Ailab's suggestions :) - Printable Version +- Bugbyte Forums (http://bugbyte.fi/forums) +-- Forum: Space Haven Forums (http://bugbyte.fi/forums/forumdisplay.php?fid=2) +--- Forum: Space Haven General Discussion (http://bugbyte.fi/forums/forumdisplay.php?fid=11) +--- Thread: Ailab's suggestions :) (/showthread.php?tid=549) |
Ailab's suggestions :) - Ailab - 05-11-2019 Hi, I collected some ideas but I don'know if one or two of them are already implemented in the game. I sent this collection in the ingame feedback, too -two traits to endure cold and warm -the lighting of beds modify sleep -> when they are at light, the quality of sleeping suffer a penalty -the awake mates in the same room and negative comfort cause a sleep-qualitiy penalty -the hunger and bad environment effect a sleep-quality penalty -a new device: scanner. It shows on the starmap how many ice, crystals etc are there. -a new device: energy-container. So relocating the core module or a demage of the energy-network doesn't effect immediate a big problem -I don't understand why must I explore the whole derelict ship, to salvage... It would provide more exciting gameplay -when we are able to control more ships: can we take the control of a derelict ship? -time passes in the hyperspace (with reduced calculation): the food and water will decrease -instead of 'someone has meaned me' print also the name who meaned him/her -at (not dangereous) low body temperature the crew members catch a cold -heat-proof wall and fire-proof wall -round-worm, viral infection and such mignon diseases -> the player must separate the diseased characters -to see the whole ship with its top ("roof") in tactic mode: the chambers have (randomly) different height to avoid monotony, and see the weapons and antennas of the scanner (writed in the 3. line) -the characters cannot shoot from behind a standing mate (bcs the mate is in fire-line) -no infinite spacesuits at airlock (4 is enough, but they must bring it back, when they get it off at another airlock) -the rotateable walls are absolutely unnecessary: it rotate itself, when there are a wall nearby. -windows! -a chance that the new crewmember from stasis pod is very unhealhy, stressed, or miasmatic -collapse in lack of oxygene -rob resources from stockpiles of other ships -let cooking be a job -let the need of sleeping be person-dependant -the movement of the AI ships in system-view is too randomly. They must be more sure-footed -to eat human meat reduce the mood depending on the traits of the character -the ability to back during gunfight -distincted beds and sleeping chambers cause sleep-quality benefit (increasing) -to play together at arcade-machine increase their relationship -better power-node -> better links, that means lower resistance (this elevate the energy-network behavior more complex) -make statistic over disease, mood, starving etc. THE CRUCIALS: -by right-click deselect everything (like esc without mainmenu ability) -'unreachable areas' sign pop up if only the job is there. (On my ship is an unreachable tile, but this isn't important -> the 'unreachable area' sign annoy me) -'accident' sign pop up if only it causes fire. It is too fearsome to pop up at every time, when the character must restart the job. -two or three shots are lethal -at jobs viewmode let the characters connect to his/her job -let the refinery and the other devices nonuseable during repairing it -couch and chair increase the comfort -a follow button at the selected character -> the camera move along with the character RE: Ailab's suggestions :) - AdmiralGeezer - 05-13-2019 Thanks for the suggestions! |