Difference between revisions of "Research"

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A good rule of thumb would be to have 2 research labs and give 2 crew members some priority on research in the [https://bugbyte.fi/spacehaven/wiki/index.php/Menus#Crew_Management_Menu crew management menu.]
 
A good rule of thumb would be to have 2 research labs and give 2 crew members some priority on research in the [https://bugbyte.fi/spacehaven/wiki/index.php/Menus#Crew_Management_Menu crew management menu.]
  
==The Research Tree & Research Modules==
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==The Research Tree==
  
 
[[File:Refined new research tree 02 986x506.jpg]]
 
[[File:Refined new research tree 02 986x506.jpg]]
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The research tree is divided into categories, with a certain amount of research modules in each category. The player is free to research technology from any category, but some dependencies exist from left to right.
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The research menu also has a queue, so multiple research modules can be queued for research. The queue will try to optimize how work is done at both at the Research Lab and the Research Workbench.
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If the Research Workbench has already completed its task on a research module high in the queue, it will move on to allocate crew members to a research module lower in the queue.
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==Research Modules==
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[[File:Research tree tooltip 1015x470.jpg]]
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===Stages===
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A research module may consist of one or more stages, which all have to be completed for a research module to be unlocked. Each stage has a certain amount of research points and/or experiments needed.
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Crew members will first work on stage 1 and move on to the next stage once the first one is completed.
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===Research points===
  
 
Each research module in the research tree can be unlocked by completing 3 different tiers of research points. The 3 different research points can be seen with the green, yellow and red laboratory flask icons.
 
Each research module in the research tree can be unlocked by completing 3 different tiers of research points. The 3 different research points can be seen with the green, yellow and red laboratory flask icons.
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Note that even if a character has a very high research skill it does not necessarily mean they will succeed every iteration. It means their chances of succeeding are significantly higher than those with a low research skill level.
 
Note that even if a character has a very high research skill it does not necessarily mean they will succeed every iteration. It means their chances of succeeding are significantly higher than those with a low research skill level.
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===Experiments===
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In some research modules experiments at the research workbench are also required. Once a research module with experiments needed has been marked for research, crew members will carry the needed resources
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to the research workbench and a researcher will carry out experiments.
  
 
==Research Iterations==
 
==Research Iterations==
  
 
A research iteration is when a crew member sits down at the research labs and does one cycle of researching. The research iteration will focus on unlocking a higher tier research point first, and continue on to a lower one if the higher failed. Ultimately, if the iteration did not succeed at unlocking any of the research tier points the iteration itself has failed. After this the crew member will continue on to try again in another iteration.
 
A research iteration is when a crew member sits down at the research labs and does one cycle of researching. The research iteration will focus on unlocking a higher tier research point first, and continue on to a lower one if the higher failed. Ultimately, if the iteration did not succeed at unlocking any of the research tier points the iteration itself has failed. After this the crew member will continue on to try again in another iteration.

Latest revision as of 13:07, 4 November 2021

Researching two labs 800x450.jpg

Researching

The Research Lab

Research in Space Haven is done by building one or more research labs, and having a crew member with a Research skill of 1 or higher prioritize research in the crew management menu. Keep in mind that it is possible to build more than one research labs, and have multiple crew members researching. This will speed up the process.

The Research Workbench

Some research modules require experiments, these can be done by crew members at the Research Workbench. A few resources is allocated for these experiments, depending on the technology that is being researched. Accidents may happen when research experiments are carried out, with possibilities of fire or injuries as a result.

A good rule of thumb would be to have 2 research labs and give 2 crew members some priority on research in the crew management menu.

The Research Tree

Refined new research tree 02 986x506.jpg

The research tree is divided into categories, with a certain amount of research modules in each category. The player is free to research technology from any category, but some dependencies exist from left to right.

The research menu also has a queue, so multiple research modules can be queued for research. The queue will try to optimize how work is done at both at the Research Lab and the Research Workbench. If the Research Workbench has already completed its task on a research module high in the queue, it will move on to allocate crew members to a research module lower in the queue.

Research Modules

Research tree tooltip 1015x470.jpg

Stages

A research module may consist of one or more stages, which all have to be completed for a research module to be unlocked. Each stage has a certain amount of research points and/or experiments needed. Crew members will first work on stage 1 and move on to the next stage once the first one is completed.

Research points

Each research module in the research tree can be unlocked by completing 3 different tiers of research points. The 3 different research points can be seen with the green, yellow and red laboratory flask icons.

  • Green Laboratory Flask - Tier 1 Research points. These research points can be completed even by crew members with low research skill.
  • Yellow Laboratory Flask - Tier 2 Research points. These research points require a moderate research skill to have a good success rate.
  • Red Laboratory Flask - Tier 3 Research points. These research points require a high research skill to have a good success rate.

Note that even if a character has a very high research skill it does not necessarily mean they will succeed every iteration. It means their chances of succeeding are significantly higher than those with a low research skill level.

Experiments

In some research modules experiments at the research workbench are also required. Once a research module with experiments needed has been marked for research, crew members will carry the needed resources to the research workbench and a researcher will carry out experiments.

Research Iterations

A research iteration is when a crew member sits down at the research labs and does one cycle of researching. The research iteration will focus on unlocking a higher tier research point first, and continue on to a lower one if the higher failed. Ultimately, if the iteration did not succeed at unlocking any of the research tier points the iteration itself has failed. After this the crew member will continue on to try again in another iteration.