Welcome Guest, Not a member yet?
Why not sign up today and start posting on our forums. |
DevBlog #8 - First version of hyperspace!
|
I like the idea of planning routes to a destination, where each possible path has a different possible pitfall.
Perhaps choosing path A takes you through an asteroid field with xx% chance of sustaining damage. Path B may have xx% chance of encountering hostiles. Path C is the longest but safest route. There could also be a random encounter chance of finding an uncharted area/planet on a given route and youre prompted with the chance to explore it. |
Users browsing this thread: |
1 Guest(s) |