DevBlog #8 - First version of hyperspace!


I like the idea of planning routes to a destination, where each possible path has a different possible pitfall.

Perhaps choosing path A takes you through an asteroid field with xx% chance of sustaining damage.

Path B may have xx% chance of encountering hostiles.

Path C is the longest but safest route.

There could also be a random encounter chance of finding an uncharted area/planet on a given route and
youre prompted with the chance to explore it.

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RE: DevBlog #8 - First version of hyperspace! - by noodlemandan - 11-06-2016, 08:27 PM

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