Battlestation: First Contact episode 4 tips and advice
#1

Commanders!

Post your tips and advice on the energy beings called Celestials here. This species with a unified mind has very advanced energy technology.
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#2

Here’s where it started to get a bit tricky. You really had to manage every aspect of the game now. Started off with 4 bolters, 3 hangars and (unlike any other episode) with a shuttle. As soon as one of their larger ships appeared, I captured it and with that made use of the -15% disadvantage their troops have.

After the capture, I sold the shuttle bay and started to build the end game configuration, ending up with 3 hangars, 2 lasers and 3 missiles. I know it’s a bit of a game of luck with the research, but it’s really a question of how you make that luck work for you.

Kept the defense close on this one, as the enemy’s energy weapons cut through the station’s shields real fast if not stopped. I concentrated all my fire on a single ship to bring each down fast. You shouldn’t be afraid to bring even the non-shielded missile boats forward if needed. When they have forward momentum, retreat with jump is just moments away. Advance, destroy, jump. That’s how you bring them down. Micromanage engineers at all time, I had mine on weapons most of the time as I found a good balance between stations weapons and fighters.

Bold tactical moves, a bit of luck with tech and early capture of one of their capital ships were keys to victory on this one.
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#3

Their capital ships were what got me at about wave 35, thanks for the tips!
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#4

This one took a few tries, but here is how I did it.

1. Had 50 scientists, all focusing on projectiles - only untill I have unlocked rockets, and 2 of the rocket fire rate upgrades, then I focus everything on Augments so that my ships don't get picked off like flies in the end game.

2. Had about 4 rockets, a gatling and a few hangars on my battlestation

Note: Had 30 Engineers and kept half of them on repairs most of the match and half of them on turrets, then for the boss fight I devoted all engineers to repair as the boss takes out some of the turrets rather quickly.

Also all of my fighters were set to evasive, and had rockets + shields.

3. Focused all of my fire on the big ships as soon as they were within rocket range, and with the almost 30% increase in fire rate and a decent increase in damage they were enough to rip apart one of their capital ships in a few seconds.

Note: I made all of my rockets target turrets, this keeps practically 80% of the DPS away from you which is the key to survival with this tactic I think.

4. I had 2 rocket ships, a battle ship to help with the smaller stuff, and a capital ship sitting behind my battlestation waiting for the boss fight.

5. Once the boss ship came out, I put all of my reinforcement ships in to hyper drive and spawned them all in the middle of the map in order to to absorb most of the DPS while the boss was out of range from my battlestation missiles, and made all of the ships focus their fire directly on the boss.

6. Once my capital ship was down I had taken about quarter of the bosses health and my rocket ships and rocket turrets mixed with my fighters mostly having rockets, stripped down the remaining health of the boss in about 10 seconds.

After that it was all over for the capital ship/carrier ships lurking far off in the distance.



And now for the level that feels impossible :S
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