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DevBlog #8 - First version of hyperspace!
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I like the idea of planning routes to a destination, where each possible path has a different possible pitfall.
Perhaps choosing path A takes you through an asteroid field with xx% chance of sustaining damage. Path B may have xx% chance of encountering hostiles. Path C is the longest but safest route. There could also be a random encounter chance of finding an uncharted area/planet on a given route and youre prompted with the chance to explore it. |
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