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  DevBlog #27 - Space Haven Alpha 2 - The Fleet Update.
Posted by: AdmiralGeezer - 06-05-2019, 11:43 AM - No Replies

[Image: NOYbLbV.jpg]

Space Haven Alpha 2 - The Fleet Update.

The more the merrier they say! Let's test out this theory. Space Haven now allows you to build multiple ships and form a fleet of spaceships. We've had to redesign and implement some new features to enable this.

The current implementation allows for a max of 2 very large 2x2 ship grid tile sized ships (Seen in scenario 2) or 8 small 1x1 ship grid tile sized ships. You can of course make a combination of these, and create various other sized spaceships such as 1x2 for example.

[Image: kqyJiy0.gif]

You can see the user interface to create a new spaceship above. You will be able to select where you want to start building a new spaceship and also the new spaceship grid size. Once the position is chosen you will be able to start building the new spaceship hull.

[Image: sYUPdVV.gif]

You can now select the placement of each ship in a sector when jumping out of hyperspace. The same grid system is used to allow you to be able to select where in a sector each spaceship of your fleet goes as you drop out of hyperspace. Setting positions is done with a drag&drop mechanism.

[Image: OIjTr4b.jpg]

The prepare for hyperspace jump user interface has been redesigned to support multiple ships in form of a list. You'll be able to control preparations from this menu, and give orders to your ships individually. Really happy with the result.

[Image: EMjYodv.gif]

You've given us a lot of feedback and some suggestions. Sketching was mentioned by many of you, so we decided to carry out your wish! Space Haven now features a spaceship sketch mechanism, which you can use to sketch out spaceships right from the start and build up the spaceship little by little. The sketch tools are:

  • Sketch: Sketch out your ship - Sketches will not be build until you activate them.
  • Activate sketch: Activates an area of a sketch into an actual plan for hull to be built.
  • Erase sketch: Removes sketch plans.

We have seen that one of the most beloved features of Space Haven has been the building part of the game. We're super happy about this, because we thought long and hard of where to steer our focus when it came to core features and decided to focus a lot on the actual building part of the game.

[Image: nuGDrtR.gif]

Salvage

We have redesigned how salvage works. You can now salvage almost everything from any spaceship, which has been cleared out of it's crew/enemies and is now derelict. The current implementation has three different scrap recources; Metal scrap, advanced metal scrap and electronic scrap. These might change with time as the game develops.

When you send out your crew to salvage, you won't know exactly how much will be received from each facility on the ship. This is slightly random, and could later on be tied to a skill, such as construction skill for example. You will, however, be able to choose what kind of scrap resources you want the crew to try to salvage from the derelict ship.

The scrap resources can be brought to the Scrapper facility, which is able to refine them back to usable resources.


[Image: 4pTiV6h.jpg]
Work-in-progress image of the Scrapper from our graphic artist screen.
[Image: tgElGZg.jpg]
Scrapper completed.

The Scrapper

A new facility has been introduced to the game. The scrapper is tightly related to salvaging. Salvaging ships will generate various scrap resources, which can be brought to this scrapper facility. Strip a spaceship clean of almost everything and bring it all here to be transformed to usable resources once again!

One of our Alpha players wrote a story about their journey, you can read it below. We would like to see more of these screenshots/video + story combinations. They are really fun to read! =)


[Image: 0OBqrLA.jpg]

Captain Deacon:

"Thanks for coming everyone, I know you're all very busy doing... stuff; I just wanted to take a moment to thank you for your efforts in getting us here to the end of the galaxy. Your hard work has been very much appreciated and you've done whatever I've asked without any fuss or complaining (except that time you ran around the derelict crying like a little baby, Mariah, not your best moment).

We've built an amazing vessel together, which is a small miracle when you think about it, considering how much you all hate each other and me, in particular. But that's not all that surprising really when you see the kind of things you get up to: watching people in their sleep, following others into toilets, crapping yourselves whenever you like (looking at you Wiley) and generally being bitchy (no names mentioned,  Jessa) - Sometimes I wonder, I really do.

Anyway, we've drained the galaxy of all it's resources, mined everything and bought all the water. What we have now is all that's left. In a few days or weeks the power and the water will run out, which means the plants won't grow and we'll run out of food and then the heating will go off and we'll slowly starve and freeze to death. Don't worry though, long before then we'll run out of oxygen and suffocate. A much nicer way to go I'm told. So, once again, thanks for everything; over the time we've been together I've come to regard you all as... people... I.... met... good luck, I think we're going to need it."

The screenshot and hilarious story above was sent to us by one of our Alpha backers, Hrochnick.

[Image: 9orwV6x.png]

You can hop in on Alpha right now! We have late backing available through our own store, and Alpha Access is sent within 24 hours:

http://bugbyte.fi/store

Sign up below to not miss the official release of Space Haven:





OR:

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  Space Haven Alpha 2 - The Fleet Update
Posted by: AdmiralGeezer - 06-04-2019, 03:20 PM - No Replies

[Image: du3ePOM.jpg]

Space Haven Alpha 2 - The Fleet Update.

  • Savegames are not supported from alpha 1 anymore.
  • Create new ship menu added. You can now create a fleet of ships.
  • Deploy fleet menu added. When dropping to normal space you can move your ships around the sector map.
  • Sketch tools added. You can now sketch ship hull. When you want the sketch to be built, you can use the activate sketch tool.
  • Hypsersleep chamber is now smaller.
  • Small UI tweaks.
  • Hull breach warnings added.
  • Wall mounted objects now require that the tile in front of them is free.
  • Hull building view will now show objects that is not constructed yet.
  • Couches now require free tiles at the ends.
  • Fixed graphic problems on macOS with a retina display.
  • New salvage mechanics. You can now salvage almost everything from a derelict.
  • New facility - Scrapper.
  • You can now multiselect in transfer window when transfering resources between ships.
  • Jump menu overhaul. You can now choose if force work is applied when preparing for jump.
  • Better chance to find new crew members on derelict ships.
  • Refining now produces 1 item instead of 2.
  • Fixed bugs
Use the in-game update in main menu to get the latest version. Be sure to check known bugs in the bug report menu before you submit Smile If you have reported a bug before and it's not fixed or listed no need to report again, we have a back log to fix! Have fun playing and have a great weekend! Heart

Bugs are best submitted through the in-game bug report menu, which can be accessed quickly by pressing F11 when playing. Please check known bugs in the same menu before submitting, and please use the feature with consideration.

[Image: bZ3vevw.png]

Want to join in on Alpha? Read more and get it at: http://bugbyte.fi/spacehaven
Register to not miss the official release: http://bugbyte.fi/register

Wishlist and Follow on Steam: Space Haven on Steam
Wishlist and Follow on GoG: Space Haven on Good Old Games
Chat with us on Discord: Space Haven on Discord

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  Continuity
Posted by: danzig70 - 05-22-2019, 09:07 PM - Replies (2)

Just a suggestion, if there are further developments of the game, would it  be possible to import a ship from a saved game (alpha) for future versions. I like the crew and ship layout that I have now and would like to seamlessly apply future improvements to the game to the ship amd crew.  Thanks.

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  Ailab's suggestions :)
Posted by: Ailab - 05-11-2019, 08:01 AM - Replies (1)

Hi, I collected some ideas but I don'know if one or two of them are already implemented in the game. I sent this collection in the ingame feedback, too Smile

-two traits to endure cold and warm
-the lighting of beds modify sleep -> when they are at light, the quality of sleeping suffer a penalty
-the awake mates in the same room and negative comfort cause a sleep-qualitiy penalty
-the hunger and bad environment effect a sleep-quality penalty
-a new device: scanner. It shows on the starmap how many ice, crystals etc are there.
-a new device: energy-container. So relocating the core module or a demage of the energy-network doesn't effect immediate a big problem
-I don't understand why must I explore the whole derelict ship, to salvage... It would provide more exciting gameplay
-when we are able to control more ships: can we take the control of a derelict ship?
-time passes in the hyperspace (with reduced calculation): the food and water will decrease
-instead of 'someone has meaned me' print also the name who meaned him/her
-at (not dangereous) low body temperature the crew members catch a cold
-heat-proof wall and fire-proof wall
-round-worm, viral infection and such mignon diseases -> the player must separate the diseased characters
-to see the whole ship with its top ("roof") in tactic mode: the chambers have (randomly) different height to avoid monotony, and see the weapons and antennas of the scanner (writed in the 3. line)
-the characters cannot shoot from behind a standing mate (bcs the mate is in fire-line)
-no infinite spacesuits at airlock (4 is enough, but they must bring it back, when they get it off at another airlock)
-the rotateable walls are absolutely unnecessary: it rotate itself, when there are a wall nearby.
-windows!
-a chance that the new crewmember from stasis pod is very unhealhy, stressed, or miasmatic
-collapse in lack of oxygene
-rob resources from stockpiles of other ships
-let cooking be a job
-let the need of sleeping be person-dependant
-the movement of the AI ships in system-view is too randomly. They must be more sure-footed
-to eat human meat reduce the mood depending on the traits of the character
-the ability to back during gunfight
-distincted beds and sleeping chambers cause sleep-quality benefit (increasing)
-to play together at arcade-machine increase their relationship
-better power-node -> better links, that means lower resistance (this elevate the energy-network behavior more complex)
-make statistic over disease, mood, starving etc.

THE CRUCIALS:
-by right-click deselect everything (like esc without mainmenu ability)
-'unreachable areas' sign pop up if only the job is there. (On my ship is an unreachable tile, but this isn't important -> the 'unreachable area' sign annoy me)
-'accident' sign pop up if only it causes fire. It is too fearsome to pop up at every time, when the character must restart the job.
-two or three shots are lethal
-at jobs viewmode let the characters connect to his/her job
-let the refinery and the other devices nonuseable during repairing it
-couch and chair increase the comfort
-a follow button at the selected character -> the camera move along with the character

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  Can't start game due to NullPointerException
Posted by: mietz - 05-10-2019, 01:04 PM - Replies (5)

Hi there,

wanted to play the game today for the first time. I can't start it. Here's the stack trace:

Thread[Thread-0,5,main]
java.lang.NullPointerException
fi.bugbyte.spacehaven.GameLib.getAllDefaultStuff(GameLib.java:708)
fi.bugbyte.spacehaven.GameLib.getDefaultGameSettingsById(GameLib.java:720)
fi.bugbyte.spacehaven.gui.GUI.doButtons(GUI.java:11706)
fi.bugbyte.spacehaven.gui.GUI.setWorld(GUI.java:16161)
fi.bugbyte.spacehaven.SpaceHaven.initGame(SpaceHaven.java:414)
fi.bugbyte.framework.Game$LibraryLoadTask.load(Game.java:187)
fi.bugbyte.framework.LoadState$LoadScreen.update(LoadState.java:70)
fi.bugbyte.framework.screen.Screen.updateScreen(Screen.java:416)
fi.bugbyte.framework.LoadState.run(LoadState.java:144)
fi.bugbyte.framework.Game.render(Game.java:830)
com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:399)
com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:139)
com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:111)
fi.bugbyte.spacehaven.MainClass$3.run(MainClass.java:290)
java.lang.Thread.run(Unknown Source)

The update also fails!

Cheers

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  GUI problems on OSX
Posted by: lookdown - 05-09-2019, 12:52 PM - Replies (2)

Hi,
on OSX i can't see many text or menu items (i also play Windows version)

Main Menu:
[Image: SpaceHaven01.jpg]


In game menus:
[Image: SpaceHaven02.jpg]


Does anybody else play this alpha on OSX? Do you have same problems?
Thanks, cheers

Marco

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