Difference between revisions of "The Power Grid"

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===The Power Grid===
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==The Power Grid==
  
[[File:Power grid 800x450.jpg]]
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[[File:Power grid 850x467.jpg]]
  
The power grid consists of power generators, power distribution modules, power storing modules and power consumers.
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==Low Capacity Power and High Capacity Power==
  
'''These can be listed in the following way:'''
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The power grid is divided into two networks, the low capacity grid and the high capacity grid.
  
* Power Generators - These are the power generator facilities and others like the solar panel.
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* Low Capacity Power - has distribution integrated into the hull and is capable of powering facilities with low power needs. As such, the distribution of Low Capacity Power is automatic and covers the whole ship.
* Power distribution modules - These are the power nodes, distributing power within areas and also storing a small amount of power.
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* High Capacity Power - Is power transmitted from a node, needed for facilities with a higher power demand. These are all industry facilities and facilities related to ship-to-ship battles (Turrets and Shields).
* Power storing modules - This is the power capacity node, capable of storing a substantial amount of power and distributing it when needed.
 
* Power consumers - All the facilities requiring power to operate, with power consuming spikes depending on their functionality.
 
  
'''The strength of the power grid seen in the power view mode refers to how much power is currently stored in a tile. Power generators, power nodes and power capacity nodes create fields of stored power, which can be monitored in the power view mode.'''
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'''The power grid consists of:'''
  
Think of each node being a "power storage node", which can further distribute it to other nodes and facilities in its area. Therefore, the reach of one power generator will depend on how the nodes are utilized at the path towards another destination. If power is being distributed to many facilities or other nodes leading to other destinations along the path, then the strength will dwindle down faster.
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* Power Generators - These are the power generator facilities and others like the solar panel.
 
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* Power distribution modules - These are the power nodes, distributing high capacity power within areas.
'''The way power is distributed works as a two step process:'''
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* Power storing modules - This are the power capacity node, capable of storing a substantial amount of high capacity power and the backup power node storing backup power.
 
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* Power consumers - All the facilities requiring power to operate, with power consuming spikes depending on their functionality. Most facilities only need Low capacity power distribution integrated into the hull, while industry and ship-to-ship battle related facilities require high capacity power transmitted from a node
* Power is distributed with links between between power generators, power nodes and power capacity nodes.
 
* Power is distributed to facilities through a wireless way from power generators, power nodes and power capacity nodes. Each power node and power generator have their own power distribution area range.
 
  
 
==Power Nodes==
 
==Power Nodes==
  
[[File:Power nodes and generators 400x200.jpg]]
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Power nodes are capable of distributing power in a wireless way within a certain area, providing all facilities with power within that area.
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The area needs to cover the yellow energy square of the facility.
  
Power nodes are capable of both distributing power further to three other power nodes, and storing a small amount of power in their built-in battery. The power nodes are capable of distributing power in a wireless way within a certain area, providing all facilities with power within that area.
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[[File:Large_Power_Node_in_Energy_View.png]]
  
 
'''Power nodes come in different shape and forms:'''
 
'''Power nodes come in different shape and forms:'''
  
* The Large Power Node - This is the sturdiest of the power nodes, with the widest power distribution area and capable of also storing a decent amount of power. However, it also takes up valuable space.
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* The Large Power Node - This is the sturdiest of the power nodes, with the widest power distribution area. However, it also takes up valuable space.
 
* The Small Power Node - This is the medium range power node. Takes less space than the large power node.
 
* The Small Power Node - This is the medium range power node. Takes less space than the large power node.
  
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# Build a power generator / Ensure you have a power generator built.
 
# Build a power generator / Ensure you have a power generator built.
# Expand the power grid with a power node - The power generator will distribute power to facilities close to it, but in order to expand the power grid you need to build power nodes.
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# Facilities with a low power need will automatically receive power through the ship hull itself.
## Make sure to place the power node close enough to the power generator to allow a possible linking to take place. You can see the possible links as green lines to nearby power generators and power nodes when placing the power node to be constructed.
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# Facilities with a high power need, such as industry facilities and ship-to-ship battle related facilities, will need High Capacity Power.
# Rinse and repeat to expand the power grid even further!
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# Expand the advanced power grid with a power node.
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## Rinse and repeat to expand the advanced power grid even further according to need!
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==The Power Control Menu==
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[[File:Power control menu 02 850x425.jpg]]
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The power control menu controls how advanced power is distributed to various ship systems, including shields, operations (Scanner), turrets, hyperdrives and industry. The power control menu can be accessed from the lower right part of the user interface.
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===Boosting Power===
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[[File:Power capacity node.jpg]]
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* It is possible to achieve settings above 100% in the power control menu. This can be done by building power capacity nodes, each giving a 5% increase to the maximum power available for a system.
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* Boosting will decrease recharge times for the systems, meaning turrets and shields will recharge faster. Boosting is capped to a 20 percentage point increase, by building 4 power capacity nodes.
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* Additional power capacity nodes (Over 4 units) will not increase the maximum beyond 120% for a system.
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** '''Over 100%''' Means the facilities within a system category are boosted. Boosting will make the facilities perform faster but parts of the facilities will degrade over time as long as the facility is boosted.
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** '''100%'''  Means that the facilities within this system category are allowed to receive their full maximum need of power.
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** '''50%''' Means that the facilities within this system category are allowed to receive only half of their maximum need. This will affect their behavior, make them operate slower.
  
 
==Troubleshooting==
 
==Troubleshooting==
  
 
* If the power grid starts flickering/running out of power in some areas it means the generator is not capable of creating enough supply for the demand. This can be improved by building another power generator. One power generator will only be capable of sustaining a certain amount of power need.
 
* If the power grid starts flickering/running out of power in some areas it means the generator is not capable of creating enough supply for the demand. This can be improved by building another power generator. One power generator will only be capable of sustaining a certain amount of power need.
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* If some facility is not receiving high capacity power even though they are covered by a power node, check that the settings in the power control menu are set to allow enough power to a system.
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 16:57, 8 September 2025

The Power Grid

Power grid 850x467.jpg

Low Capacity Power and High Capacity Power

The power grid is divided into two networks, the low capacity grid and the high capacity grid.

  • Low Capacity Power - has distribution integrated into the hull and is capable of powering facilities with low power needs. As such, the distribution of Low Capacity Power is automatic and covers the whole ship.
  • High Capacity Power - Is power transmitted from a node, needed for facilities with a higher power demand. These are all industry facilities and facilities related to ship-to-ship battles (Turrets and Shields).

The power grid consists of:

  • Power Generators - These are the power generator facilities and others like the solar panel.
  • Power distribution modules - These are the power nodes, distributing high capacity power within areas.
  • Power storing modules - This are the power capacity node, capable of storing a substantial amount of high capacity power and the backup power node storing backup power.
  • Power consumers - All the facilities requiring power to operate, with power consuming spikes depending on their functionality. Most facilities only need Low capacity power distribution integrated into the hull, while industry and ship-to-ship battle related facilities require high capacity power transmitted from a node

Power Nodes

Power nodes are capable of distributing power in a wireless way within a certain area, providing all facilities with power within that area. The area needs to cover the yellow energy square of the facility.

Large Power Node in Energy View.png

Power nodes come in different shape and forms:

  • The Large Power Node - This is the sturdiest of the power nodes, with the widest power distribution area. However, it also takes up valuable space.
  • The Small Power Node - This is the medium range power node. Takes less space than the large power node.

Step-by-Step to set up the power grid

  1. Build a power generator / Ensure you have a power generator built.
  2. Facilities with a low power need will automatically receive power through the ship hull itself.
  3. Facilities with a high power need, such as industry facilities and ship-to-ship battle related facilities, will need High Capacity Power.
  4. Expand the advanced power grid with a power node.
    1. Rinse and repeat to expand the advanced power grid even further according to need!

The Power Control Menu

Power control menu 02 850x425.jpg

The power control menu controls how advanced power is distributed to various ship systems, including shields, operations (Scanner), turrets, hyperdrives and industry. The power control menu can be accessed from the lower right part of the user interface.

Boosting Power

Power capacity node.jpg

  • It is possible to achieve settings above 100% in the power control menu. This can be done by building power capacity nodes, each giving a 5% increase to the maximum power available for a system.
  • Boosting will decrease recharge times for the systems, meaning turrets and shields will recharge faster. Boosting is capped to a 20 percentage point increase, by building 4 power capacity nodes.
  • Additional power capacity nodes (Over 4 units) will not increase the maximum beyond 120% for a system.
    • Over 100% Means the facilities within a system category are boosted. Boosting will make the facilities perform faster but parts of the facilities will degrade over time as long as the facility is boosted.
    • 100% Means that the facilities within this system category are allowed to receive their full maximum need of power.
    • 50% Means that the facilities within this system category are allowed to receive only half of their maximum need. This will affect their behavior, make them operate slower.

Troubleshooting

  • If the power grid starts flickering/running out of power in some areas it means the generator is not capable of creating enough supply for the demand. This can be improved by building another power generator. One power generator will only be capable of sustaining a certain amount of power need.
  • If some facility is not receiving high capacity power even though they are covered by a power node, check that the settings in the power control menu are set to allow enough power to a system.