Building
All about building ships and facilities here.
Contents
The Tools Facility
The tools facility is extremely important to build as a first facility, as it provides the necessary tools for crew members to be able to build any facility. The tools facility produces building tools for the construction guns crew members use to 3D print facilities.
Building for Life Support
Certain modules are needed to establish a safe environment for the crew. These include:
- Life Support Module - Provides Oxygen.
- Gas scrubber - Purifies hazardous gases from the air.
- Thermal regulator - Keeps the temperature at optimal levels.
- Power nodes - Expands the power grid and helps provide power to all facilities.
How many to build
This depends on things like the amount of crew members, how walls might stop gases from spreading and so on, but a small area (15x15 tiles) generally only requires one of each. Use the view modes and the notifications crew members give. After this, continue using view modes to check temperature, various gas levels and how the power grid is extended.
Building for Comfort
Crew members love comfort, they are humans after all! Better comfort can be achieved through:
- Surrounding uncomfortable facilities with walls, or enclosing many of them in a room - This will prevent the discomfort from "spreading". You cannot make an industry facility comfortable to be around, but you can limit how wide of an area it affects.
- Building lights - Light increases comfort, as it is not fun to be in the dark all the time.
- Building facilities, which increase comfort - These include:
- Beds
- Kitchen
- Arcade Machine
- Jukebox
Use the comfort view mode to check comfort values on your ship.
Building for Production
Food production
When building for food production it's important to realize that it is best to have a separate room for these. Crops will grow faster and have less risk of failing when they have access to light, CO2 and a steady temperature. Create a new room and place your grow beds in there, along with a light, a thermal regulator and a CO2 producer.
A botanist will take care of the plants and speed up the growing process based on their botanist skill.
Industry area for resources
Having the industry area close to the hangar area is usually a good idea, this will help keep the path distances when hauling resources to the industry facilities shorter.