Turn-based combat

#3

Hmm yes, that´s a good point. But it wouldn´t be impossible tho (maybe?)
If the game in the background would pause between turns, and unpause during a turn, like for a duration it takes to move a certain amount of tiles?
For me, it´s kinda frustrating to storm a ship UFO: Enemy Unknown -style, but not having time to tactic. Wink


Or if the combat will be real-time, the AIs could do with some more intelligence and mind of their own, because they would have to fight and make decisions on their own too.
Maybe a system like in Dwarf Fortress could work; the AI fights on their own, you mainly give orders where to move.

It kinda does that now, the crew is just a bit slow to react.
Maybe they could check their six and surroundings on their own too, now it´s common to be pointing the wrong way after moving.

Maybe you could try to make the combat like Aliens(the movie Smile ) , the crew would be more independent and you mostly give directions and orders.
(After most of the team is slaughtered, it´s "GAME OVER MAN!" and the survivors run for the shuttle Big Grin )
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Messages In This Thread
Turn-based combat - by Artoo - 10-24-2019, 07:17 PM
RE: Turn-based combat - by AdmiralGeezer - 10-25-2019, 09:34 AM
RE: Turn-based combat - by Artoo - 10-26-2019, 11:07 AM
RE: Turn-based combat - by AdmiralGeezer - 10-27-2019, 08:32 AM
RE: Turn-based combat - by deMangler - 06-16-2020, 02:30 PM



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