Building

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The Tools Facility

The tools facility is extremely important to build as a first facility, as it provides the necessary tools for crew members to be able to build any facility. The tools facility produces building tools for the construction guns crew members use to 3D print facilities.

Building for Life Support

Certain modules are needed to establish a safe environment for the crew. These include:

  • Oxygen Generator Module - Provides Oxygen.
  • Gas scrubber - Purifies hazardous gases from the air.
  • Thermal regulator - Keeps the temperature at optimal levels.
  • Power nodes - Expands the power grid and helps provide power to all facilities.

How many to build

This depends on things like the amount of crew members, how walls might stop gases from spreading and so on, but a small area (15x15 tiles) generally only requires one of each. Use the view modes and the notifications crew members give. After this, continue using view modes to check temperature, various gas levels and how the power grid is extended.

Building for Comfort

Crew members love comfort, they are humans after all! Better comfort can be achieved through:

  • Surrounding uncomfortable facilities with walls, or enclosing many of them in a room - This will prevent the discomfort from "spreading". You cannot make an industry facility comfortable to be around, but you can limit how wide of an area it affects.
  • Building lights - Light increases comfort, as it is not fun to be in the dark all the time.
  • Building facilities, which increase comfort - These include:
    • Beds
    • Kitchen
    • Arcade Machine
    • Jukebox

Use the comfort view mode to check comfort values on your ship.

Building for Production

Food production

When building for food production it's important to realize that it is best to have a separate room for these. Crops will grow faster and have less risk of failing when they have access to light, CO2 and a steady temperature. Create a new room and place your grow beds in there, along with a light, a thermal regulator and a CO2 producer.

A botanist will take care of the plants and speed up the growing process based on their botanist skill.

Industry area for resources

Industry facilities, such as assemblers and refineries are also best placed in their own separate area, enclosed with walls. This will keep the discomfort from spreading inside the ship from all the noisy facilities.

Having the industry area close to the hangar area is usually a good idea, this will help keep the path distances when hauling resources to the industry facilities shorter.

Building for Hyperspace Capability

To make a ship capable of jumping into hyperspace it will need:

  • A navigations console
  • A hyperdrive

One of both is enough to make any ship hyperspace capable, but when mass increases more hyperdrives are needed.

Expanding Hull

Expanding hull is done with the hull expansion tool, found in the build menu. Hull can be designed with the hull sketching tool, which will only sketch hull tiles but not yet give the command to your crew to build them. You can use this tool to create a larger design before you start to actually build the hull. Sketches can be activated with the hull activate sketch tool, found under the same menu.

If you don't want to sketch anything you can use the build hull tool, which will immediately give the command to your crew to start building new hull tiles. Note that new hull is built with mining pods, and will require hull blocks. As long as you have the required resources (Hull blocks) and some crew members assigned to construction the hull will eventually get built.

Expanding Fleet

Expanding the fleet can be done via the management menu. This menu can be found in the upper left corner of the user interface. The plus button next to your existing ship(s) buttons will open a "Create New Ship" menu, from which you are able to choose a desired spaceship canvas to start building on.

  • A new spaceship canvas requires ship points, and the amount depends on the size of the canvas.
  • Toggle through various canvas sizes (In the lower section of the menu) and drag one of your liking to the sector area (The upper section of the menu).
  • You have now created a new ship canvas you can start building on. You can use the same tools as before, and simply pan to the area of the new spaceship canvas to start building the new spaceship hull.

Even if the canvas is empty it still uses ship points and is referred to as a ship in the current sector.

Building a Prison

A prison can be created using the Prisoner area permission tool. This tool can be found in the build menu.

  • The tool allows you to paint a prisoner area, where prisoners may stay on your ship.
  • Use the tool to paint a small or large area, however you want it. Note that the prisoners have all the same needs as your own crew members, and will eventually complain if they do not have beds, a toilet, a Kitchen and so on.
  • You can create a specific area just for the prisoners, with all the required facilities for comfort OR you can paint pathways to facilities like a Kitchen, to allow prisoners and your own crew members share these facilities.

When you bring a prisoner to your ship, where a prison area has been marked, the prisoner will aim to seek out such an area and stay there. You can also lead them to a specific prison area you've created. To know how to take someone as a prisoner see the Taking Prisoners section.