Characters

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Revision as of 12:50, 14 January 2020 by Aksel (talk | contribs)
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Character small info.jpg

Space Haven revolves around keeping the crew alive and satisfied as they journey onward out into space. The characters are simulated to make them more than just simple robots walking around. Various elements, like gas, noise and temperature and relationships affect how the characters feel in the world of Space Haven.

Backstory

Character skills.jpg

The backstory for each character is generated randomly by giving them a past occupation and a revealed trait after the apocalypse. This combination aims to give the player a peek into the characters real self.

Meaning of the "Traits revealed after the apocalypse"

How the real character of a person is revealed when a person faces dire situations or extremely challenging circumstances (World ending, the Apocalypse). How others see them behave completely different compared to how they were in a normal life, the underlying core of the person now shines through in challenging times.

Traits&Skills

Traits

The characters have traits, which give them either positive or negative effects. The traits can affect both the mental state and the individual statistics of characters. They might also make the character immune or more sensitive to various things.

Example: A character with a wimp or a peace-loving trait will be more prone to surrender in combat. Their surrender rate is higher.

Skills

Skills affect how well a character is able to handle tasks related to a specific skill, mostly in terms of speed and accident rate. Skill levels are shown as a number, higher number is better.

The crew management menu shows the character skill levels related to a specific job category as dots in the UI box used to assign higher or lower priority level.

Attributes

A character has 4 attributes determining the base statistics of the character.

Attributes are:

  • Bravery - How brave this character is.
  • Zest - How energetic this character is.
  • Intelligence - How intelligent this character is.
  • Perception - How perceptive this character is.

These attributes give base values for both the character attribute statistics but also to the mental state in form of mood, health and energy.

Needs&Moods

Conditions

Inventory

Character inventory.jpg

The inventory allows you to equip the crew member with various weapons and other items. This is done with a simple drag and drop mechanism. If the item will not stick to a UI box it means it is the wrong item type.

It's easy to change items between crew members and also with a storage facility, by standing close to other crew members or a specific storage facility. The names of these entities will be displayed at the top and will open the inventory of the other entity alongside the current crew member inventory window.