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  DevBlog #15 - New footage from Space Haven!
Posted by: AdmiralGeezer - 11-07-2017, 02:25 PM - Replies (10)



The newest footage we have to show as of 7th of November 2017! Hope you like what you see.


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  DevBlog #14 - This is how Space Haven looks now.
Posted by: AdmiralGeezer - 11-07-2017, 01:35 PM - Replies (8)

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Greetings, folks! It has been a long time since the last update. I was so swamped working on Sector Siege I did not have energy left to update our progress on Space Haven. We never stopped working on Space Haven, while I was working on Sector Siege our two other fellows were working hard solely on Space Haven. The game is progressing well, and we are piecing together all the components slowly but surely. We cannot wait to bring Space Haven into your hands, but it will still be a while before that happens.

We put a lot of time into creating a new background generator, and you can see the result in the newest screenshots above. The background generator system is something to behold! All the background assets are created without using sprites, they are created by telling the computer what to draw Smile

We have created a system that can generate stars, suns, moons, planets, galaxy spirals and more. This makes it possible to have beautiful backgrounds without having them take up a lot of space.

I look forward to be able to update you more frequently now that Sector Siege has been released. Hope you enjoy the new screenshots and if you haven't signed up to the Bugbyte community be sure to do so below! You will be notified first when we are ready to make our early access available.


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  Could we please have a changelog somewhere?
Posted by: joe1512 - 11-06-2017, 04:40 PM - Replies (3)

The latest change notes were for 1.34.   My version shows 1.36 and I am curious what changed.

Could we have a sticky that keeps track of change logs for the game?  Or point me to where its at, if I am just overlooking it?  Thanks!

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Thumbs Up GFB-Global Gaming group
Posted by: JinxyCat - 11-04-2017, 09:44 PM - No Replies

Hi I'm Jinx from Go find Bottlecaps gaming clan. I want to start a unofficial Sector siege Discussion and Clan for one of my very favorite games, Sector Siege. 
If anyone is interested look me up. Bring me your Ideas. 
Let's make a clan!

Please Meet us today on our dedicated Discord server
https://discord.gg/ThAzx3x
Jinxicat2083

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  Thank you letter from us here at Bugbyte
Posted by: AdmiralGeezer - 11-03-2017, 12:44 PM - Replies (27)

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To you, our awesome community member!

About two weeks have passed since we released Sector Siege. I wanted to take the time to thank all of you for rising to the occasion and helping us push Sector Siege up on top selling lists across all platforms.

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The Google Play release was spectacular! Battlevoid: Sector Siege rose like a rocket and for 1 day we were second only to Minecraft of all premium Google Play games in USA! Apple and Steam were not bad either, we can really say Sector Siege got a chance to make it's way to a solid position on all stores and it is all thanks to you. The game has not sold quite as well as we hoped in the end, but it definitely gives us more leeway to continue creating games and bringing Space Haven into your hands.

So thank you! We couldn't be more grateful for how you reacted and helped us.

About the feedback Sector Siege has received

While many have liked the game, it seems some are disappointed that the new game is not as fun as Harbinger. We understand where you are coming from and see the issues you have brought up.

There is one thing I want you to understand. The game was mostly developed solo by me from the ground up using a new game engine. It was my first game project, where I worked as the main programmer. I took upon the challenge to recreate the base elements of Harbinger and create something new on top of that. I worked relentlessly for 14 months straight pushing 6 days a week and 12 hours a day. That's what it took to bring the game to life. When people were out and about at 22.00 in the evening on a Saturday having fun, I was walking home from work. I really gave it everything I have, leaving nothing behind. It saddens me to see that the game isn't fun for some of you, just know that it was my intention to make it as fun as possible.

With all of this said I do not want to make excuses, I just want you to understand things behind the scenes. Battlevoid: Harbinger was a game we all worked on together, all 3 of us. We all made big efforts to piece together the best package it can be. Since our two other guys were fully occupied with making Space Haven great, there wasn't much time for them to chime in and help with Sector Siege. After all that has happened I am still proud of the game, and very happy that many have liked it. I do also understand you who have not. Whatever the end result may be please believe we always try to create a fun game, always. All I can say is that game development is damn challenging, and all we can try is to learn from our mistakes.

Space Haven is a game we have all worked on together, I was able to juggle this while creating Sector Siege. It's our dream game, that once in a lifetime type of game for a developer. We look forward to bringing Space Haven into your hands, and we will keep updating Sector Siege along the way!

It has been a long time since we made a development blog update on Space Haven, so it's my pleasure to show you the newest screenshots from Space Haven.

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I look forward to be able to update you more frequently now that Sector Siege has been released. If you want to see some new footage of Space Haven you can do so by going to this forum post. Hope you enjoy the new screenshots and if you haven't signed up to the Bugbyte community be sure to do so below! You will be notified first when we are ready to make our early access available.


Sign up for alpha/beta testing of this game when that day comes below:






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  Additional content suggestions.
Posted by: joe1512 - 11-02-2017, 07:42 PM - Replies (3)

Thread to discuss additions to the game that would be considered New Content.   Needs to be things that are relatively straightforward to implement.



1) Better choice of early game vessels.  Afterthought is the gold standard right now.

HERMES - 2000 cost ship.   2 red, 4 PD, 34 speed.
Basically just a fast version of the 1600 ship meant for quicker scouting and manuevering.

FLASH - 1000 cost ship  0 red, 4 PD, 36 speed.
Alternative to 800 cost scout ship.   More PD instead of red.

HIVE - 1800 cost.  0 red, 4 PD, 2 BAYS.  30 speed.
Early game mobile fighter carrier.   Might be worth a try.

DEFIANT - 3000 cost ship.   2 red, 6 PD, 32 speed.  Tough.
Tougher version of Afterthought, without bay.


2) Heavier versions of the Phoenix. Slow, strong warships.

PORCUPINE - 2000 cost ship  1 red, 8 PD.  med speed.  decent shield/armor.
Alternative to 1600 ship with lots more anti-fighter bias.

BADGER - 3000ish cost ship.  3 red, 6 PD.  slow.
Next size step up from the 1600 ship.

ARMADILLO - 7000 cost ship.  4 red, 8 PD.  heavy armor/shield.  Slow.
Mid+ tier heavy cruiser for slugging it out.



3) New specialty Station choices.

SAURON - 3000 cost station.  3 red, 6 PD.  no bays.  Very high Vision. heavy armor.  lots of marines.
(should be unlockable instead of the Visio in my opinion. Make visio usable early game)

FLYSWATTER - 2500 cost station.  0 red, 12 PD.
Anti-fighter/marine station.

STARTROOPER - 2500 cost station. 2 red, 1 bay, 4 PD.  lots of marines.
Ability to capture isolated attacking ships that get too close.

DEFENDER - 3500 cost station. 3 red, 2 bay, 6 PD.  heavy armor. decent marines.
endgame general purpose station.  Able to replace baystations in dangerous places.

STALWART - 1800 cost station.  2 red, 4 PD.  LOTS of armor.


4) New Weapons.   Unlockable via new Tech Tree(s).

TRACTOR BEAM (or maybe GRAVATON BEAM or SHEARING RAY) - Starting large weapon.  Insta-kills a fighter.  Upgrades are reload/range only.
No damage to normal ships.   Does high damage to marine vessels.


DEATH RAY - Locked tech weapon.  Mostly hull damage some shield damage.  Similar to mega-laser except swapped.


ROCKET POD - Fires a burst of unguided Rockets.  Basically a good version of rockets in a tech tree.  Typical upgrades.


TESLA COIL - Fires burst of energy that then bounces to a certain number of enemies.  Upgrades are Range, fire rate, number of bounces, boost shield/hull damage done.
This would be another solid anti-fighter weapon with some multi hit effect.


GAUSS GUN/MASS DRIVER - Really long range weapon with lots of hull damage but basically no anti-shield capability.  High speed projectile.
Great once shields are cleared or for sniping long range fighters.


PARTICLE CANNON - Starts out relatively weak like in harbinger. Expensive tech cost but powerful when built up.


MEGA PLASMA - As per harbinger.  Big ball of plasma-ey goodness.


5) new Bays:

ORB FIGHTER - Compromise between fighter and bomber.  Has speed of a fighter with higher damage, but slower orb.  Much weaker vs enemy fighters, but stronger vs enemy large ships.


ROCKET POD FIGHTER - Fighter that shoots a volley of small unguided rockets at the target.  Long cooldown.   Only attacks large ships.


TRACTOR FIGHTER - Fighter with a small tractor beam.  Kills enemy fighters. (maybe missiles?)  Does no damage to larger ones.   Purely defensive fighter useful on mobile ships.


DEFENDER DRONE - Defense-only (no offensive mode) drone that has no weapons.   They basically just get inbetween ship and the enemy to block shots.   Great against large slower weapons.  The idea is to have choices that are useful to put on mobile ships in their bays, vs spamming fighters on stations and letting them roam.
To implement, they stay at a static 100 range from ship and simply attempt to move onto the enemy with a fake range 1 gun that does nothing.  It will then always try to "attack" that target thus interposing itself.  It would have perfect manueverability so it can stay at the 100 distance.


GAUSS SATELLITE -  Small satellite that orbits around host ship and cannot be Aggressive.   Zaps anything that comes close with long range gauss gun.


6) Utility Slots  (both Point Defense and Big Gun slots potentially).

SHIELD MODULE -  Kinda obvious I know.  Boosts max shields X amount.

ENGINE BOOSTER - Increases move speed by some flat amount.

OVERLOAD MODULE - Powers other weapons to be able to fire faster.

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