Battlestation: First Contact episode 2 tips and advice

#2

1. No changes on the starting distribution of ppl as I figured I need marines to defend the station (although as it turns out, I built so solid defense that the boarding parties never got through
2. This time I started with focusing on station weaponry first, fighters second
3. I never touched the science section on this episode
4. The core of this strategy was to micromanage engineer allocation for every single wave. For this I noticed a slider controls would serve me better than the +- buttons, so the allocation could be changed faster. So for example I ran out of fighters, I put all my 40 engineers to hangars between waves and just when the enemy got close enough, ordered everyone to weapons as the 40% boost really made a difference between winning or losing. Around wave 45 I had to maximize repair just to hold off incoming missiles. At worst station’s shield were down and was down about 5% hull.
5. Had 2 hangars, some bolters, 1 laser and 2 missiles (1 set to engage strongest enemys’ shield, other turrets)
6. Had time/resources to build couple of missile boats and 2 battleships. I lost one of each.
7. One of the biggest differences between the first and second episodes was that this time I played it real close to the cheast. Had all my ships near the station and only on the last wave when I was sure of winning went all in with ships (fighters dropped like flies).
8. I think one key factor contributing to this times victory was to ignore the carriers which kept their distance. When I had destroyed the mothership, there were about 4-5 carriers still lurking around. Had I went after them, I could’ve left the station open to attack or boarding from ships jumping in near it.
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Battlestation: First Contact episode 2 tips and advice - by Inverno - 10-12-2014, 10:42 AM



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