Weapons

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Physical Weapons

Item Skill requirement Damage/s Cooldown Accuracy Jam chance Attack Quality
Item Pistol.png
Pistol Weapons 1 20 0,75s -10% 2% 3 - 27
Item SMG.png
SMG Weapons 2 20,8 0,65s -10% 2% 6 - 21 Good
Item Shotgun.png
Shotgun Weapons 3 24 0,75s -20% 2% 8 - 28 Good
Item Rifle.png
Rifle Weapons 3 32,1 0,7s 10% 2% 9 - 36 Good
Item Laser Pistol.png
Laser Pistol Weapons 3 30,6 0,85s 10% 2% 12 - 40
Item Laser Rifle.png
Laser Rifle Weapons 5 35,2 1,05s 30% 2% 24 - 50 Good
Item Plasma Clustergun.png
Plasma Clustergun Weapons 5 77,1 1,05s 10% 2% 6 - 24 Good
Item Plasma Rifle.png
Plasma Rifle Weapons 5 37 1,35s 20% 2% 40 - 60 Good

Stun Weapons

Item Skill requirement Damage/s Cooldown Accuracy Jam chance Attack Quality
Item Stun Pistol.png
Stun Pistol Weapons 1 4,7 0,75s -10% 2% 1 - 6
Item Stun Rifle.png
Stun Rifle Weapons 3 7,9 0,7s 10% 2% 3 - 8 Good

Attachment Weapons

Item Cooldown Accuracy Ammo
Item Explosive Grenade Launcher.png
Explosive Grenade Launcher +0,3s -20% 4/4
Item Incendiary Grenade Launcher.png
Incendiary Grenade Launcher +0,3s -20% 4/4
Item Flamethrower.png
Flamethrower +0,3s -20% 4/4

Special Weapons

Item Skill requirement Damage/s Cooldown Accuracy Jam chance Attack
Item Remote Control.png
Remote Control Weapons 1 0 0,75s 0% 2%
Item
Item Sentry Gun X1.png
Sentry Gun X1

ToDo

  • Damage types need to be explained (e.g. "why and how do stun weapons work")
  • Put Breaching Charge in?
  • How does Quality work?

Clarification needed

  • Why don't have all weapons a quality?
  • Why are some accuracies positive and some negative?