Ship-To-Ship Battles
Contents
The Spaceship Bridge
All of the bridge consoles are important in ship-to-ship battles, as each one of them enables important actions and maneuvers.
The Operations Console
The operations console is used to hail other spaceships and communicate with their crew. It is also used to control scanner modules. Needs crew member to operate.
The Weapons Console
The weapons console is used to control the various turrets of the spaceship. One console is capable of controlling all turrets in the spaceship, as long as a crew member is stationed at the console.
The Shields Console
Shield modules form a continually regenerating protective energy shield around the ship, and use power to recharge. Shield generators are controlled by the shields console.
This navigation console combined with a hyperdrive enables the spaceship to hyperjump between solar system areas. Needs a crew member to operate.
All of these consoles control certain systems respectively, and the systems menu is used to assign priorities (Alert modes). You can use the systems menu to specify how you want crew members to behave. If the situation is critical it's possible to assign a crew member to occupy a post at all times.
However, this needs to be combined with individual crew priorities. Makes sure there's at least one crew member with a priority for a certain system per spaceship in you fleet.
Ship-to-Ship Battle Mechanics
A ship's overall health is divided into hull stability and shield strength, which can be strengthened with hull stabilizers and shield modules respectively. Power will also play a part, as attack and defense systems will be more prone to consume larger amounts of power.
Various turrets will have their own specifications regarding hull stability damage and shield damage, in addition to these special properties can be added. Examples of special properties could be a turret with projectiles causing internal fires, another turret may act much like an EMP turret shutting down power within an area.
Hull Stabilizers
A Hull Stabilizer reinforces the spaceship's frame, strengthening it and generally improving structural integrity. Multiple Stabilizers can work in unison to bolster the hull far beyond its normal limits.
A ship's hull is not generally penetrated until the hull stability is lost, at which point the hull stabilizers will be overloaded and explode, along with other hull integrated elements like turrets, shield modules, hangars and more inevitably causing the whole ship to explode to a good degree. It's still possible to save the crew and the ship after this, but generally a scenario like this is devastating. Roof elements, like turrets shields and scanners, can be targeted and destroyed individually.
Shields
Shields work together to protect the ship from damage. While certain turret types may ignore shields, they protect against the basic projectile types. In these situation hull stability damage can only be inflicted when shield strength has been depleted. Shield amount is strengthened by building more shield generators. Shields are operated via the shields console.
Turrets
Turrets function as the attack device of your spaceship. Targeting is free, meaning you will be able to place a target for them at any tile. Their accuracy is depicted as a radius, and projectiles from the turret will fall within this radius. Turrets are operated via the weapons console.
Scanning
Feeling curious and want to see what's going on in other faction spaceships currently in the sector? Build a scanner and you're able to peek in. The scanner will come in handy when trying to determine whether this is a crew you want to mess with, or where to direct your more powerful special turrets.
Scanners are operated via the operations console, and each scanner module has its own cool down regarding how often it can scan an area. Note that scanners only work on ships with functional power generation.
System Points
All so called system modules reserve system points when built, if you want to build a ship with more hull stability you will have to sacrifice on some other front, like fire power or shield strength. Larger ships will have more system points to spend on system modules.