Difference between revisions of "The Power Grid"

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==The Power Grid==
  
===Drakkart's Power Tutorial===
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[[File:Power grid 850x467.jpg]]
<youtube>8UeEjZZqGxY</youtube>
 
  
===Space Haven Tutorials: Power Expansion===
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==Basic Power and Advanced Power==
<youtube>Zt8ozUdIWUM</youtube>
 
  
===Space Haven Tutorials: Power Systems===
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The power grid is divided into two networks, the Basic Power network and the Advanced Power network.
<youtube>34OVUz9wNAw</youtube>
 
  
===The Power Grid===
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* Basic Power - Is low capacity power distribution integrated into the hull, capable of powering facilities with low power needs. As such, the distribution of Basic Power is automatic and covers the whole ship.
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* Advanced Power - Is power transmitted from a node, needed for facilities with a higher power demand. These are all industry facilities and facilities related to ship-to-ship battles (Turrets and Shields).
  
[[File:Power grid 800x450.jpg]]
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'''The power grid consists of:'''
 
 
The power grid consists of power generators, power distribution modules, power storing modules and power consumers.
 
 
 
'''These can be listed in the following way:'''
 
  
 
* Power Generators - These are the power generator facilities and others like the solar panel.
 
* Power Generators - These are the power generator facilities and others like the solar panel.
* Power distribution modules - These are the power nodes, distributing power within areas and also storing a small amount of power.
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* Power distribution modules - These are the power nodes, distributing advanced power within areas and also storing a small amount of power.
* Power storing modules - This is the power capacity node, capable of storing a substantial amount of power and distributing it when needed.
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* Power storing modules - This is the power capacity node (Battery), capable of storing a substantial amount of advanced power and distributing it when needed.
* Power consumers - All the facilities requiring power to operate, with power consuming spikes depending on their functionality.
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* Power consumers - All the facilities requiring power to operate, with power consuming spikes depending on their functionality. Most facilities only need basic power (Low capacity power distribution integrated into the hull), while industry and ship-to-ship battle related facilities require advanced power (high capacity power transmitted from a node)
 
 
'''The strength of the power grid seen in the power view mode refers to how much power is currently stored in a tile. Power generators, power nodes and power capacity nodes create fields of stored power, which can be monitored in the power view mode.'''
 
 
 
Think of each node being a "power storage node", which can further distribute it to other nodes and facilities in its area. Therefore, the reach of one power generator will depend on how the nodes are utilized at the path towards another destination. If power is being distributed to many facilities or other nodes leading to other destinations along the path, then the strength will dwindle down faster.
 
 
 
'''The way power is distributed works as a two step process:'''
 
 
 
* Power is distributed with links between between power generators, power nodes and power capacity nodes.
 
* Power is distributed to facilities through a wireless way from power generators, power nodes and power capacity nodes. Each power node and power generator have their own power distribution area range.
 
  
 
==Power Nodes==
 
==Power Nodes==
 
[[File:Power nodes and generators 400x200.jpg]]
 
  
 
Power nodes are capable of both distributing power further to three other power nodes, and storing a small amount of power in their built-in battery. The power nodes are capable of distributing power in a wireless way within a certain area, providing all facilities with power within that area.
 
Power nodes are capable of both distributing power further to three other power nodes, and storing a small amount of power in their built-in battery. The power nodes are capable of distributing power in a wireless way within a certain area, providing all facilities with power within that area.
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'''Power nodes come in different shape and forms:'''
 
'''Power nodes come in different shape and forms:'''
  
* The Power Node - This is the sturdiest of the power nodes, with the widest power distribution area and capable of also storing a decent amount of power. However, it also takes up valuable space.
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* The Large Power Node - This is the sturdiest of the power nodes, with the widest power distribution area and capable of also storing a decent amount of power. However, it also takes up valuable space.
* The Wall Power Node - This is the medium range power node, works well for facilities with a low and medium power need. Takes less space than the power node due to the possibility to mount it on walls.
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* The Small Power Node - This is the medium range power node. Takes less space than the large power node.
* The In-floor Power Node - This is the smallest of the power nodes, and can be mounted in a floor tile. It has the lowest storage capacity and also a smaller power distribution area.
 
 
 
'''Note!''' It's always wise to combine power nodes with one or more power capacity nodes for heavy duty industry areas or other high spike power consuming facilities. This will ensure they will run optimally without consuming all the power stored withing power nodes.
 
  
 
==Step-by-Step to set up the power grid==
 
==Step-by-Step to set up the power grid==
 
[[File:Link power nodes 800x450 02.jpg]]
 
  
 
# Build a power generator / Ensure you have a power generator built.
 
# Build a power generator / Ensure you have a power generator built.
# Expand the power grid with a power node - The power generator will distribute power to facilities close to it, but in order to expand the power grid you need to build power nodes.
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# Facilities with a low power need will automatically receive power through the ship hull itself.
## Make sure to place the power node close enough to the power generator to allow a possible linking to take place. You can see the possible links as green lines to nearby power generators and power nodes when placing the power node to be constructed.
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# Facilities with a high power need, such as industry facilities and ship-to-ship battle related facilities, will need Advanced Power.
# Once the power node has been built:
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# Expand the advanced power grid with a power node.
## Select the power node.
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## Rinse and repeat to expand the advanced power grid even further according to need!
## Click on the links button to open up the links view.
 
## Keep the default link type, which is bidirectional (This means power will be distributed both ways between the link nodes).
 
## You will see a connect button on top of nearby power nodes and power generators, click on the button to create a link.
 
## If you succeeded a link line will appear between the nodes in the link view, and the node will stop announcing it is not linked to any other node.
 
# Rinse and repeat to expand the power grid even further!
 
  
==Link types==
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==The Power Control Menu==
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[[File:Power control menu 02 850x425.jpg]]
  
Three different link types are available for linking nodes with each other. The link types are:
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The power control menu controls how advanced power is distributed to various ship systems, including shields, operations (Scanner), turrets, hyperdrives and industry. The power control menu can be accessed from the lower right part of the user interface.
  
* Bidirectional - Power will flow in both directions, meaning that nodes linked with each other can both contribute power to each other.
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===Boosting Power===
* One way (out) - Power will flow in one direction only, outwards from the currently selected power node.
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[[File:Power capacity node.jpg]]
* One way (in) - Power will flow in one direction only, inwards to the currently selected power node.
 
* Throttled (in) (out) - Allows power to flow only when a threshold has been reached in a source node (From where the link is coming from). Works by stopping power flow until the source node has around 70-80% capacity reached, then lets power flow until capacity falls down to 10-20% in the source node.
 
  
It is best to use Bidirectional when first playing. One way links are good for special cases, like when building a section where you think a lot of power will be needed and you don't want it to "leak" out. This could be an industry area, or a section with turrets and shields.
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* It is possible to achieve settings above 100% in the power control menu. This can be done by building power capacity nodes, each giving a 5% increase to the maximum power available for a system.
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* Boosting will decrease recharge times for the systems, meaning turrets and shields will recharge faster. Boosting is capped to a 20 percentage point increase, by building 4 power capacity nodes.
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* Additional power capacity nodes (Over 4 units) will not increase the maximum beyond 120% for a system.
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** '''Over 100%''' Means the facilities within a system category are boosted. Boosting will make the facilities perform faster but parts of the facilities will degrade over time as long as the facility is boosted.
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** '''100%'''  Means that the facilities within this system category are allowed to receive their full maximum need of power.
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** '''50%''' Means that the facilities within this system category are allowed to receive only half of their maximum need. This will affect their behavior, make them operate slower.
  
 
==Troubleshooting==
 
==Troubleshooting==
  
* If the power grid is weak in some areas according to the power view mode it means the availability of stored power (Power capacity) in that area is low. This can be improved by building more power nodes in the area, or by building another power generator. One power generator will only be capable of sustaining a certain amount of power need.  
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* If the power grid starts flickering/running out of power in some areas it means the generator is not capable of creating enough supply for the demand. This can be improved by building another power generator. One power generator will only be capable of sustaining a certain amount of power need.
* Bottleneck situations might occur if power has to be distributed through many power nodes (each distributing it further to many facilities within their area) to some critical facility needing a lot of power. It's critical to build power capacity nodes close to the facilities requiring more power (Or facilities causing power consume spikes) to prevent these situations from arising.
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* If some facility is not receiving advanced power even though they should, check that the settings in the power control menu are set to allow enough power to a system.
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 13:07, 17 February 2022

The Power Grid

Power grid 850x467.jpg

Basic Power and Advanced Power

The power grid is divided into two networks, the Basic Power network and the Advanced Power network.

  • Basic Power - Is low capacity power distribution integrated into the hull, capable of powering facilities with low power needs. As such, the distribution of Basic Power is automatic and covers the whole ship.
  • Advanced Power - Is power transmitted from a node, needed for facilities with a higher power demand. These are all industry facilities and facilities related to ship-to-ship battles (Turrets and Shields).

The power grid consists of:

  • Power Generators - These are the power generator facilities and others like the solar panel.
  • Power distribution modules - These are the power nodes, distributing advanced power within areas and also storing a small amount of power.
  • Power storing modules - This is the power capacity node (Battery), capable of storing a substantial amount of advanced power and distributing it when needed.
  • Power consumers - All the facilities requiring power to operate, with power consuming spikes depending on their functionality. Most facilities only need basic power (Low capacity power distribution integrated into the hull), while industry and ship-to-ship battle related facilities require advanced power (high capacity power transmitted from a node)

Power Nodes

Power nodes are capable of both distributing power further to three other power nodes, and storing a small amount of power in their built-in battery. The power nodes are capable of distributing power in a wireless way within a certain area, providing all facilities with power within that area.

Power nodes come in different shape and forms:

  • The Large Power Node - This is the sturdiest of the power nodes, with the widest power distribution area and capable of also storing a decent amount of power. However, it also takes up valuable space.
  • The Small Power Node - This is the medium range power node. Takes less space than the large power node.

Step-by-Step to set up the power grid

  1. Build a power generator / Ensure you have a power generator built.
  2. Facilities with a low power need will automatically receive power through the ship hull itself.
  3. Facilities with a high power need, such as industry facilities and ship-to-ship battle related facilities, will need Advanced Power.
  4. Expand the advanced power grid with a power node.
    1. Rinse and repeat to expand the advanced power grid even further according to need!

The Power Control Menu

Power control menu 02 850x425.jpg

The power control menu controls how advanced power is distributed to various ship systems, including shields, operations (Scanner), turrets, hyperdrives and industry. The power control menu can be accessed from the lower right part of the user interface.

Boosting Power

Power capacity node.jpg

  • It is possible to achieve settings above 100% in the power control menu. This can be done by building power capacity nodes, each giving a 5% increase to the maximum power available for a system.
  • Boosting will decrease recharge times for the systems, meaning turrets and shields will recharge faster. Boosting is capped to a 20 percentage point increase, by building 4 power capacity nodes.
  • Additional power capacity nodes (Over 4 units) will not increase the maximum beyond 120% for a system.
    • Over 100% Means the facilities within a system category are boosted. Boosting will make the facilities perform faster but parts of the facilities will degrade over time as long as the facility is boosted.
    • 100% Means that the facilities within this system category are allowed to receive their full maximum need of power.
    • 50% Means that the facilities within this system category are allowed to receive only half of their maximum need. This will affect their behavior, make them operate slower.

Troubleshooting

  • If the power grid starts flickering/running out of power in some areas it means the generator is not capable of creating enough supply for the demand. This can be improved by building another power generator. One power generator will only be capable of sustaining a certain amount of power need.
  • If some facility is not receiving advanced power even though they should, check that the settings in the power control menu are set to allow enough power to a system.