Difference between revisions of "Menus"

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Each view mode has a legend explaining the colors, use it to determine where improvement is needed.
 
Each view mode has a legend explaining the colors, use it to determine where improvement is needed.
  
:====Power Grid====
+
====Power Grid====
  
The power grid view mode shows which areas of the ship are covered by the power grid, and how much power is available in each tile. Green tiles mean there is plenty of power available, while red tiles mean there is hardly any power available to that tile. The power grid can be adjusted by building more power nodes to distribute power over areas, or cores to generate more power if its needed.
+
: The power grid view mode shows which areas of the ship are covered by the power grid, and how much power is available in each tile. Green tiles mean there is plenty of power available, while red tiles mean there is hardly any power available to that tile. The power grid can be adjusted by building more power nodes to distribute power over areas, or cores to generate more power if its needed.
  
 
====Temperature====
 
====Temperature====
  
The temperature view mode shows the temperature in different areas of the ship. Each tile has its own temperature. Temperature can be adjusted with thermal regulators.
+
: The temperature view mode shows the temperature in different areas of the ship. Each tile has its own temperature. Temperature can be adjusted with thermal regulators.
  
 
====Oxygen====
 
====Oxygen====
  
The oxygen view modes shows the amount of oxygen in different areas of the ship. Each tile has its own oxygen amount. Oxygen is vital for crew survival, generate more oxygen by building life supports.
+
: The oxygen view modes shows the amount of oxygen in different areas of the ship. Each tile has its own oxygen amount. Oxygen is vital for crew survival, generate more oxygen by building life supports.
  
 
====CO2====
 
====CO2====
  
CO2 view mode shows the carbon dioxide levels in different areas of the ship. Plants love carbon dioxide while too much of it can be harmful to the crew.
+
: CO2 view mode shows the carbon dioxide levels in different areas of the ship. Plants love carbon dioxide while too much of it can be harmful to the crew.
  
 
====Smoke====
 
====Smoke====
  
Smoke view mode shows the amount of smoke in different areas of the ship. Smoke is generated by fires and is harmful to the crew. Having a gas scrubber near the area where smoke is present will clear it out with time. Note that this might take a day or more of time. It is also possible to vent the ship by opening an airlock. However, this carries the risk of damaging a lot of facilities on the ship.
+
: Smoke view mode shows the amount of smoke in different areas of the ship. Smoke is generated by fires and is harmful to the crew. Having a gas scrubber near the area where smoke is present will clear it out with time. Note that this might take a day or more of time. It is also possible to vent the ship by opening an airlock. However, this carries the risk of damaging a lot of facilities on the ship.
  
 
====Hazardous Gases====
 
====Hazardous Gases====
  
The hazardous gases view mode shows a mixture of dangerous and toxic gases. Facilities exploding or some refineries can generate hazardous gases. Similarly to smoke, gas scrubbers are able to clear out hazardous gases with time and venting the ship by opening the airlock is a possibility as well.
+
: The hazardous gases view mode shows a mixture of dangerous and toxic gases. Facilities exploding or some refineries can generate hazardous gases. Similarly to smoke, gas scrubbers are able to clear out hazardous gases with time and venting the ship by opening the airlock is a possibility as well.
  
 
====Comfort====
 
====Comfort====
  
While it might be comforting to know there is a life support on the ship, the module itself is not necessarily comfortable to be around. Comfort refers to how comfortable something is for the crew, taking into account noise, smell, looks and fun all kind of mashed together to one number. Each tile has a its own amount of comfort, generated by facilities and modules around. Use the comfort view mode to design industry areas and leisure/sleeping areas apart from each other.
+
: While it might be comforting to know there is a life support on the ship, the module itself is not necessarily comfortable to be around. Comfort refers to how comfortable something is for the crew, taking into account noise, smell, looks and fun all kind of mashed together to one number. Each tile has a its own amount of comfort, generated by facilities and modules around. Use the comfort view mode to design industry areas and leisure/sleeping areas apart from each other.
  
 
====Available Jobs====
 
====Available Jobs====
  
The available jobs view mode shows where there's a task that needs to be done. It's helpful for determining how much there's to do on a ship at a specific time. As long as there is a crew member assigned to the corresponding category in the crew management priorities menu, the task should eventually be carried out.
+
: The available jobs view mode shows where there's a task that needs to be done. It's helpful for determining how much there's to do on a ship at a specific time. As long as there is a crew member assigned to the corresponding category in the crew management priorities menu, the task should eventually be carried out.
  
 
====Vents====
 
====Vents====
  
The vents view mode shows where vents are placed on the ship. Vents help distribute gases across rooms and areas on the ship. This view mode will help show if there's some room left enclosed when it shouldn't be.
+
: The vents view mode shows where vents are placed on the ship. Vents help distribute gases across rooms and areas on the ship. This view mode will help show if there's some room left enclosed when it shouldn't be.
  
 
====Room Groups====
 
====Room Groups====
  
The room groups view mode shows which areas on the ship are considered as rooms, separate from other rooms/areas.
+
: The room groups view mode shows which areas on the ship are considered as rooms, separate from other rooms/areas.
  
 
==Crew Priorities==
 
==Crew Priorities==

Revision as of 11:38, 13 December 2019

All content about menus here.

Build Menu

The build menu has all the facilities and modules available for construction.

View Modes

The game has various view modes, which can be toggled on/off. The view modes show the power grid, comfort levels and various gas levels in certain areas of the ship.

Use these view modes as a tool to be able to determine where the spaceship needs improvement. You want the crew members to be stay alive and be comfortable.

Each view mode has a legend explaining the colors, use it to determine where improvement is needed.

Power Grid

The power grid view mode shows which areas of the ship are covered by the power grid, and how much power is available in each tile. Green tiles mean there is plenty of power available, while red tiles mean there is hardly any power available to that tile. The power grid can be adjusted by building more power nodes to distribute power over areas, or cores to generate more power if its needed.

Temperature

The temperature view mode shows the temperature in different areas of the ship. Each tile has its own temperature. Temperature can be adjusted with thermal regulators.

Oxygen

The oxygen view modes shows the amount of oxygen in different areas of the ship. Each tile has its own oxygen amount. Oxygen is vital for crew survival, generate more oxygen by building life supports.

CO2

CO2 view mode shows the carbon dioxide levels in different areas of the ship. Plants love carbon dioxide while too much of it can be harmful to the crew.

Smoke

Smoke view mode shows the amount of smoke in different areas of the ship. Smoke is generated by fires and is harmful to the crew. Having a gas scrubber near the area where smoke is present will clear it out with time. Note that this might take a day or more of time. It is also possible to vent the ship by opening an airlock. However, this carries the risk of damaging a lot of facilities on the ship.

Hazardous Gases

The hazardous gases view mode shows a mixture of dangerous and toxic gases. Facilities exploding or some refineries can generate hazardous gases. Similarly to smoke, gas scrubbers are able to clear out hazardous gases with time and venting the ship by opening the airlock is a possibility as well.

Comfort

While it might be comforting to know there is a life support on the ship, the module itself is not necessarily comfortable to be around. Comfort refers to how comfortable something is for the crew, taking into account noise, smell, looks and fun all kind of mashed together to one number. Each tile has a its own amount of comfort, generated by facilities and modules around. Use the comfort view mode to design industry areas and leisure/sleeping areas apart from each other.

Available Jobs

The available jobs view mode shows where there's a task that needs to be done. It's helpful for determining how much there's to do on a ship at a specific time. As long as there is a crew member assigned to the corresponding category in the crew management priorities menu, the task should eventually be carried out.

Vents

The vents view mode shows where vents are placed on the ship. Vents help distribute gases across rooms and areas on the ship. This view mode will help show if there's some room left enclosed when it shouldn't be.

Room Groups

The room groups view mode shows which areas on the ship are considered as rooms, separate from other rooms/areas.

Crew Priorities

Priorities assignment is located in the crew management menu. This is where you can give your crew members job priorities.

The arrows represent either a higher (Arrow up) or lower (Arrow down) priority level, and the dots represent the skill level the character has for that specific task.

It's important to try to distribute jobs across crew members. Setting every priority to highest for every crew member means there is no priorities set at all. Instead, make certain crew members carry out certain tasks, taking into account their skill level for the task.

Crew Schedules

Systems Menu

Tactical Map

Starmap