Extended Edition Android Beta Test and Feedback!


It's been mentioned a few times before but I think a tweak to weapon prioritization such that they always attack the closet object first would be much-appreciated.

Consider this example - early game versus Celestials, equipped with a projectile cannon. Celestials tend to have a few plasma bomber analogues in each early map, plus one capital ship (on hard at least). Your project cannon will plink away at the cap ship, causing a whopping 5 damage to the shield, while you get slowly picked apart by the bombers.

There is no way (that I've found) to tell the projectile cannon "hey, kill the things you can actually kill [fighters] and stop wasting your shots on shield".

This could be easily rectified by making the default behavior attack the closest target.

If you <em>wanted to override that, you certainly could, by using the targeting palette. Thoughts?
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Extended Edition Android Beta Test and Feedback! - by Forty In Red - 01-10-2016, 04:15 PM



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