Difference between revisions of "Menus"
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: The power grid view mode shows which areas of the ship are covered by the power grid, and how much power is available in each tile. Green tiles mean there is plenty of power available, while red tiles mean there is hardly any power available to that tile. The power grid can be adjusted by building more power nodes to distribute power over areas, or cores to generate more power if its needed. | : The power grid view mode shows which areas of the ship are covered by the power grid, and how much power is available in each tile. Green tiles mean there is plenty of power available, while red tiles mean there is hardly any power available to that tile. The power grid can be adjusted by building more power nodes to distribute power over areas, or cores to generate more power if its needed. | ||
− | * Use power nodes to expand the power grid, use core modules to produce more power. | + | ** Use power nodes to expand the power grid, use core modules to produce more power. |
====Temperature==== | ====Temperature==== |
Revision as of 09:14, 22 January 2020
Contents
Build Menu
The build menu has all the facilities and modules available for construction.
View Modes
The game has various view modes, which can be toggled on/off. The view modes show the power grid, comfort levels and various gas levels in certain areas of the ship.
Use these view modes as a tool to be able to determine where the spaceship needs improvement. You want the crew members to be stay alive and be comfortable.
Each view mode has a legend explaining the colors, use it to determine where improvement is needed.
Power Grid
- The power grid view mode shows which areas of the ship are covered by the power grid, and how much power is available in each tile. Green tiles mean there is plenty of power available, while red tiles mean there is hardly any power available to that tile. The power grid can be adjusted by building more power nodes to distribute power over areas, or cores to generate more power if its needed.
- Use power nodes to expand the power grid, use core modules to produce more power.
Temperature
- The temperature view mode shows the temperature in different areas of the ship. Each tile has its own temperature. Temperature can be adjusted with thermal regulators.
Oxygen
- The oxygen view modes shows the amount of oxygen in different areas of the ship. Each tile has its own oxygen amount. Oxygen is vital for crew survival, generate more oxygen by building life supports.
CO2
- CO2 view mode shows the carbon dioxide levels in different areas of the ship. Plants love carbon dioxide while too much of it can be harmful to the crew.
Smoke
- Smoke view mode shows the amount of smoke in different areas of the ship. Smoke is generated by fires and is harmful to the crew. Having a gas scrubber near the area where smoke is present will clear it out with time. Note that this might take a day or more of time. It is also possible to vent the ship by opening an airlock. However, this carries the risk of damaging a lot of facilities on the ship.
Hazardous Gases
- The hazardous gases view mode shows a mixture of dangerous and toxic gases. Facilities exploding or some refineries can generate hazardous gases. Similarly to smoke, gas scrubbers are able to clear out hazardous gases with time and venting the ship by opening the airlock is a possibility as well.
Comfort
- While it might be comforting to know there is a life support on the ship, the module itself is not necessarily comfortable to be around. Comfort refers to how comfortable something is for the crew, taking into account noise, smell, looks and fun all kind of mashed together to one number. Each tile has a its own amount of comfort, generated by facilities and modules around. Use the comfort view mode to design industry areas and leisure/sleeping areas apart from each other.
Available Jobs
- The available jobs view mode shows where there's a task that needs to be done. It's helpful for determining how much there's to do on a ship at a specific time. As long as there is a crew member assigned to the corresponding category in the crew management priorities menu, the task should eventually be carried out.
Vents
- The vents view mode shows where vents are placed on the ship. Vents help distribute gases across rooms and areas on the ship. This view mode will help show if there's some room left enclosed when it shouldn't be.
Room Groups
- The room groups view mode shows which areas on the ship are considered as rooms, separate from other rooms/areas.
Crew Management Menu
Crew Priorities
Priorities assignment is located in the crew management menu. This is where you can give your crew members job priorities.
The arrows represent either a higher (Arrow up) or lower (Arrow down) priority level, and the dots represent the skill level the character has for that specific task.
It's important to try to distribute jobs across crew members. Setting every priority to highest for every crew member means there is no priorities set at all. Instead, make certain crew members carry out certain tasks, taking into account their skill level for the task.
Crew Schedules
Schedules adjusting is located in the crew management menu. Here you can set schedules for each of your crew member, when they work, sleep and have leisure time. Crew members will eat when they are on their leisure schedule.
Crew Ships
Ships priorities assignment is located in the crew management menu. Here you can assign on which ship you want each of your crew member to spend time.
The categories for each crew members are:
- On which ship will the character aim to sleep.
- On which ship will the character aim to spend their leisure time.
- On which ship will the character aim to work.
It's possible to have a crew member focus their work time on one ship, spend leisure time on another ship, and sleep on a third ship.
Systems Menu
The systems menu is where you control all of the spaceship systems. These include the systems for jumping to hyperspace, turrets, shields, communications and so on. There are different settings for toggling the systems on. System readiness level refers to an alert level (Similar to defcon). If the readiness level is higher the crew members will be forced to be posted at the console stations.
If you keep the highest system readiness level on, you are forcing crew members to work. The assigned crew member is forced to work and will ignore leisure and sleep schedules.
Tactical Map
The tactical map allows you to see an overview of the current sector. This is the easiest way to see which other spaceships are present, and if there are asteroids to mine. This menu is also useful for transferring resources between ships.
Starmap
The starmap shows the formation of solar systems in the current galaxy, and the sectors within a solar system. Here you can travel to new areas with your fleet, and see where valuable resources are present.