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Turn-based combat
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Yeah, that's true and it was something that was on our minds too for a long time. We even tested out some different things with that.
While a turn-based combat system would open up a lot more strategy the main problem is that if the game is suddenly made turn-based then everything has to be turn-based. A character carrying water to a grow bed is turn-based, a shuttle flying to another ship is turn-based, a character doing an action with a machine is turn-based. Ship turrets firing would be turn-based. Still, not impossible to do but would require a huge amount of work. Now, would this be purely beneficial to the game? The game flow would be impacted to a very large degree. The turn-based battles could take a very long time, on board large ships. And when the player has 20-30 crew members or more, moving every character in a turn would be very tedious. All in all, so many big questions regarding such an implementation. |
Messages In This Thread |
Turn-based combat - by Artoo - 10-24-2019, 07:17 PM
RE: Turn-based combat - by AdmiralGeezer - 10-25-2019, 09:34 AM
RE: Turn-based combat - by Artoo - 10-26-2019, 11:07 AM
RE: Turn-based combat - by AdmiralGeezer - 10-27-2019, 08:32 AM
RE: Turn-based combat - by deMangler - 06-16-2020, 02:30 PM
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