Difference between revisions of "Aliens"
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− | The crawler has four limbs and is quite slow. It attacks using a melee attack, biting targets next to it. The bites cause bite wounds, which may develop into bleeding wounds. The crawlers aim to incapacitate their prey, so that the haulers can come and create cocoons of the poor incapacitated prey. | + | The crawler has four limbs and is quite slow. It attacks using a melee attack, biting targets next to it. The bites cause bite wounds, which may develop into bleeding wounds. |
+ | The crawlers aim to incapacitate their prey, so that the haulers can come and create cocoons of the poor incapacitated prey. | ||
===The Hauler=== | ===The Hauler=== |
Revision as of 15:40, 15 January 2020
Builds their base somewhere on a ship, the basic worker units scours the ship for something organic to attack and incapacitate, the capture unit comes and plasters the poor human to a wall in their base.
The Crawler
The crawler has four limbs and is quite slow. It attacks using a melee attack, biting targets next to it. The bites cause bite wounds, which may develop into bleeding wounds. The crawlers aim to incapacitate their prey, so that the haulers can come and create cocoons of the poor incapacitated prey.
The Hauler
The hauler is bigger and uses a float mechanism to move. It is also capable of dashing forward like a squid in water, by using it's body and tentacles to create a forward motion force. This allows it to close gaps quickly and get close to its prey. Once near, it will attack with a melee attack and aim to incapacitate its prey. Once incapacitated the hauler will cocoon its prey and haul it to the alien lair, where it plasters the cocoon to a wall close to alien eggs.
The Alien lair
The aliens also have a lair, where eggs are born close to the lair core spreading out alien lair membrane. Once cocoons are brought to the lair by Haulers they will plaster their prey to walls close to the alien lair core.
Cocoons
- Once a crew member has been cocooned they are incapacitated and cannot escape without help. However, since the aliens want to keep their prey alive as long as possible the cocoon provides the prey a source of oxygen, allowing them to stay alive a longer time.
Rescue Missions
If a crew member has been abducted they can be rescued. This is done by arranging a rescue party and going into the alien lair to free the abducted crew member from their prison cocoon. Organize an away mission by drafting one or more crew members and entering the alien lair. Once close to the abducted crew member use a second mouse click on top of the cocoon and select the use icon. This should make the selected character go free the abducted crew member.