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DevBlog #2 - Fire, shooting and smoke!
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The past 2-3 weeks have been filled with adding some effects to the game engine and testing them. We have spent time on creating a simple shooting mechanism for the characters, along with some light effects, fire effects and smoke effect. Below is a list of some notes from the past 3 weeks: 01.06 ->
06.06.2016 ->
07.06.2016 ->
13.06.2016 ->
14.06.2016
15.06.2016
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I love the idea about the oxygen feature, as for where the game should take place, I think a good place to be is an asteroid/comet in space. That would give the oxygen feature a real reason to be, and allow gravity for the character(s) to move.
(08-16-2016, 02:05 AM)Micro_Warrior Wrote: I love the idea about the oxygen feature, as for where the game should take place, I think a good place to be is an asteroid/comet in space. That would give the oxygen feature a real reason to be, and allow gravity for the character(s) to move. I also love the idea about the oxygen. will it render the room unbreathable for a while when the fire is out? As for the place, I think it would be cool if it was a space station. and, depending on how you want to go, you could have shuttles to move between stations and/or moon bases.
hmmmmmmmmmmmmmmmm.....................i wish i could help, this inspires me to make a bit of new music, and maybe try drawing a rough character model or type.
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