Difference between revisions of "Characters"
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===Traits=== | ===Traits=== | ||
− | The characters have traits, which give them either positive or negative effects. | + | The characters have traits, which give them either positive or negative effects. The traits can affect both the mental state and the individual statistics of characters. They might also make the character immune or more sensitive to various things. |
+ | |||
+ | Examples: A character with a wimp or a peace-loving trait will be more prone to surrender in combat. Their surrender rate is higher. | ||
==Needs&Moods== | ==Needs&Moods== |
Revision as of 12:30, 14 January 2020
Space Haven revolves around keeping the crew alive and satisfied as they journey onward out into space. The characters are simulated to make them more than just simple robots walking around. Various elements, like gas, noise and temperature and relationships affect how the characters feel in the world of Space Haven.
Contents
Backstory
The backstory for each character is generated randomly by giving them a past occupation and a revealed trait after the apocalypse. This combination aims to give the player a peek into the characters real self.
Meaning of the "Traits revealed after the apocalypse"
How the real character of a person is revealed when a person faces dire situations or extremely challenging circumstances (World ending, the Apocalypse). How others see them behave completely different compared to how they were in a normal life, the underlying core of the person now shines through in challenging times.
Traits&Skills
Traits
The characters have traits, which give them either positive or negative effects. The traits can affect both the mental state and the individual statistics of characters. They might also make the character immune or more sensitive to various things.
Examples: A character with a wimp or a peace-loving trait will be more prone to surrender in combat. Their surrender rate is higher.
Needs&Moods
Conditions
Inventory
The inventory allows you to equip the crew member with various weapons and other items. This is done with a simple drag and drop mechanism. If the item will not stick to a UI box it means it is the wrong item type.
It's easy to change items between crew members and also with a storage facility, by standing close to other crew members or a specific storage facility. The names of these entities will be displayed at the top and will open the inventory of the other entity alongside the current crew member inventory window.