Difference between revisions of "Ship-To-Ship Battles"
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− | All | + | ==The Spaceship Bridge== |
+ | |||
+ | All of the bridge consoles are important in ship-to-ship battles, as each one of them enables important actions and maneuvers. | ||
+ | |||
+ | ===The Operations Console=== | ||
+ | |||
+ | The operations console is used to hail other spaceships and communicate with their crew. It is also used to control scanner modules. Needs crew member to operate. | ||
+ | |||
+ | ===The Weapons Console=== | ||
+ | |||
+ | The weapons console is used to control the various turrets of the spaceship. One console is capable of controlling all turrets in the spaceship, as long as a crew member is stationed at the console. | ||
+ | |||
+ | ===The Shields Console=== | ||
+ | |||
+ | Shield modules form a continually regenerating protective energy shield around the ship, and use power to recharge. Shield generators are controlled by the shields console seen above. | ||
+ | |||
+ | ===The Navigations Console=== | ||
+ | |||
+ | This navigation console combined with a hyperdrive enables the spaceship to hyperjump between solar system areas. Needs a crew member to operate. | ||
+ | |||
+ | ==Ship-to-Ship Battle Mechanics== | ||
+ | |||
+ | A ship's overall health is divided into hull stability and shield strength, which can be strengthened with hull stabilizers and shield modules respectively. Power will also play a part, as attack and defense systems will be more prone to consume larger amounts of power. | ||
+ | |||
+ | Various turrets will have their own specifications regarding hull stability damage and shield damage, in addition to these special properties can be added. Examples of special properties could be a turret with projectiles causing internal fires, another turret may act much like an EMP turret shutting down power within an area. | ||
+ | |||
+ | ==Hull Stabilizers== | ||
+ | |||
+ | A Hull Stabilizer reinforces the spaceship's frame, strengthening it and generally improving structural integrity. Multiple Stabilizers can work in unison to bolster the hull far beyond its normal limits. | ||
+ | |||
+ | A ship's hull is not generally penetrated until the hull stability is lost, at which point the hull stabilizers will be overloaded and explode, along with other hull integrated elements like turrets, shield modules, hangars and more inevitably causing the whole ship to explode to a good degree. It's still possible to save the crew and the ship after this, but generally a scenario like this is devastating. Roof elements, like turrets shields and scanners, can be targeted and destroyed individually. | ||
+ | |||
+ | ==System Points== | ||
+ | |||
+ | All so called system modules reserve system points when built, if you want to build a ship with more hull stability you will have to sacrifice on some other front, like fire power or shield strength. Larger ships will have more system points to spend on system modules. | ||
+ | |||
+ | ==Scanning== | ||
+ | |||
+ | Feeling curious and want to see what's going on in other faction spaceships currently in the sector? Build a scanner and you're able to peek in. The scanner will come in handy when trying to determine whether this is a crew you want to mess with, or where to direct your more powerful special turrets. | ||
[[Category:Warfare]] | [[Category:Warfare]] |
Revision as of 13:39, 21 February 2020
Contents
The Spaceship Bridge
All of the bridge consoles are important in ship-to-ship battles, as each one of them enables important actions and maneuvers.
The Operations Console
The operations console is used to hail other spaceships and communicate with their crew. It is also used to control scanner modules. Needs crew member to operate.
The Weapons Console
The weapons console is used to control the various turrets of the spaceship. One console is capable of controlling all turrets in the spaceship, as long as a crew member is stationed at the console.
The Shields Console
Shield modules form a continually regenerating protective energy shield around the ship, and use power to recharge. Shield generators are controlled by the shields console seen above.
This navigation console combined with a hyperdrive enables the spaceship to hyperjump between solar system areas. Needs a crew member to operate.
Ship-to-Ship Battle Mechanics
A ship's overall health is divided into hull stability and shield strength, which can be strengthened with hull stabilizers and shield modules respectively. Power will also play a part, as attack and defense systems will be more prone to consume larger amounts of power.
Various turrets will have their own specifications regarding hull stability damage and shield damage, in addition to these special properties can be added. Examples of special properties could be a turret with projectiles causing internal fires, another turret may act much like an EMP turret shutting down power within an area.
Hull Stabilizers
A Hull Stabilizer reinforces the spaceship's frame, strengthening it and generally improving structural integrity. Multiple Stabilizers can work in unison to bolster the hull far beyond its normal limits.
A ship's hull is not generally penetrated until the hull stability is lost, at which point the hull stabilizers will be overloaded and explode, along with other hull integrated elements like turrets, shield modules, hangars and more inevitably causing the whole ship to explode to a good degree. It's still possible to save the crew and the ship after this, but generally a scenario like this is devastating. Roof elements, like turrets shields and scanners, can be targeted and destroyed individually.
System Points
All so called system modules reserve system points when built, if you want to build a ship with more hull stability you will have to sacrifice on some other front, like fire power or shield strength. Larger ships will have more system points to spend on system modules.
Scanning
Feeling curious and want to see what's going on in other faction spaceships currently in the sector? Build a scanner and you're able to peek in. The scanner will come in handy when trying to determine whether this is a crew you want to mess with, or where to direct your more powerful special turrets.