/trac...t-scalefin</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Spotify: <a href="https://open.spotify.com/track/0B9Cbf1CWdRF4P6frkdhhD?si=WZMkA0sSRHeLDvoT-RQF4w" target="_blank" rel="noopener" class="mycode_url">https://open.spotify.com/track/0B9Cbf1CW...DvoT-RQF4w</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Amazon: <a href="https://www.amazon.com/gp/product/B07WDRCMTW" target="_blank" rel="noopener" class="mycode_url">https://www.amazon.com/gp/product/B07WDRCMTW</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Apple Music: <a href="https://music.apple.com/de/album/to-the-moon-feat-scalefin-single/1476701902" target="_blank" rel="noopener" class="mycode_url">https://music.apple.com/de/album/to-the-...1476701902</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Google Play: <a href="https://play.google.com/store/music/album?id=Bx3sfgdebtuoazk7lrqzxl3py3e&amp;tid=song-Tjam7khpcvwdeabr3lfmfak554m" target="_blank" rel="noopener" class="mycode_url">https://play.google.com/store/music/album?id=Bx3sfgdebtuoazk7lrqzxl3py3e&tid=song-Tjam7khpcvwdeabr3lfmfak554m</a> </span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size">We still think back on our Kickstarter days with wonder, and can't thank you enough for being part of our community and the journey of Space Haven. Thank you once again for backing us and hope you enjoy this wonderful piece of music by our composer Paul Zimmermann.</span>]]></description>
			<content:encoded><![CDATA[<div class="iframe-container">
<iframe width="560" height="315" src="//www.youtube.com/embed/MA2b1tpzgAs" frameborder="0" allowfullscreen></iframe><br />
</div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">"Honestly I could sit on the main menu screen and listen to that 30 seconds over and over."</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">"I really love the Music, especially that one , playing at main menu. I dont wanna play game, i could listen to that song for hours!"</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">"Wanted to give you a shout out for the music in this game. It's been a long time since ive just stopped and just listened to the sound track of a game. 10\10"</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The Space Haven main menu music is now released as a full version single! =) When you started playing the Alpha version of Space Haven you seemed to fall in love with the music playing in the main menu. At the time  it was only a 30 seconds long piece, with vocals from our composers girlfriend. We decided to build further on the song and gave our composer a task to make it a full single. You can listen to the result above! Have a listen and give it a thumbs up on YouTube! =)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Mark it on your playlist for study sessions or other events benefiting from a chill vibe =)</span><br />
<br />
<img src="https://i.imgur.com/5RZMt8g.jpg" alt="[Image: 5RZMt8g.jpg]" class="mycode_img" /><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Bandcamp: <a href="https://paulzimmermann.bandcamp.com/track/to-the-moon-feat-scalefin" target="_blank" rel="noopener" class="mycode_url">https://paulzimmermann.bandcamp.com/trac...t-scalefin</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Spotify: <a href="https://open.spotify.com/track/0B9Cbf1CWdRF4P6frkdhhD?si=WZMkA0sSRHeLDvoT-RQF4w" target="_blank" rel="noopener" class="mycode_url">https://open.spotify.com/track/0B9Cbf1CW...DvoT-RQF4w</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Amazon: <a href="https://www.amazon.com/gp/product/B07WDRCMTW" target="_blank" rel="noopener" class="mycode_url">https://www.amazon.com/gp/product/B07WDRCMTW</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Apple Music: <a href="https://music.apple.com/de/album/to-the-moon-feat-scalefin-single/1476701902" target="_blank" rel="noopener" class="mycode_url">https://music.apple.com/de/album/to-the-...1476701902</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Google Play: <a href="https://play.google.com/store/music/album?id=Bx3sfgdebtuoazk7lrqzxl3py3e&amp;tid=song-Tjam7khpcvwdeabr3lfmfak554m" target="_blank" rel="noopener" class="mycode_url">https://play.google.com/store/music/album?id=Bx3sfgdebtuoazk7lrqzxl3py3e&tid=song-Tjam7khpcvwdeabr3lfmfak554m</a> </span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size">We still think back on our Kickstarter days with wonder, and can't thank you enough for being part of our community and the journey of Space Haven. Thank you once again for backing us and hope you enjoy this wonderful piece of music by our composer Paul Zimmermann.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DevBlog #29 - Space Haven Alpha 3 - The Resource Overhaul.]]></title>
			<link>http://bugbyte.fi/forums/showthread.php?tid=570</link>
			<pubDate>Fri, 23 Aug 2019 12:12:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://bugbyte.fi/forums/member.php?action=profile&uid=4">AdmiralGeezer</a>]]></dc:creator>
			<guid isPermaLink="false">http://bugbyte.fi/forums/showthread.php?tid=570</guid>
			<description><![CDATA[<img src="https://imgur.com/wpFDjYn.jpg" alt="[Image: wpFDjYn.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Greetings, Spacefarers.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">How has your summer been? Ours has been a nice mix of hot and rainy. We enjoyed our 3 weeks of vacation immensely, and it brought us a whole lot of new energy to work more on Space Haven. We've been quietly working more on this next Alpha update for more than a few weeks already, wanting to announce our vacation ending and giving you a nice surprise in form of a new Alpha update at the same time =)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">What is new? You might ask. Well, what is not new! Let's jump into it all, shall we.</span><br />
<br />
<img src="https://imgur.com/bYRutu8.jpg" alt="[Image: bYRutu8.jpg]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">NOTE! Some of the new facilities are still lacking coloring and texturing.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">New Facilities and Resources</span></span><br />
<span style="font-size: medium;" class="mycode_size"><br />
We've added 7 new resource production facilities, and modified the functions of the existing ones a little bit. The purpose of this resource overhaul was to give us a better base to expand on, and make it easier to continue adding some more depth to the game in the future. The underlying resource tree will enable a wider array of various resources and both low and high tech facilities, as well as production chains that make sense.</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Water Purifier - Transforms ice into purified water, essential for many life forms.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Water Purifier - Transforms ice into purified water, essential for many life forms.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Chemical Refinery - Used to produce various chemicals. Releases hazardous gas and is noisy.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Metal Refinery - Transforms carbon and basic metals to steel plates. Releases heat and is noisy.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Energy Refinery - Transforms energy crystal to energy rods and hyperium to hyperfuel. Releases hazardous gas and is noisy.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Scrapper - Transforms scrap materials into a variety of usable resources. Releases heat and is noisy.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Assembler - The assembler produces basic construction components, including Soft block, Hull blocks and Infrablocks.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Micro-Weaver - The Micro-Weaver creates fabrics from fibers. </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Cell Fuser - The Cell Fuser uses electronic components and energy rods to create energy cells. </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Electronic Fabricator - Transforms noble metal and raw chemical to electronic parts.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Optronics Fabricator - The high-tech Optronics Fabricator is capable of producing optronics components.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Advanced Assembler - The advanced assembler facility is capable of producing high-tech construction components, such as tech blocks and energy blocks.</span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size">In addition to these we also added a battery module to the game, essential for sudden bursts of power consumption or power grid failures.</span><br />
<br />
<img src="https://imgur.com/HKpE48k.jpg" alt="[Image: HKpE48k.jpg]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">Added resources and new icons.</span><br />
<span style="font-size: medium;" class="mycode_size"><br />
A resource overhaul wouldn't be an overhaul without new resources and of course new fantastic looking icons! Our graphics designer has been crafting the new facilities and icons for a long time.</span><br />
<br />
<img src="https://imgur.com/WgMmwMe.jpg" alt="[Image: WgMmwMe.jpg]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">You are now able to customize which resources you want to see in the top bar, and in which way.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">This brings us to the next improvement. Ship settings now have a section where you can customize which resources you deem important and want to keep an extra eye on. You'll be able to customize the importance (in which order they are shown), if they are shown at all when you don't currently have any of the type and if you want to be notified if a certain resource is starting to run low.</span><br />
<br />
<img src="https://imgur.com/wEGGEig.gif" alt="[Image: wEGGEig.gif]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">You can now butcher aliens for meat and make a meal. If you hate one of your crew members...</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Speaking of running low on resources. Malakai uses his butcher skills to make some nice monster meat out of an alien body. Become a notorious alien hunter and feed your crew with some greens (It's good for you! Or is it?). If one of the crew members vanishes and the others are having a nice meal filled with meat recipes, you might want to be a bit worried.</span><br />
<br />
<img src="https://imgur.com/IEDXApG.jpg" alt="[Image: IEDXApG.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Sandbox Scenario</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Some type of sandbox mode has been asked for a lot, so we decided to create a start scenario where resources are abundant! And you start with a crew of 8. This scenario will let you focus more on building your fleet without worrying about running out of resources, great for when you want to see how a ship design you have in mind works when brought alive in the game.</span><br />
<br />
<img src="https://imgur.com/lhIEBiY.jpg" alt="[Image: lhIEBiY.jpg]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">'Mobile Platform' built by Kenji</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">How to Update</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">If you're an Alpha backer or higher you can now update the game either through the in-game update mechanism or through the Bugbyte redeem site: <br />
</span><ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Method 1: You can use the in-game update mechanism. Launch the game and go to main menu and click Update! (You need to be logged in to Cloud with your account you used to redeem your Reward Code)</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Method 2: Navigate to the Bugbyte redeem site and log-in with your account (Created when you redeemed the Reward Code) to grab the newest build: <a href="http://bugbyte.fi/redeem" target="_blank" rel="noopener" class="mycode_url">http://bugbyte.fi/redeem</a> </span><br />
</li>
</ul>
<br />
<br />
<span style="font-size: medium;" class="mycode_size">We will most likely be Quick Patching the game in the coming days, so be sure to check out the in-game news section frequently.</span><br />
<span style="font-size: medium;" class="mycode_size"><br />
If you're not an Alpha tier backer don't worry, we are once again one step closer to Steam Early Access, which is when we will send out access also to Crew Member backers!</span><br />
<br />
<img src="https://imgur.com/pXq1Uwr.jpg" alt="[Image: pXq1Uwr.jpg]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><br />
We love to hear from you guys so don't hesitate to come have a chat with us =) You can connect with us from through the channels below:</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Discord: <a href="http://discord.gg/spacehaven" target="_blank" rel="noopener" class="mycode_url">http://discord.gg/spacehaven</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Reddit: <a href="https://www.reddit.com/r/SpaceHaven/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/SpaceHaven/</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Twitter: <a href="https://twitter.com/SpaceHavenGame" target="_blank" rel="noopener" class="mycode_url">https://twitter.com/SpaceHavenGame</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Instagram: <a href="https://www.instagram.com/spacehavengame/" target="_blank" rel="noopener" class="mycode_url">https://www.instagram.com/spacehavengame/</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Facebook: <a href="https://www.facebook.com/BugbyteGames/" target="_blank" rel="noopener" class="mycode_url">https://www.facebook.com/BugbyteGames/</a></span> <br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size">We also have our mailing list which is great for keeping up to date with important news: <a href="http://bugbyte.fi/register" target="_blank" rel="noopener" class="mycode_url">http://bugbyte.fi/register</a></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Need help with something? Send us an e-mail and we'll help you at: support@bugbyte.fi</span><br />
<br />
<img src="https://imgur.com/tPG6QXm.jpg" alt="[Image: tPG6QXm.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Wishlist on Steam!</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Be sure to wishlist Space Haven on <a href="https://store.steampowered.com/app/979110/Space_Haven/" target="_blank" rel="noopener" class="mycode_url">Steam</a> and <a href="https://www.gog.com/game/space_haven" target="_blank" rel="noopener" class="mycode_url">GOG</a>, to be notified of release =)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Full list of patch notes</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Alpha 3 - New Features Implemented (NOTE! Saved games are not supported from Alpha 2.)</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">A new resource tree with new added resources and new facilities.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Sandbox scenario added - Start in a sector with a ton of resources!</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Sandbox scenario added - Start in a sector with a ton of resources!</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Ability to haul dead bodies and turn dead humans into human meat. If times are desperate...</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Ability to haul dead alien bodies and turn dead aliens into monster meat. Time to become an alien hunter and sell that sweet monster meat for the best price on the market!</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Rename your own characters and ships (not NPC). This feature was asked for a lot! To keep all naming rewards value intact NPC characters or ships cannot be renamed. This also applies to shuttles and mining pods.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">First set of backer names imported to the game. We will import more soon =)</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">General improvements to the UI, such as improved resource categories in storages and ship resource management menus and the ability to customize which resources are shown in the top bar (Added resource display settings in ship settings.)</span><br />
<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size">Alpha 3 - Smaller improvements and changes.</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">You can now choose to start a new game with or without tutorial objectives. Tutorial objectives window has been made more noticeable.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Food values have changed and offer now more in hunger value. </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Trade statuses added to trade notification in top right corner.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Power view mode now shows where power is being generated.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Power nodes and cores has reduced power storage capacity.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">New Facility: Power capacity node. Stores more power but has smaller power radius.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Toilets and kitchen show a bad environment icon if they can't be used.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Toilets and kitchen show a bad environment icon if they can't be used.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Resource categories changed in storage and ship resource management.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Combined Fabrication and Refine jobs to Industry.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Removed Engine job.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Build costs for facilities have been changed.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">New music track added to the music pool.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Fixed so many bugs that we ran out of them. Hah! Just kidding, we're sure you can still find some =)</span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><br />
Once again thank you for supporting us and your patience! See you again in the next update.</span><br />
<span style="font-size: medium;" class="mycode_size"><br />
- Bugbyte</span>]]></description>
			<content:encoded><![CDATA[<img src="https://imgur.com/wpFDjYn.jpg" alt="[Image: wpFDjYn.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Greetings, Spacefarers.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">How has your summer been? Ours has been a nice mix of hot and rainy. We enjoyed our 3 weeks of vacation immensely, and it brought us a whole lot of new energy to work more on Space Haven. We've been quietly working more on this next Alpha update for more than a few weeks already, wanting to announce our vacation ending and giving you a nice surprise in form of a new Alpha update at the same time =)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">What is new? You might ask. Well, what is not new! Let's jump into it all, shall we.</span><br />
<br />
<img src="https://imgur.com/bYRutu8.jpg" alt="[Image: bYRutu8.jpg]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">NOTE! Some of the new facilities are still lacking coloring and texturing.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">New Facilities and Resources</span></span><br />
<span style="font-size: medium;" class="mycode_size"><br />
We've added 7 new resource production facilities, and modified the functions of the existing ones a little bit. The purpose of this resource overhaul was to give us a better base to expand on, and make it easier to continue adding some more depth to the game in the future. The underlying resource tree will enable a wider array of various resources and both low and high tech facilities, as well as production chains that make sense.</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Water Purifier - Transforms ice into purified water, essential for many life forms.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Water Purifier - Transforms ice into purified water, essential for many life forms.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Chemical Refinery - Used to produce various chemicals. Releases hazardous gas and is noisy.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Metal Refinery - Transforms carbon and basic metals to steel plates. Releases heat and is noisy.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Energy Refinery - Transforms energy crystal to energy rods and hyperium to hyperfuel. Releases hazardous gas and is noisy.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Scrapper - Transforms scrap materials into a variety of usable resources. Releases heat and is noisy.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Assembler - The assembler produces basic construction components, including Soft block, Hull blocks and Infrablocks.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Micro-Weaver - The Micro-Weaver creates fabrics from fibers. </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Cell Fuser - The Cell Fuser uses electronic components and energy rods to create energy cells. </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Electronic Fabricator - Transforms noble metal and raw chemical to electronic parts.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Optronics Fabricator - The high-tech Optronics Fabricator is capable of producing optronics components.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Advanced Assembler - The advanced assembler facility is capable of producing high-tech construction components, such as tech blocks and energy blocks.</span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size">In addition to these we also added a battery module to the game, essential for sudden bursts of power consumption or power grid failures.</span><br />
<br />
<img src="https://imgur.com/HKpE48k.jpg" alt="[Image: HKpE48k.jpg]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">Added resources and new icons.</span><br />
<span style="font-size: medium;" class="mycode_size"><br />
A resource overhaul wouldn't be an overhaul without new resources and of course new fantastic looking icons! Our graphics designer has been crafting the new facilities and icons for a long time.</span><br />
<br />
<img src="https://imgur.com/WgMmwMe.jpg" alt="[Image: WgMmwMe.jpg]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">You are now able to customize which resources you want to see in the top bar, and in which way.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">This brings us to the next improvement. Ship settings now have a section where you can customize which resources you deem important and want to keep an extra eye on. You'll be able to customize the importance (in which order they are shown), if they are shown at all when you don't currently have any of the type and if you want to be notified if a certain resource is starting to run low.</span><br />
<br />
<img src="https://imgur.com/wEGGEig.gif" alt="[Image: wEGGEig.gif]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">You can now butcher aliens for meat and make a meal. If you hate one of your crew members...</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Speaking of running low on resources. Malakai uses his butcher skills to make some nice monster meat out of an alien body. Become a notorious alien hunter and feed your crew with some greens (It's good for you! Or is it?). If one of the crew members vanishes and the others are having a nice meal filled with meat recipes, you might want to be a bit worried.</span><br />
<br />
<img src="https://imgur.com/IEDXApG.jpg" alt="[Image: IEDXApG.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Sandbox Scenario</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Some type of sandbox mode has been asked for a lot, so we decided to create a start scenario where resources are abundant! And you start with a crew of 8. This scenario will let you focus more on building your fleet without worrying about running out of resources, great for when you want to see how a ship design you have in mind works when brought alive in the game.</span><br />
<br />
<img src="https://imgur.com/lhIEBiY.jpg" alt="[Image: lhIEBiY.jpg]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">'Mobile Platform' built by Kenji</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">How to Update</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">If you're an Alpha backer or higher you can now update the game either through the in-game update mechanism or through the Bugbyte redeem site: <br />
</span><ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Method 1: You can use the in-game update mechanism. Launch the game and go to main menu and click Update! (You need to be logged in to Cloud with your account you used to redeem your Reward Code)</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Method 2: Navigate to the Bugbyte redeem site and log-in with your account (Created when you redeemed the Reward Code) to grab the newest build: <a href="http://bugbyte.fi/redeem" target="_blank" rel="noopener" class="mycode_url">http://bugbyte.fi/redeem</a> </span><br />
</li>
</ul>
<br />
<br />
<span style="font-size: medium;" class="mycode_size">We will most likely be Quick Patching the game in the coming days, so be sure to check out the in-game news section frequently.</span><br />
<span style="font-size: medium;" class="mycode_size"><br />
If you're not an Alpha tier backer don't worry, we are once again one step closer to Steam Early Access, which is when we will send out access also to Crew Member backers!</span><br />
<br />
<img src="https://imgur.com/pXq1Uwr.jpg" alt="[Image: pXq1Uwr.jpg]" class="mycode_img" /><br />
<span style="font-size: medium;" class="mycode_size"><br />
We love to hear from you guys so don't hesitate to come have a chat with us =) You can connect with us from through the channels below:</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Discord: <a href="http://discord.gg/spacehaven" target="_blank" rel="noopener" class="mycode_url">http://discord.gg/spacehaven</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Reddit: <a href="https://www.reddit.com/r/SpaceHaven/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/SpaceHaven/</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Twitter: <a href="https://twitter.com/SpaceHavenGame" target="_blank" rel="noopener" class="mycode_url">https://twitter.com/SpaceHavenGame</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Instagram: <a href="https://www.instagram.com/spacehavengame/" target="_blank" rel="noopener" class="mycode_url">https://www.instagram.com/spacehavengame/</a> </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Facebook: <a href="https://www.facebook.com/BugbyteGames/" target="_blank" rel="noopener" class="mycode_url">https://www.facebook.com/BugbyteGames/</a></span> <br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size">We also have our mailing list which is great for keeping up to date with important news: <a href="http://bugbyte.fi/register" target="_blank" rel="noopener" class="mycode_url">http://bugbyte.fi/register</a></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Need help with something? Send us an e-mail and we'll help you at: support@bugbyte.fi</span><br />
<br />
<img src="https://imgur.com/tPG6QXm.jpg" alt="[Image: tPG6QXm.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Wishlist on Steam!</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Be sure to wishlist Space Haven on <a href="https://store.steampowered.com/app/979110/Space_Haven/" target="_blank" rel="noopener" class="mycode_url">Steam</a> and <a href="https://www.gog.com/game/space_haven" target="_blank" rel="noopener" class="mycode_url">GOG</a>, to be notified of release =)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Full list of patch notes</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Alpha 3 - New Features Implemented (NOTE! Saved games are not supported from Alpha 2.)</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">A new resource tree with new added resources and new facilities.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Sandbox scenario added - Start in a sector with a ton of resources!</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Sandbox scenario added - Start in a sector with a ton of resources!</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Ability to haul dead bodies and turn dead humans into human meat. If times are desperate...</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Ability to haul dead alien bodies and turn dead aliens into monster meat. Time to become an alien hunter and sell that sweet monster meat for the best price on the market!</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Rename your own characters and ships (not NPC). This feature was asked for a lot! To keep all naming rewards value intact NPC characters or ships cannot be renamed. This also applies to shuttles and mining pods.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">First set of backer names imported to the game. We will import more soon =)</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">General improvements to the UI, such as improved resource categories in storages and ship resource management menus and the ability to customize which resources are shown in the top bar (Added resource display settings in ship settings.)</span><br />
<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size">Alpha 3 - Smaller improvements and changes.</span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">You can now choose to start a new game with or without tutorial objectives. Tutorial objectives window has been made more noticeable.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Food values have changed and offer now more in hunger value. </span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Trade statuses added to trade notification in top right corner.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Power view mode now shows where power is being generated.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Power nodes and cores has reduced power storage capacity.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">New Facility: Power capacity node. Stores more power but has smaller power radius.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Toilets and kitchen show a bad environment icon if they can't be used.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Toilets and kitchen show a bad environment icon if they can't be used.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Resource categories changed in storage and ship resource management.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Combined Fabrication and Refine jobs to Industry.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Removed Engine job.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Build costs for facilities have been changed.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">New music track added to the music pool.</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Fixed so many bugs that we ran out of them. Hah! Just kidding, we're sure you can still find some =)</span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><br />
Once again thank you for supporting us and your patience! See you again in the next update.</span><br />
<span style="font-size: medium;" class="mycode_size"><br />
- Bugbyte</span>]]></content:encoded>
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