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Question Shield TV issues
Posted by: Zebadie - 10-28-2017, 10:53 PM - Replies (3)

Has anyone played Sector Siege on an Nvidia shield TV?
Mine loads up fine but I cant do anything and have to back out with the home button.
I've reinstalled but still have the same issue.
Works great on my other devices.

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  hello newcommers
Posted by: miniharsha - 10-28-2017, 10:18 AM - Replies (2)

HElloo new joing , hows u feel abou this forum

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  Disappointed ...
Posted by: Sayanel - 10-27-2017, 10:09 PM - Replies (19)

Hi,

I'm french, so my english is not perfect at all but i ll try to be as clear as i can.
First of all i play harbinger and buy it on PC and smartphone finish it, i loved that game and i spend a lot of time it have some limit but anyways that's not the subject, just to say that i did not post any message but i follow you since a long time ...
I was really excited when i bough Sector siege when it cames out but now after more than 3 hours of playing i m quite disapointed ...

Why ?
There are several reasons ...

The first is the feeling about it, i always have the impression to restart everything again and again, u can answer me "it s a rogue like dude ..." well yes i understand what it is but every time u have to ugrade restart generally the same strategy 'according against who you are). By strategy i mean do the same first ship the same set up and go.
About the tech tree, well like strategy generally you do always the same thing (according if u are on defense or on attack),but there is one big problem for me here, even you unlocked a "package" weapons drone etc ... u have to research it in the tech tree again, so you lose time at doing and you are always stuck in early game with the same set up, even you unlocked a lot of option.
As for me the objective is to create diversity is strategy and that's the not the case in early game so it gets boring.

Moreover, i saw that reparation cost, Ugrade points !!! what ? i just dont understand, about the reparation i dont understand why the cost is so high sometime i pay nearly the cost of the cost the ship, i try to repair infight and outfight it s the same amount, that's strange.

About the ugrade tree well it has the same problem than the tech tree and the early gameplay u are always doing the same thing u adapt a bit but generally it's still the same.

To conclude about the game it give the impression of having a lot of potential about the star map for exemple.
Here is a few thing i though about :
- what about move the tech and/or ugrade tree in the map and every ugrade u made are definitive, for this campaign of course ?
- Personnaly i always play in X2 more challenge the game is to slow in normal in my point of view what about define a defaut speed in options ?
- Why should we begin in center, why about beginning in the side of the map and each race fight each other ?
- What about define different objective to win especially in attack rather than always attack the space station ? for exemple the first at controlling 3 of the fight asteroid win the round, it ll make battle shorter it could be cool sometime and create variety, or the first at losing the first ship lose the round.
- About the marine what about a natural regeneration / or when u go back to the space section it give you new recruit ? Board is quite fun but really risky once u have board a ship u fleet can be really vulnerable to the enemy board i lost one time my entire fleet cause of low crew. so i prefer dont board and invest some point in marine to avoid that.


There is a lot of things that i like in this game for exemple the the engeener scienstist etc system it's really adaptable and u do it one time at the beginning of each battle, that is ok, but for the rest in my point of view is not.

Quite tired of the game after only 3 hours =/ i ll continue to play until the next udapte because u are a litlle studio u need time no worries bu tplease do something.
Sorry guy i insist a lot on negative point, but i think we progress really fast by taking them in consideration.
Sorry for my english i hope you understood what i say =)

Best regards,
cpt Norman =)

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  Quick question about defense (waves)
Posted by: KingAero - 10-27-2017, 03:32 PM - Replies (2)

On campaign when you have to defend a sector, do enemies keep spawning randomly after you destroy the warp points?

Also in campaign: Does threat level just mean higher difficulty and more ships? Do they have more HP?

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  Note 8 Stylus issue
Posted by: lesdeste - 10-27-2017, 03:22 PM - Replies (2)

Hi,

I like to play game with stylus (more accurate) 
But saddly, this one dont work very well with it. The "mouseover" and click on menu work, but every other game stuff like dragging map arround dont.
Top of the top should a 100% use of this (with like, pressur and stylus click for acctions) Smile

Also, about tools, did android mouse work as pc one? (i dont have any, and dont want to buy one juste to test :/)

Anyway, got it on pc, gota shoot shoot some space stuff..

Thanks

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Sad Sector Siege needs improvement
Posted by: hunter - 10-27-2017, 11:53 AM - Replies (46)

I'm big fan of Harbinger and bought Sector Siege immediately after release but right now game totally disappointment me.

Played about 6 hours and I am bored... reasons below:


1. Unlocking system needs to be rebuild!
It was reason of Harbinger's success and now I don't feel need of unlocking at all! After one weapon pack only stations seem to be needed.
- There should be tech-tree, check EventHorizon you can learn about how to create nice tech-tree. So at the beginning we should have only a few choices of small ships and weak weapons.


2. Unlocked weapons should be available from beginning (without research)
In most games I didn't research weapons because it takes to much time and the usefulness of successive weapons is different.
- Weapons should be available from beginning and maybe super weapons should need different weapons slot size?

3. Boarding module refilling
I propose new techs "main station crew transport" and "main station size". After creating ship with boarding module from station should leave people and first tech is connected with time needed to full fill crew and second is max crew number in station. Another thing is that boarding module should be capable of sending crew between allies ships or maybe new module like "marines transporter" for transport people between station and ship?

4. Save ship and station configurations between games
5. Support modules like additional shield, stronger hull, booster, planetoid miner, jammer,...?

I think this game can be great like Harbinger but needs rethink some of things, right now I worth about 3/4 stars for me.

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