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  DevBlog #18 - Space Haven has a home page! And some very cool gifs you want to see.
Posted by: AdmiralGeezer - 03-13-2018, 04:20 PM - Replies (21)

[Image: XUe6to0.jpg]


Greetings!

We have spent the past couple of months progressing quite well with Space Haven. We started focusing on game play and right now we're improving the UI to look much better! We have made a lot of progression regarding the AI of characters, they are now acting self-preserving and trying to stay out of trouble as much as possible. This really improved game play a fair bit already!

Sorry it is taking so long, but we absolutely have to nail the game play or otherwise all work will be for nothing. There just isn't any room to give out a mediocre game. I know a lot of you must be yearning to know when the game comes out, but I do not have a definite answer yet. I can say that the game is starting to be playable now, we have played it for up to 1 hour already ourselves. It needs more content and more overall improvement though, but we're getting there! I will soon post new screenshots once we get the UI update ready, that will make the game look even better than before.

[Image: 4bx1FcS.gif]
Phyllis, the pilot of a mining pod, arrives to the air lock with resources to unload. Phyllis is going to grab a bite to eat before heading out again.
[Image: iUJesOS.gif]
August, the engineer, loads the core module of a newly captured ship and powers up the ship. Lights flicker as power is distributed to different parts of the ship.
[Image: Cqop3SL.gif]
Ronna goes spacewalking to fetch a mining pod, she then docks it at the spaceship hangar area.
[Image: nQYy1Jp.gif]
Godfrey, the captain, looks busy at the bridge. He's not really busy though, he just wants to avoid heavy lifting at the docking area.


Meanwhile, we spent time to set up a dedicated home page for the game, and also social media channels. So definitely check them out and give your favorite channel a follow below!

https://www.reddit.com/r/SpaceHaven/
https://twitter.com/SpaceHavenGame
https://www.facebook.com/BugbyteGames

And last but not least, check out the cool home page we set up for Space Haven. It has a lot of info about the elements in the game:

http://bugbyte.fi/spacehaven/



Sign up for alpha/beta testing of this game when that day comes below:






OR:

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  DevBlog #17 - Let's expand our ship!
Posted by: AdmiralGeezer - 01-25-2018, 01:46 PM - Replies (25)

[Image: UmtUJWx.jpg]

We've been working on furthering our building mechanisms this first month of 2018. As we have started to get a better feel for the different systems in our game we have also started to think more about the real core of the game. One thing we knew we wanted to have was the expansion of a ship, being able to expand your base and get more room for new buildings is essential for any good building game! We thought about different approaches to this, but in the end we wanted to try to have it as free as possible and let the player design his own ship from the hull up.

[Image: 1OVsNIf.jpg]

We ran into a pretty tricky problem since being in space means the hull walls should be kept intact when expanding, otherwise very important gases like oxygen and temperature will leak out and kill the crew! Also, in its current state our game differs from Spacebase DF-9 by not having the inner walls be the same as the outer hull walls. Because of this we had some issues but fortunately we managed to solve them. The screenshot above has a small "possible size of ship" - limit, so don't worry about that.


Check out the short video above of how a ship hull is expanded by its crew! (Might take a little while for the video to start playing, or try clicking on video)

Expansion of hull now works like this:
  • You are free to expand your ship hull as you wish by using a tile based view mode.
  • You can drag a new area to be hull.
  • Your crew members will take a building block with them and go through the air lock with space suits and jet packs to build the new hull block by block.
  • The hull wall is expanded outward as enough blocks are completed to create a new space.
  • Your crew members will finish by cleaning up the scaffolding boxes placed when building the new hull section.
  • You are now free to build new facilities in the new space!


All of this means that you will be able to build ships of all kinds of shapes and forms, making them as wonky as you might want or as realistic to a real space ship as you want. It's up to you. Obviously we have in mind that a lot of building decisions would come from the mechanics happening inside the ship, the gas/temperature etc. simulations and how facilities need certain conditions to operate optimally.

Graphics, animations and functionality is still a bit unpolished so expect it to become even better! We haven't yet had time to make some type of building tool for the characters, so now they are simply tinkering with their hands in the air to build something.


Above is some bonus footage. We have also started to work on some animations for our facilities. Just some small animations to make the insides of the ship look more alive!


Sign up for alpha/beta testing of this game when that day comes below:






OR:

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  Battlevoid: Sector Siege updated! Version 1.42 out now.
Posted by: AdmiralGeezer - 01-24-2018, 11:55 AM - Replies (4)

[Image: 8xBqlt2.jpg]

Greetings!

Hope everyone has had a good start on 2018. We've been churning on here at Bugbyte and I decided to make more stuff for Sector Siege! This time it's a new research tree with hangar related improvements.

I made a research tree with:

  •    
  • Hangar build speed improvement 10%
       
  • Hangar build speed improvement 20%
       
  • Fighter Capture Ray - This laser ray will instantly hack the computer of any enemy fighter, make it attack all your enemies for 30 seconds and then self-destruct.
       
  • Squad size improvement to 2 for all bomber hangars - This will make your bomber hangars able to launch out 2 bomber units at a time from one hangar instead of just 1. This tech is practically a huge boost to your firepower when combined with many bomber hangars.
Hope you enjoy the new content!

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  Mods?
Posted by: owenkiller - 12-26-2017, 06:48 PM - Replies (6)

I am just asking a question, Would it be possible to add mod support to Battlevoid: Sector Siege?

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  ships
Posted by: destroyer16 - 12-26-2017, 11:20 AM - No Replies

what are you favourite ship designs (from which race) and why?!
mine are the unknowns and the celestials because theyr ships have cool shapes and collors!
also any chance to get 3D models of any ships? because i would love to replicate battlevoid ships in the game space engineers!(this could also pull more buyers in!).
and what does BSE mean?
and last: how large are the ships (100m-200m or 1km-2km?)
Smile

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  space haven universe
Posted by: destroyer16 - 12-25-2017, 05:23 PM - Replies (1)

from all i read it looks like space haven plays in a different universe than battlevoid.
why not make it play a few years after the events of battlevoid harbinger or first contact?
so one of the alien races have wiped out human fleet and earth is being evacuated as the enemy fleets jump in and force the last battlestation into a battle it cannot win! 
that would be great as it continues the battlevoid series once more and you can add in the alien races from battlevoid!
maybe you can diplomatically befriend them so they understand they fight for nothing and they all ally to fight back against the great unknown!
and i want to add i will pay up to 70€ for this on pc and about 20€ on mobile.
also:WHEN I CAN BUY THIS???????!!!!

Continue reading..

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