DevBlog #22 - Thoughts on early access and showing the newest progress!

#7

I actually really like the "bad smell" idea if that's going to be a real thing, but maybe it would be better to have it as flatulence instead of soiled pants? A negative trait like "gassy" might be a good addition. Unless you want to add another layer of complexity where we need to make sure there are enough toilet facilities for the crew to avoid the dreaded "brown alert".
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RE: DevBlog #22 - Thoughts on early access and showing the newest progress! - by Talien - 10-02-2018, 03:44 PM



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