DevBlog #23 - Play Space Haven on PC/Mac/Linux by backing Kickstarter February 27th!

#20

I understand the technical challenges. I'd go for auto resizing, and a user interface that meshes well with the smaller screens to accomodate for smaller devices. i can see the challenge involved their. Their is another game i would suggest ill need to look back at my android games, but one that pulls it off perfectly and something you maybe able to use as reference for a smaller screen interfance and reference.
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RE: DevBlog #23 - Play Space Haven on PC/Mac/Linux by backing Kickstarter February 27th! - by supernet2 - 03-11-2019, 10:00 AM



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