DevBlog #1 - First steps to a prototype.

#25

Now, I'm thinking it looks simple, busy, and redundant. I do understand new animations will be added later. I'd have to see it then, though, to form an opinion.

I'm not a big isometric (2.5D) fan (it feels like going backwards). If you do use 2.5D sprite-driven animation, I think you should consider either allowing rotation in 90° increments or going 3D, but on a locked isometric 45° vertical angle with free horizontal rotation. Graphics have reached the point when a lot can be done with any current OS. Make the difference in graphic performance with the shaders.

As far as the premise of the story, it sounds good, but again, I need to see where you go with it. I do like building-type\resource management games, but since I don't (ever) do consumable IAP and most are built on a consumable IAP model, I haven't found a good one to play yet. In other words, I need to see where this goes as well.

I will keep my eye on the project and see what happens.
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RE: DevBlog #1 - First steps to a prototype. - by Trasd - 05-30-2016, 06:30 PM



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