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  Can't finish mission 1
Posted by: egalitarian - 12-15-2015, 06:07 PM - Replies (2)

I've defeated all the ships plus the station at the exit but if I go to the next level it says mission 1 not finished. I have 3 objective stars in green but I've already been there and they are empty. This happens twice in a a row. What do I have to do?

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  The battles
Posted by: SpaceViking - 12-13-2015, 05:13 PM - Replies (5)

I really like the game but the potential lost in the battles is astonishing. Basically you are just an observer, with minimal possibilities to change anything. Prioritise targets and flee and move at snails pace like a dead whale. Im not suggesting turning this into a bullet hell shooter, but some manual skill is part of any strategy game, too. What I would suggest: ability to target small ships, too. Honestly sometimes the ai fails to engage them. Bring ship speed to a lvl where you can at least partially dodge rocket salvos if they are fired from far away. Imo really frustrating right now, your movement has practically zero influence on whether you get hit or not. Maybe some manual abilities: like the possibility to line up rocket salvos or active use items(repair, shields). Right now it is like watching an aquarium with explosions.

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  Drone/Fighter/Bomber Balance
Posted by: Draikan - 12-13-2015, 12:49 AM - Replies (25)

Long post ahead. TLDR at the bottom.

I spent a ton of time today playing games where drones were my only weapons. I did this to get a feel for exactly how strong drones can be. I'm not saying using them without other weapons should be totally viable, that was just part of how I did my testing. I'm not including repair drones in this post because I feel they are a bit of a different issue. Keep in mind I am guessing at some of the current stats since they are not shown, sorry if I make any bad estimates.

Here is my impression of the different drone types:
Plasma Bombers: Well balanced (maybe a little weak)
- Decent at killing ships, bad at killing fighters, drones, and missiles
- respawns too slowly to be useful for blocking fire
- range is fine, but often coasts on top of enemies
- Plenty of good upgrades, doesn't get OP

Missile Bombers: Well balanced
- Very similar to Plasma Bombers
- Don't seem to require quite as many upgrades as plasma bombers for similar performance

Bolter Fighters: Poorly balanced (compared to bolter drones)
- Seem to have a larger hitbox than drones, this makes them die too quickly
- Can actually be upgraded to do better damage than bolter drones
- These aren't actually that bad, bolter drones are just way better

Bolter Drones: Poorly balanced
- These do a ton of damage with just a few upgrades
- Very strong at defense and offense
- Effective at blocking incoming fire, high respawn rate makes this effective
- Occasionally are countered by enemy point defense or fighters. Usually can kill a few enemy ships before drone fleet is wiped out and the rest of the fight is easy.
- Pretty much always a better choice than all other drone types due to the fact that they excel at both defense and offense.

In my opinion, the problem here is not that bolter drones are actually too strong. The problem is that they are good at too many different things, and that the bolter fighters don't have a clear role. The bombers aren't weak, they just aren't better than bolter drones at anything. I see three clear roles for combat drones: defending your fleet, destroying enemy drones, and destroying the enemy capital ships. Here is what I recommend:
- Adjust bolter drones to be best suited for defending your fleet
- Leave bombers where they are for the moment
- Let fighters be ok at both defense and offense, but not excellent at either, they are a flex pick

This will make bolter drones the right defensive choice, but will limit their ability to outperform other fighter types in other roles. Bombers will be the strongest for destroying enemy capital ships, and fighters can do both pretty well.
Here is what I would change:

Bolter Drones:
- Keep their high damage, accuracy, and maneuverability. This will keep them strong at defending the friendly fleet from incoming threats.
- Reduce their movement speed. This should mean they are more easily destroyed when approaching a target.
- With these changes, the bolter drones should probably have slightly reduced purchase and upgrade cost.
- Now bolter drones are still a strong defense, and can fight enemy capitals, but they won't be better at capital killing than bombers.

Bolter Fighters:
- Reduce their hitbox just slightly, this will make them take a little less damage.
- Increase their base hull slightly and add an upgrade to increase hull or grant a small shield. This should probably a 1 point upgrade so they can't get too tanky.
- Increase movement speed slightly so the fighters can quickly move around the map.
- This increased usefulness should probably be accompanied by a slight increase in purchasing and upgrade cost.

Now all the drones are good at different things. There is no best option for everything.
- If you need defense pick bolter drones.
- If you want to kill capitals, pick your favorite bomber flavor.
- If you need flexibility, or drones with enough health to stick around during a fight, pick the bolter fighter.

TLDR: Bolter drones make other drones seem weak. Make bolter drones be best at defense. Give bolter fighters something useful to do.

Here are the spreadsheets I used to help figure this out if anyone is curious.
Plasma Bombers:
https://docs.google.com/spreadsheets/d/1...sp=sharing
Missile Bombers:
https://docs.google.com/spreadsheets/d/1...sp=sharing
Bolter Drones:
https://docs.google.com/spreadsheets/d/1...sp=sharing
Bolter Fighters:
https://docs.google.com/spreadsheets/d/1...sp=sharing

Let me know what you guys think! I can do a similar analysis for repair if there is any interest.

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  Battlestation: Space Wallpaper. Amazing backgrounds for your device!
Posted by: AdmiralGeezer - 12-12-2015, 11:43 AM - No Replies

https://www.youtube.com/watch?v=JtMpzB3_BH8

Commanders! We went and created an application for Android to get the sweet backgrounds from Battlestation: Harbinger onto your device as live wallpapers! If you are a fan of Battlestation this live space wallpaper completes the package and makes you a true glorified Commander in the Battlestation universe!

It is only $1. And you can get it from here:
https://play.google.com/store/apps/detai...spacepaper

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  Extended Edition update part 1 out now!
Posted by: AdmiralGeezer - 12-11-2015, 03:58 PM - Replies (3)

[Image: 5.jpg]

Commanders! We have updated the game on Google Play today, it is already live so hurry up and update to play the newest Harbinger. This is Extended Edition update part 1.

Apple update should be live next week, hold on Apple Commanders!

https://www.youtube.com/watch?v=rXv_xzSS82c

Here are some of the new things added:

  • New races
  • New environments
  • Enhance AI
  • New missions, complete them from Battlestations
  • New turrets
  • Missile bombers!

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  Small Fixes
Posted by: Draikan - 12-09-2015, 01:56 AM - Replies (21)

I've created this thread as a way to track some of the small things that I think would really help add polish to the game. Hopefully everyone can chime in and we can get a decent list going. These aren't balance changes, they aren't content, and they aren't bugs, they are just little tweaks. Things like grammar corrections, small UI improvements, just generally easy fixes that would benefit the game. Someone in another thread mentioned how the jump recharge indicator is great but it should just use the jump button, this is a great example and I will include it here.

Here are mine:
1) Jump recharge doesn't need a separate indicator, just use the jump button.
2) The repair beam is green, make repair drones use green beams to match. This way we can differentiate between hull and shield repair.
3) Repair should prioritize capital ships over drones. (As a behavioral change that affects balance, I'm not actually sure this belongs on this list, but it's important.)
4) Use the same scaling for hull and shield bars.
5) The vulcan cannon stats show that the rof changes with one of the upgrades, but it doesn't.
6) The Repair Beam repair amount upgrade says it raises repair amount by 10, but it actually raises it by 20.
7) I noticed that there is a really cool animation for fighters and drones launching and docking from the capital ship that never really gets used. I really like this, it reminds me of the viper launch tubes from battlestar galactica. I recommend making the fighters launch from the capital ships after you jump, and dock when all the enemies are destroyed instead of jumping with the capital ships. This would look amazing!

If anyone else can think of small fixes post them here!

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