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  Note 8 Stylus issue
Posted by: lesdeste - 10-27-2017, 03:22 PM - Replies (2)

Hi,

I like to play game with stylus (more accurate) 
But saddly, this one dont work very well with it. The "mouseover" and click on menu work, but every other game stuff like dragging map arround dont.
Top of the top should a 100% use of this (with like, pressur and stylus click for acctions) Smile

Also, about tools, did android mouse work as pc one? (i dont have any, and dont want to buy one juste to test :/)

Anyway, got it on pc, gota shoot shoot some space stuff..

Thanks

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Sad Sector Siege needs improvement
Posted by: hunter - 10-27-2017, 11:53 AM - Replies (46)

I'm big fan of Harbinger and bought Sector Siege immediately after release but right now game totally disappointment me.

Played about 6 hours and I am bored... reasons below:


1. Unlocking system needs to be rebuild!
It was reason of Harbinger's success and now I don't feel need of unlocking at all! After one weapon pack only stations seem to be needed.
- There should be tech-tree, check EventHorizon you can learn about how to create nice tech-tree. So at the beginning we should have only a few choices of small ships and weak weapons.


2. Unlocked weapons should be available from beginning (without research)
In most games I didn't research weapons because it takes to much time and the usefulness of successive weapons is different.
- Weapons should be available from beginning and maybe super weapons should need different weapons slot size?

3. Boarding module refilling
I propose new techs "main station crew transport" and "main station size". After creating ship with boarding module from station should leave people and first tech is connected with time needed to full fill crew and second is max crew number in station. Another thing is that boarding module should be capable of sending crew between allies ships or maybe new module like "marines transporter" for transport people between station and ship?

4. Save ship and station configurations between games
5. Support modules like additional shield, stronger hull, booster, planetoid miner, jammer,...?

I think this game can be great like Harbinger but needs rethink some of things, right now I worth about 3/4 stars for me.

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  Building More Marines
Posted by: Diakonosaur - 10-26-2017, 10:09 PM - Replies (3)

Couldn't figure out how to search, so if someone else has asked this I'm sorry. 

Is there a way to build more marines? I really like the boarding concept and want to use that feature exclusively if possible. But now that my marines have died I don't know how to make more?

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  My Strategy Guide found here...
Posted by: joe1512 - 10-26-2017, 09:23 PM - Replies (8)

https://www.gamefaqs.com/android/225972-...faqs/75300

Please offer up suggestions, corrections, additions, etc.    I started writing a month ago during beta when things were a moving target (which got kind of frustrating).   So I might have fragments such as referring to missiles being awesome (before they got nerfed like 4 times), or Orb sucking as it did for a brief period,  taking over enemy stations not counting towards bays (so giant swarms of 40 fighters), and so forth.   ;-)     Or just plain bad strategies even.

I think the DPS numbers are correct as of the current release version 10.32 (or .33).

Enjoy and I hope something there is of value!

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  Formationssystem
Posted by: z3r0cks - 10-26-2017, 08:24 PM - Replies (3)

Hi,

at first, my english is not really good, I hope u can understand me and I play on a android device, not on pc.

This game makes very fun but I have something to critizice.

1. I can't switch the formation from my ships. If I have 6 or more Ships, the V-formation in not really effectively 'cause the first ship attacks all an get all shots from the enemy and the left and right ships are too far away to shoot. Pls inside a formationsystem like Battlevoid Harbinger. With them I can create my own formation from for ships.
2. I really don't understand why u have programmed this but why is the weakest ship always in front of the formation? The ship with the least HP ist alway in the front. If i play with 6 ships from the same type, you formationsystem put automaticly the wakest ship in the front, so this ship die at first. Absolut illogical, i want the strongest ship in the front, not this ship which dies after 2 seconds before my other ships can shoot.
3. I'm play mostly with the same strategy and the same weaponbuilds. It is really a nice idea, that u have implemend the "save u build"-system to rebuild the same ships and stations. can u implemend a similar system with them I can save my builds permanent. So, i can use the same builds in the next battle again?

lg and nice game.

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Thumbs Up Officially #2 on the Top Paid Strategy chart for Google Play!
Posted by: Hurikane211 - 10-26-2017, 04:16 PM - Replies (3)

Congratulations guys! I knew this game would be successful. I don't use these forums too much but I've been a long time fan and can't wait to see Space Haven and whatever comes after. This is a great achievement and I'm so excited for your future projects. 

[Image: sHEvVWT.png]

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